Dominations: How Will You Be Remembered?

What if you got a chance to go back in time and build a civilization from scratch? Dominations: Road to Civilization gives you the opportunity to craft society to your own liking. This domino-based game will assign you the role of a primitive tribe that’s seeking to one day become an influential nation permanently etched into the annals of history. Dominations is a compelling board game that combines resource management with long term strategy for hours of fun.

Building Your Society

Dominations uses triangular dominos to help you expand the population of your fledgling society and collect the Knowledge that will help you grow. This Knowledge can be used to build Cities, learn Master Skills, and ultimately create a legacy for your civilization. Dominations lasts three rounds, with each round lasting 1000 years in the history of your society.

Within the three rounds, each player takes their turn in three different phases: Grow, Build, and Develop. The Grow phase will have you placing your dominos in such a way as to gain Knowledge points. During the Build phase, you can build Cities and Monuments to earn extra Knowledge and special powers. Lastly, the Develop phase will allow you to use your Knowledge to master or perfect Skills, which give you greater power and bonuses.

Knowledge vs. Skill

Knowledge is the biggest resource of the game, as the player with the most points by the end of the game wins. Knowledge is split into six different types, from things like Government and Science to things like Art and Religion. If you match up the Knowledge types on the edges of your dominos in just the right way, you can earn more even points.

When you master a new Skill, that Skill becomes one of the pillars of your society. This earns you new Mastery cards that give you additional bonuses with which to further develop your civilization. Then, once the round is complete, the players with the most points of each Knowledge type earn the title of Master. This can earn you special aid from different Characters in further rounds.

Game Components

Dominations comes with a bunch of different game pieces that really set the tone of the game in a fun way. In addition to the triangular dominos and 50×50 Mastery cards, you’re given tiny little pieces to track each of your resources. Players can stack their little plastic cities on top of each other and watch their civilization grow right in front of them.

The board game also comes with a little cardboard playing board that you can use to score your Knowledge and see where you are in becoming the Master of your Domain. The multitude of pieces does add to the setup and tear down time of the game, but it should be easy enough to do faster once you’re used to the game.

Dominations Expansions

The makers of Dominations have released four different expansions to the original board game that add new mechanics and objectives. The Dynasties expansion adds a new drafting mechanic to the game, which allows you to recruit prestigious members of society for extra bonuses each round. There’s also the Hegemon expansion that adds a new common objective for each player to fight over per round.

The Provinces expansion adds a slew of new nations to the board game. Players can either befriend, conquer, or ignore these nations, but whatever they decide will have repercussions. Lastly, the Silk Road expansion can help you earn additional points and bonuses by adding Trade Routes to connect your bustling cities together.

Make Your Mark on History with Dominations

Dominations is playable by 2-4 players, so it’s more geared towards small groups or one-on-one play than it is large families. The board game is playable by ages 13 and up, however, which makes it a perfect game for teenagers and their parents to enjoy. 

Dominations has a playing time of 1-2 hours, which can be a bit of investment for new players. Still, the board game is easy to learn and will suit gamers and non-gamers alike. Buy Dominations today and build the society you wish to see in the world!

 

Go: A Game As Old As Time

Chances are you’ve seen people playing a game of Go in the park or on TV, maneuvering around little black and white stones on a large wooden board. While Go may be one of the simplest games to learn, it offers countless opportunities for developing strategies and tactics to beat your partner and steal their territory out from underneath them. Go gives you the ability to develop your own unique style, providing you with countless of hours of mindbending fun.

The History of Go

Go is one of the oldest board games in history, but its simple rules belay an endless amount of depth. Go was first mentioned in the Analects of Confucious in around 500 BC, while the earliest physical evidence of the board game was a Go board discovered in 1952 in the tomb of the Han Dynasty, which lasted from 206 BC to 9 AD.

There are many urban legends and scholarly anecdotes about the origins of Go, the most popular of which is that it was invented by either Chinese emperors, court astrologers, or an imperial vassal. Many claim that Go was invented by Emperor Yao to amuse his son, while others claim that Emperor Shun created the game to make his son smarter. No matter who invented Go, its popularity and endurance have certainly been well established.

Learning the Rules

Because Go has been around for so long, there are plenty of different variants of the game that come with all sorts of different rules. However, the standard game is usually the same. It starts with an empty board, which is a 17×17 grid. Each player is given a bunch of stones to use, with one player using black stones and the other using white.

The goal of the game is to use your stones to form territories by blocking off empty spaces on the board. Players will take turns placing one stone at a time on the intersections of the lines. Once you’ve placed a stone, you can’t move it. However, you can surround your opponent’s stones and capture them, which allows you to take them prisoner.

