Fallout: From The Screen To The Table

Fallout is a post-nuclear adventure board game for one to four players that is based on the hit video game series by Bethesda Softworks.

Each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. Each player must explore the hidden map with just one objective to guide them from the very beginning: fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

Through the Wasteland

As they adventure through Fallout’s iconic wasteland, survivors will make difficult choices while facing moral dilemmas together. Each decision may have a lasting impact on the group’s reputation or help determine which legendary special skills are unlocked for the survivors to use. As they adventure, players will gather loot and encounter memorable characters while working towards completing specific goals. Each player will have their own secret objectives, hidden from other players in this thrilling post-nuclear adventure!

The survivors awake to find themselves in a vault waiting to be released from their cryogenic stasis. They have no idea how long they have been out or what the world has become, but as they step into the light and adventure begins!

Players must explore the Fallout adventure map which is 100 square inches of terrain, which will challenge even hardened wasteland veterans with hidden loot to find.While exploring the wasteland, players will encounter battle mutated creatures and other survivors. The wasteland is home to a number of groups, each with their own agenda. The Fallout adventure allows players to interact with these groups and influence them, trading one resource for another or starting wars between rival groups! Just an FYI… Starting a war is “always” a fun choice. 

Additionally, players will be able to complete challenging quests by using Fallout adventure scenarios, which provide hours of adventure and gameplay. Yes, hours of fun, if you so chose!

The adventures players set out on can be played in multiple ways, either as a classic dungeon crawler where the miniatures are placed on the map and move around or players can use their miniatures to represent themselves during encounters. There are simplified adventure rules allow players to jump straight into the adventure without having to learn complex game mechanics, which is a benefitial option for those who are unfamiliar with dungeon crawlers-style gameplay.

Key Features of Fallout include:

Fallout is a cooperative adventure for 1-4 players with over 100 minutures. The game also comes with 12 oversized boss miniatures, and provides a thematic PvE combat experience where players fight ghouls, raiders, super mutants, and deathclaws equiped weapons and armor. The adventure map is a hidden map gameplay where players never know what to expect! 

Quest driven gameplay is one of the key components to the Fallout universe. Players will unravel their own unique narrative arcs that are dispersed throughout the adventure book. Each of the multiple scenarios and challenging quests provide great replayability, which is what makes the Fallout board game so imersive.

Your favorite video game can easily become your favorite tabletop game. Buy Fallout today from Fantastic Games. 

Eastern European Engine Building at Its Best: Scythe

Scythe is a miniatures board game set in an alternate history of Eastern Europe that combines mechanics from engine-building games like Brass and worker placement like Lords of Waterdeep. The combination of these elements allows for Scythe to play out as a kind of hybrid between the two genres, giving it more depth than your typical engine-builder while still keeping the pacing brisk enough to make the game enjoyable.

Miniatures for Days

Scythe uses miniatures to represent units in combat – minis can be upgraded and used over and over again, allowing for battles to take place (with the possible addition of cards) between miniatures on the board. This adds a miniatures game element to Scythe that is highly anime-inspired, but minis are typically used in miniatures games to represent armies rather than individual soldiers themselves – minis are not merely for combat purposes here.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

Combat Mechanics

Combat is handled through miniatures in this game, so there’s something decidedly anime-inspired about Scythe. However, miniatures games are typically done with the miniatures representing heroes or armies rather than being representative of soldiers themselves. I’m not sure if that means it’s more like Legend of the Five Rings meets Axis & Allies, but it seems fitting. The miniatures themselves are beautiful and detailed, which makes combat fun as you watch each miniature do its thing.

In Scythe, players begin the game with a faction board that has three mech miniatures on it – one for a worker, a soldier, and a noble. Each player takes turns placing their minis onto various locations on the board. These miniatures represent individual units, but instead of being used to simply fight battles or lay claim to territory, minis are also used to execute various actions throughout the game. For example, at the beginning of the game each player takes one minis from their faction board and places it onto an action space that allows them to build buildings – miniatures are also used to upgrade minis, move minis through territories you control (more minis = more territory), or to take resources.

Mechanics in Scythe revolve around miniatures and minis in a few ways: miniatures represent units that can be placed on the board in order to take actions, minis are used for combat purposes, minis are upgraded throughout play, minis cycle in and out of play each round.

Overall Gameplay

At the beginning of each game, each player receives a player board that has spaces for miniatures on it, but also several other actions which can be taken throughout the duration of play. These actions are broken up into four categories: managing energy, building structures, playing cards/upgrading miniatures/fighting battles. All these actions require the use of miniatures to take place, so it may be necessary to refocus on minis throughout the game in order to accomplish certain things even when it’s not your turn.

Scythe is played over the course of 8 rounds, with miniatures being returned to minishelves on one’s player board at the end of each round. This means that miniatures are constantly cycling in and out of play throughout the game, lending a sense of urgency to minis-related actions throughout play. It also lends itself well to the idea that miniatures are being recruited, so minis can be placed onto miniature shelves at the end of each round.

It is possible to upgrade miniatures throughout the course of play, but it’s somewhat expensive in terms of resources or actions that must be used to do it. I think this serves two purposes: it limits miniatures upgrading to a certain extent, and also incentivizes minis-related actions throughout the course of play.

Create an alternate history and buy Scythe today.

 

 

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