The Fantasy World of Everdell

Everdell is an city-building fantasy game. This worker placement board game for 1 to 4 players, ages 12+, takes 50–60 minutes to play. “Everdell” was conceived by an international team of game designers and artists from Europe and America.

The Basics of a Fantasy World

The fantasy world of Everdell is inhabited by all manner of fantastical creatures (We like that word… It’s Fantastic!). There are squirrels and badgers and chipmunks, foxes and rabbits and mice; there are elk and sparrows, robins and blue jays—and the list goes on.

It seems that every creature has its place in this land’s bustling ecosystem. From their forest home, these furry friends live quite comfortable lives: they eat nuts and berries (and often each other) for food, shelter from the elements in the hollows of ancient trees, sticks for stoking fires…the finer things in life really. One might be tempted to think everyone here leads a peaceful existence. However! Things have changed in recent seasons.

There’s something new in the forest now—a bustling city that could prove to be either a blessing or a curse for these woodland creatures, depending on who you ask. It is up to you and your furry friends to settle this wild frontier, building cities of your own while competing with other players for the best plots of land, favorable trade agreements… and enough food to stave off starvation!

The Several Play Modes

“Everdell” offers several distinct play modes: solo, cooperative, competitive, team-based. Of course there are many ways to enjoy “Everdell”. The game can be played mainly as a worker placement game (1–4 players) where the goal is gaining points by completing goals or fulfilling orders; but there is also a resource management mode (1–4 players) where the goal is to gather as many resources as possible and outlast other players; finally, there is a fully cooperative or solo mode (1 player) where players try to complete different objectives that come with the game.

There are 3 rounds in each “Everdell” match: Spring, Summer and Fall. During these rounds, you can take actions by placing one worker at a time on an action space on the board. There are three types of workers: red workers can be placed on building spaces; blue workers can be placed on event spaces; green workers can be placed on resource spaces (to gather food). Alternatively, if your was already used this round you can choose to instead take one star (points) by placing your worker on the star space. Once all workers have been placed, you must resolve all active events before moving onto the next round.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most points wins; if there is a tie, then players play in sudden death mode for 1 additional turn and whoever scores the highest total number of stars takes the win!

The Four Main Cards Types

Each of the five card types yield six different actions. Those actions include resource generation (wood, stone, sap), worker placement, collecting resources, gaining points/stars, taking special abilities/events/cards or additional action spaces. There is also a reference sheet on each player’s mat with all possible actions and their costs. Many times players may never want to gather exactly what they need to complete an action due to future plans towards other game objectives; this means that it is ok for them to overspend in order to gain more than enough of any one type of resource.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most stars wins; if there is a tie, then the player with the most points wins. In solo play, you must complete several objectives before your time is up.

Create a fantasy world with your family and friends and purchase Everdell today!



Runes and Regulations: Bring a Little Magic to the Neighborhood

If you’ve ever wondered what it would be like to add a little magic into the mundanity of life, never fear.  Runes & Regulations lets you experience all the wonder of a fearsome dragon combined with the passive-aggressiveness of a suburban unicorn.  In this one-of-a-kind card game, you’ll have to master the magical arts if you want to summon 5 Mythical Creatures and win the game.

Players will activate enchanted Runes, cast magical Spells, and summon fantastical Creatures all while following the restrictive Regulations of the local Homeowners Association.  Do you have the guts to Hex your neighbors and fight your way to the top in this dynamic card game?

Summoning Mythical Creatures

The goal of Runes & Regulations is to collect 5 different Mythical Creatures on your lawn.  This includes such beauties as the Rune-Eating Dragon, the Spoiled Unicorn, and the always delightful Griffin With a Tiny Head.  The first person to collect all 5 Mythical Creature cards wins the game, so you’ll have to battle Hexes and the Runes in order to build your magical menagerie.

Each creature has different triggers and effects listed on the card underneath a quirky drawing of the magical animal.  For example, if you have the Fetching Pegasus on the lawn, anytime you try to cast a spell you must first discard one of your cards.  The Rune-Eating Dragon, true to its name, will destroy a Rune anytime it enters your lawn.  

Runes are another interesting component of the game that you can trigger when someone else tries to make a play.  The Toastinator 2000 forces a player to draw 2 cards instead of discarding one, while the Gnasty Gnome will destroy a Mythical Creature instead of allowing it to be stolen from your lawn.  There’s no mercy in Gnome-land!

Hexes and Homeowners Associations

In addition to Runes, which can be cast on the other players, Runes & Regulations allows you to also Hex other players’ Mythical creatures directly and turn them into ordinary shrubbery.  The card Just For the Hex of It will simply Hex another player’s Mythical Creature, while the Sparkly Griffin will also cast a spell at the same time.