The game ends once the board has been filled or when both players agree to end it. At the end of the game, players will tally up the points by collecting one point for every empty space within their territory and one point for each of their opponent’s stones they’ve captured. Like the game of chess, Go requires you to think many steps ahead to anticipate your opponent’s strategy and thwart their plans before they can succeed.

Variants of Go

Go has many different variants that differ in areas such as the scoring method and the placement of handicaps. Tibetan Go begins with six stones from both colors placed on the third line within the grid. The Korean form of Go (called Sunjung baduk) begins with eight stones of each color laid out on the grid in a specific pattern, while Capture Go simplifies the game by declaring the first person to capture a stone the winner.

There’s even a variant of Go called Joker Go that uses a special deck of cards to spice things up. Each player is given a deck of 27 cards that show a unique configuration of stones. Players can then either play a stone normally or draw and play a card, which allows them to place the stones as shown on the card. This can throw a wrench in your plans or your opponent’s plans by reshaping the board in a dramatic way.

Ready, Set, Go

Go is the ultimate 2-person game, as it’s very much a one-on-one game of getting into your opponent’s head. It’s suitable for ages 8 and up, as it has incredibly simple rules that can be understood by any player regardless of their level of skill. Playing time lasts around 30 minutes, although the game has been known to go on for up to three hours depending on the skill of the players.

Go is an excellent abstract strategy game if you’re looking for something to stimulate your mind. Buy Go today and enjoy the limitless fun of this ancient game!

Battleship: A Classic Guessing Game for the Ages

Battleship is a board game that goes back almost 100 years, combining the classic strategy of a guessing game with a nautical war theme. Battleship is as simple as a guessing game can get, but the nostalgia of sinking red pegs into little plastic battleships is something that will never get old. If you’re looking for a simple board game to teach kids about strategy, Battleship is a timeless classic.

The History of Battleship

Although you probably grew up playing Battleship with the little red pegs and plastic ships, the game was originally played using pencil and paper. Battleship dates all the way back to World War I, using paper lined with ruled grids to represent the different spaces on the board. Players would shade in the spaces that represented the battleships and mark an X off of every space that their opponent guessed.

The first commercial version of the game was known as Salvo, which was released in 1931. Then, in 1967, Milton Bradley introduced the version of Battleship that we know today that uses plastic boards and pegs. Since then, Battleship has been released in countless forms, online, and even in the form of a feature film.

Hit or Miss

Battleship is a strategic guessing game played on four grids. Each player gets two grids: one to secretly arrange their own battleships on and one to use for guessing where their opponent’s battleships are. There are five ships, each of which takes up a different number of spaces ranging from 2-5. Players will use little red pegs to mark their guesses, inserting them into the holes on the grid that correspond to their guess.

The grid is set up with letters denoting each column and numbers denoting each row. When you make your guess, you’ll call out the number and letter of the location on the grid. For example, A1 is the uppermost left spot on the grid. If you’ve successfully hit your opponent’s battleship, they’ll call out “Hit!”  If you land in the water, however, then they’ll call out “Miss!”

Battleship is a good mix of luck and strategy. In the beginning, you’ll be shooting in the dark. But as it goes on, you’ll start to get a clearer picture of the board. If you suddenly hit a battleship, you have no way of knowing in which direction the rest of the battleship goes. However, once you’ve successfully hit each section of the battleship, your opponent will call out the signature phrase, “You sunk my battleship!”

Salvo Variant

Battleship usually goes back and forth between players, giving each player one guess at a time to sink the other person’s battleship. There is an optional rule called the Salvo variant, which allows players to call multiple shots depending on how many battleships the player has left. 

This means that if you have yet to sink a battleship, you get five guesses, but if your opponent only has one battleship left, then you only get one guess each round. This can make the game go much more quickly while also allowing slower players an opportunity to catch up to their opponents.

Battleship Sequels

There are countless reinventions of the game Battleship that employ different themes and rules to add a spin on the original. Battleship: Pirates of the Caribbean uses characters and ships from the beloved Disney movie to add a fun pirate theme to this old war-time board game. 

Battleship: Star Wars Advance Mission puts a Star Wars twist on this classic board game, shooting you into outer space and offering you special “one-hit” blows that destroy the entire spaceship in one go. There’s even an active version of the board game Battleship called Battleship Shots that requires you to toss balls onto the other person’s side of the divider in order to sink their ships.

You Sunk My Battleship!

Battleship is a two-person game, so it’s perfect for parents to play with their kids. It’s also suitable for ages 8 and up, so siblings can play it with each other as well. Playing time lasts around 30 minutes, which is perfect for holding younger players’ attention. Buy Battleship today and enjoy the feeling of triumph that comes with hearing the words, “You sunk my battleship!”

 

Join Today & Get 15% Off

Join our list for discounts & new product notifications and get a coupon code for 15% off your first purchase.

Cart
  • No products in the cart.