Eastern European Engine Building at Its Best: Scythe

Scythe is a miniatures board game set in an alternate history of Eastern Europe that combines mechanics from engine-building games like Brass and worker placement like Lords of Waterdeep. The combination of these elements allows for Scythe to play out as a kind of hybrid between the two genres, giving it more depth than your typical engine-builder while still keeping the pacing brisk enough to make the game enjoyable.

Miniatures for Days

Scythe uses miniatures to represent units in combat – minis can be upgraded and used over and over again, allowing for battles to take place (with the possible addition of cards) between miniatures on the board. This adds a miniatures game element to Scythe that is highly anime-inspired, but minis are typically used in miniatures games to represent armies rather than individual soldiers themselves – minis are not merely for combat purposes here.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

Combat Mechanics

Combat is handled through miniatures in this game, so there’s something decidedly anime-inspired about Scythe. However, miniatures games are typically done with the miniatures representing heroes or armies rather than being representative of soldiers themselves. I’m not sure if that means it’s more like Legend of the Five Rings meets Axis & Allies, but it seems fitting. The miniatures themselves are beautiful and detailed, which makes combat fun as you watch each miniature do its thing.

In Scythe, players begin the game with a faction board that has three mech miniatures on it – one for a worker, a soldier, and a noble. Each player takes turns placing their minis onto various locations on the board. These miniatures represent individual units, but instead of being used to simply fight battles or lay claim to territory, minis are also used to execute various actions throughout the game. For example, at the beginning of the game each player takes one minis from their faction board and places it onto an action space that allows them to build buildings – miniatures are also used to upgrade minis, move minis through territories you control (more minis = more territory), or to take resources.

Mechanics in Scythe revolve around miniatures and minis in a few ways: miniatures represent units that can be placed on the board in order to take actions, minis are used for combat purposes, minis are upgraded throughout play, minis cycle in and out of play each round.

Overall Gameplay

At the beginning of each game, each player receives a player board that has spaces for miniatures on it, but also several other actions which can be taken throughout the duration of play. These actions are broken up into four categories: managing energy, building structures, playing cards/upgrading miniatures/fighting battles. All these actions require the use of miniatures to take place, so it may be necessary to refocus on minis throughout the game in order to accomplish certain things even when it’s not your turn.

Scythe is played over the course of 8 rounds, with miniatures being returned to minishelves on one’s player board at the end of each round. This means that miniatures are constantly cycling in and out of play throughout the game, lending a sense of urgency to minis-related actions throughout play. It also lends itself well to the idea that miniatures are being recruited, so minis can be placed onto miniature shelves at the end of each round.

It is possible to upgrade miniatures throughout the course of play, but it’s somewhat expensive in terms of resources or actions that must be used to do it. I think this serves two purposes: it limits miniatures upgrading to a certain extent, and also incentivizes minis-related actions throughout the course of play.

Create an alternate history and buy Scythe today.

 

 

Root: The Fate of The Forest Lies In Your Hands

War board games often take place over sprawling maps of the Earth, forcing you to deploy troops and battleships in the reenactment of historic wars. Root combines your classic war board game with elements of fantasy, replacing the battlefield with a beautiful woodland forest beset by warring factions. Players will draw cards, maneuver their furry little woodland creature tokens, and fight for the right to call the forest theirs. Will you help decide the fate of the forest in your favor?

The Four Factions

Root takes place in a great and beautiful woodland, over which four separate factions are warring for control. The evil Marquise de Cat has seized the woodland in order to scour it for riches to line her pocketbook. Her efforts have thus created an Alliance of woodland creatures to secretly fight back and subvert her evil rule.

Meanwhile, the Eyrie at the edge of the region has just elected a new commander to lead their faction to victory, restoring their rule over the forest as is their birthright. Lastly, the mysterious raccoon Vagabond is playing all sides of the conflict for his own personal gain. While he can navigate the more dangerous woodland paths, his own mysterious quest is unknown to all except himself.

Exploring the Forest

This board game comes with many different rules regarding each faction, so you’ll need to understand what your opponents are up to if you want any chance of beating them. While the Cats are focused on building workshops, lumber mills, and barracks, the Alliance works in the shadows. Their goal is to recruit more forces to their cause and muster their resources for one final battle at the end of the game.

The Eyrie is trying to take back to Woods with their hawks, so they’ll try to capture as much territory as possible and populate it with their roosts. Lastly, the Vagabond will work with the other players in an effort to collect enough items to power their own actions. Players can also engage in combat with each other, using each battle to further their overarching strategy.

Players will interact with a common deck of cards in order to accomplish their tasks. Each card has its own action text and suit, such as the “Mouse-in-a-sack” which allows you to draw a card and then discard a card. One of the best parts of Root comes from exploring the vast game board, learning all of the different rules for each faction, and playing around with the cute little woodland creature tokens.

Root Expansions

Root comes with several expansions that add new factions and cooperative scenarios.The Riverfolk expansion adds two new factions: the Riverfolk Company and the Lizard Cult. This allows Root to be played with up to six players instead of four. The Underworld expansion adds the Great Underground Duchy faction and the Corvid Conspiracy faction as well as two new maps for players to fight on.

The Clockwork expansion of Root allows you to add automated factions to the game, which can help supplement games when you don’t have enough players. This makes Root playable by only one player, giving you the ability to turn this group game into a solo game.

Stake Your Claim of the Forest with Root

Root is playable by 2-4 players, but you can make it anywhere from 1-6 by adding one of the expansions. It’s suitable for ages 10 and up, although younger players may have a harder time keeping all of the rules straight in their heads. Playing time lasts between 60-90 minutes, so it’s perfect for a game night with family or friends.

Root is very fun to play, although it does take a while to learn all of the rules by heart. Luckily it comes with a comprehensive guidebook that you can reference to make sure that the evil Marquise de Cat isn’t about to break up your hidden little Alliance with her dastardly ways. Once you’ve played the game a few times through, Root will be sure to become one of your favorite board games.

Buy Root today and enjoy the strategic depth of this fantasy board game!

 

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