Tak: Born In Fantasy, Built In Reality

If you’ve ever read the fantasy book series The Kingkiller Chronicles, you’ve probably heard about the fantastic abstract board game Tak. While this game was not yet in existence when the author first wrote about it, it has since been turned into a popular and beautifully intricate board game that stands up to its initial conception. Tak uses stunningly carved wooden pieces and a 5×5 grid board to see who can outsmart the other player and be the first to build their road to the other side.

Born From the Kingkiller Chronicles

The concept for Tak was first created by author Pat Rothfuss in his book “The Wise Man’s Fear”, which was the first in The Kingkiller Chronicles series. In the book, the game of Tak is described as being the best sort of board game due to the fact that it’s simple in its rules, but complex in its strategy. This is certainly true in the real-life version of Tak, which was created in 2017 by James Ernest.

Ernest took the game as described in the book and created a beautiful and complex board game with minimal rules and two conditions of victory. Players will lay down pieces on a board in an effort to build a road connecting the two edges of the board. However, if no player successfully builds a road by the time they run out of pieces, then the player who controls the most spaces wins the game.

Building a Road

In order to build your road, you’ll play your pieces into empty spaces or move them around the board. You can place pieces flat to act as a part of your road, or you can place them on their sides to act as a wall. Wall pieces will not count towards your road, but they do allow you to block your opponent from moving their pieces around.

By laying down multiple flat pieces on top of each other, you can create what’s called a stack. Whoever has the piece on top is the person who gets to count that stack towards their road. However, players have the option of placing what’s called a Capstone on top of the stack, which keeps the other player from stacking any more pieces on top of it and claims it for yourself.

Breaking Down a Stack

One powerful move you have in the game is to break a stack down, which allows you to move the pieces across the board and leave them behind one by one. This can help you take control of several spaces at once, foiling your opponent’s plans and moving you one step forward towards building your road.

The Capstone pieces also have another unique ability in that you can use them to flatten a wall. Once you or your opponent have placed a wall on the board, you cannot flatten it without a Capstone. Each player only gets one Capstone in the whole game, so be sure to use it wisely!

One of the best parts of the board game Tak is that you can play it without the board to switch up the gameplay a bit. By drawing your own grid on a sheet of paper, you can play on boards as big as 8×8 or as small as 3×3 to make the game even easier or more complex.

Tak: A Board Game From The Pages of Fantasy

Tak is a 2-person game, so it’s perfect for couples or one-on-one game nights. The board game is suitable for ages 12 and up, as it is very easy to learn and complex enough to entertain adults. Playing time lasts around 20 minutes to an hour, which makes it a good game to play on weeknights or lazy Saturday mornings.

Tak is brought to life with the aesthetics of the beautifully carved pieces and shiny wooden game board. The tactical element of the game is enhanced by the fact that you can actually visualize the road you’re building materialize right in front of you. It’s not quite as complex as abstract strategy games like chess, but it offers enough opportunity for strategy to engage even the most advanced players.

Buy Tak today and enjoy the beautiful simplicity of this cutthroat board game!

Sorry!: It’s Parchisi with a Wicked Twist

Sorry! is one of those board games we all grew up playing as little kids. But like most classic board games, its popularity has endured because of its ability to be played over and over again without losing its shine. Sorry! is a primarily luck-based game that is simple enough for the youngest of kids to understand and enjoy. However, there are several ways to make the game more complex for adults to enjoy it even more with or without the kids.

Following the Path

The goal of the game Sorry! is to move the four pieces of your color from their starting circle to the end of their path along the board. Each player starts with four pieces of a certain color on their starting space. To get one of your tokens out of your home space, you have to draw a card with either a 1 or a 2 on it. Players will go in turns drawing cards and moving their tokens.

One of the twists of Sorry! is that many of these cards allow you to do more than just mindlessly move your token forward. You can often move your piece either forwards or backwards when you pull the “backward 4” card, which gives you greater control over making use of those helpful slides.

Certain areas of the board contain slides, which allow you to skip past many spaces and jettison your token closer to the end. If your token lands on one of these slides at the end of your movement, then you can travel down the slide to the next available spot. You can only travel down slides that aren’t of the same color as your token, however. And if there’s another player sitting on one of those slides when you take your ride, you get to boot them back to the start.

Say You’re Sorry

The most diabolical part of the game Sorry! is also where it gets its namesake from. While you’re not allowed to block other players’ pieces from passing yours, you are allowed to interfere with them on certain occasions. If you end your turn on the same space as another player, you can say “Sorry!” and send their piece all the way back to the start space.

You can also do the same when you pull the special Sorry! card, which allows you to jump your piece to the spot of one of your opponents and kick them back to the start. This makes the game much more competitive while also giving players who are falling behind the opportunity to get ahead.

Sorry Spinoffs

Sorry! has released many spinoff games throughout the years to make the original game a bit more challenging. Simon Sorry! combines Sorry! with the beloved game Simon Says to create one unique board game. Players will use an electronic game unit that lights up in a specific pattern, which they will then try to repeat. If they get it correct, then the unit will tell them how many spaces they can move across the board.

Sorry! Not Sorry! is an adult party version of the original board game that allows you more opportunity to sabotage your friends. Not only can you steal their pawns, but you can also use the “Not Sorry!” cards to force them to expose their wildest secrets.

Sorry! It’s All In Good Fun

Sorry! is playable by 2-4 players, so it’s definitely better for smaller families. It’s also suitable for ages 6 and up thanks to its simple gameplay and easy setup. Playing time lasts around 30 minutes, which is short enough to hold younger players’ attention. Sorry! is the perfect game for introducing young kids to board games.

Sorry! can also be made more complex for older players by adding a bit of strategy to the game. While pulling one card at a time means you’re depending on luck to help you win, pulling five cards at a time gives you more control over fate. Adults who want to make the game a little harder can make this change to incorporate strategy into the game by deciding which card to play.

Buy Sorry! today and you won’t be sorry!

 

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