Players have to avoid hexing themselves with the spinner, which gives you a one in six chance of hexing one of the Mythical Creatures on your lawn.  Make sure you avoid landing on number two and screwing up a last-minute win!

Lastly, players will have to keep in mind the Regulations of the Homeowners Association or face their bureaucratic wrath.  Every once in a while you’ll be hit with random Regulations such as Regulation 5, which forces each player to discard a card every time a Creature enters their lawn.  Make sure you keep an eye on the Regulations in play to avoid being penalized!

Nefarious Neighbor Expansion

Runes & Regulations comes with an optional Nefarious Neighbor expansion that opens the original card game up to 5-8 players.  This card game expansion adds the new element of a dark sorcerer into the game, forcing everyone else to either team up against them or fight amongst themselves.  This evil entity will use their own standalone deck to steal Creatures from the other players and turn them into freaks of nature.

The rest of the players will have additional cards they can use to fight back against the Nefarious Neighbor.  Players will get player role cards that give them secret alternative win conditions, allowing you to sneak your way to victory without collecting 5 Mythical Creatures.  This card game expansion adds a new layer of depth to the original game and makes it perfect for bigger groups who want a little more action.

Runes and Regulations: Runes, Hexes, and Magic Abound

Runes & Regulations is a 2-4 player card game, although the Nefarious Neighbor expansion allows you to play with up to 8 players.  This card game is suitable for ages 6 and up, as the gameplay mechanics are family-friendly and relatively easy to understand.  Playing time lasts around an hour, although it will likely go on for longer if you use the expansion.

Buy Runes & Regulations today and enjoy the mythical delights of these fantastic creatures!


Bears vs. Babies: Who Knew Babies Could Be So Vicious?

Ah, babies. Small, cute, and cuddly, what’s not to love?  Bears, on the other hand, are terrifying creatures that could tear you apart in a second. While this may be true in the real world, it’s anything but true in the world of Bears Vs. Babies. Bears vs. Babies flips the script by championing fierce and terrifying bears as the heroes of the tale while the evil babies are the villains. 

One of the highlights of Bears Vs. Babies is the quirky and attractive art, drawn by Matthew Inman of The Oatmeal. With a silly setup and quick and easy rules, Bears vs. Babies is a game that’ll have you wincing every time you hear the cry of an infant.

Build a Bear

Can we even use that term? We are going for it. Build a bear and love it! 

Bears vs. Babies comes with 107 cards that you’ll shuffle and draw each round to build your patchwork bear and fend off the oncoming army of evil babies. The cards involve a mix of monster heads and body parts that you collect to build your magnificent bear. You can also collect hats, masks, and tools for your bear to wear or use in fighting the babies.

The deck includes several cards that can trigger the babies to attack, as well as the babies themselves. Players will go around picking cards to try and build their bear from various body parts, with each one giving you special abilities. You’ll have to make sure the stitches between the cards match, however, or else it won’t fit on your Frankenstein-like bear body.

Attack of the Babies

If you pull a baby card on your turn, then you’ll put the baby in the middle of the field. Baby cards will have a point value from zero to three on them, as will your monster cards. These numbers correspond to the strength of your bear warriors and evil baby villains during the upcoming war. When the babies attack, they attack all the players, and it’s every man for himself.

If your bear is stronger than the baby, then you’ll win the fight! And if your bear has a higher number of points than your competitors, then you also get to keep the baby cards. However, if the baby army is stronger than you, then your bear gets sent straight to the discard pile. Because you can provoke the baby army to attack during your turn, this may be a good way to earn points while eliminating one of your competitors with a surprise attack.

You are also given the opportunity to search the discard pile for cards on your round, which can be helpful in nabbing the right component to complete your freakish creation. The game will then end once all of the cards have been drawn, with each of the players tallying the points from the baby cards they defeated.

Bears vs.Babies Expansion Pack

Bears Vs. Babies has an NSFW expansion pack available that can be integrated with the original game. While the original game is suitable for ages 7 and up, the expansion back is most definitely not family-friendly. This includes 30 NSFW cards to add some raunchy humor to the game as well as a condom to help protect against those evil babies.

It’s All Out War with Bears vs. Babies

Bears Vs. Babies is playable by 2-5 players, so it’s a good game for couples, friends, and small families to play together. It’s also suitable for ages 7 and up, so little kids can join in on the fun without getting confused. Bears vs. Babies has a playing time of between 15-20 minutes, which allows you to play multiple rounds or just stick with one as an icebreaker.

Bears Vs. Babies is a great game for non-gamers or younger players who aren’t really capable of grasping the complicated mechanics of more advanced card games. In fact, the manual specifically asks players not to read it, but to watch a quick online tutorial and only use it for reference. Bears vs. Babies is an easy and fun way to fill 15 minutes before dinner or to get to know people at a party. 

Buy Bears vs. Babies today and let your silly side win out!


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