In the card game Machi Koro, you’ve just been elected the city’s first mayor. While this is certainly a cause for celebration, you’ll find that just because it’s a small town doesn’t mean that it’s going to be an easy job. Your citizens want to turn your sleepy little town into a big and bustling city complete with a theme park and radio tower. You’ll have to use your die to help build Machi Koro into a city fit for your residents.
Rolling the Dice
Machi Koro is played with a set of cards, a few coins, and a pair of dice. The goal of Machi Koro is to be the first mayor to build the four landmarks of your small town. Your citizens want a Train Station, a Shopping Mall, a Radio Tower, and an Amusement Park. Sadly, all you have right now is a Wheat Field and a measly Bakery. You’ll have to collect income and roll the dice to construct your buildings and win the game.
Each building has a certain coin cost in order to be built. Players begin with $3 in coins and will have to collect income as the game goes along. You can collect income any time that either you or another player rolls the die to a number matching the activation number on your establishments.
There are four types of establishments. Each one is activated in a different way, allowing you to collect income whenever the die rolls on a certain number. Restaurants are activated on other player’s turns. For example, if you have a Café with an activation number of 4 and another player rolls a 4, then you get to collect coins from the active player. Primary industries are activated on any turn, allowing you to collect money from the bank.
Secondary industries are activated on your turn, as are Major Establishments. However, while the activation of Secondary industries allows you to collect money from the bank, the activation of a Major Establishment allows you to perform whatever actions are described on the card.
In addition to the four landmarks you need to construct in order to win the game, you’ll have to construct several types of buildings. You can construct one building at the end of your turn, choosing to build either a building in your supply or an unconstructed landmark. When you construct a building, you can start earning income on it.
When you construct a landmark, however, this activates a special ability. The Train station allows you to roll up to two dice instead of just one. The Shopping Mall earns you additional income for establishments with cup or shop icons. The Amusement Park gives you the ability to take two turns when you roll doubles, while the Radio Tower lets you roll twice whenever you choose.
Machi Koro Expansions and Sequels
Machi Koro has released a few expansions and sequels that give this dice and card game new themes and mechanics. Machi Koro: Harbor Expansion adds variety by adding three more landmarks, including City Hall, the Harbor, and the Airport. It also allows for an optional fifth player. Machi Koro: Millionaire’s Row adds a new Renovation mechanic, stopping certain establishments in your supply from being activated.
Machi Koro Fussball forces you to construct a stadium to host the World Cup, making it the perfect sequel card game for soccer lovers. There’s also a fun sequel card game called Machi Koro: Bright Lights, Big City that turns your small little town into the hottest tourist destination around! This sequel game also accommodates up to 5 players and features an even faster pace.
Build Your City from Scratch with Machi Koro
Machi Koro is playable by 2-4 players, although some of the expansions and sequels do allow an optional fifth player. It’s suitable for ages 10 and up, so younger players can easily join in on the fun of rolling the dice and collecting the cute little coin tokens. Playing time lasts around 30 minutes, which is perfect for getting a short round in on a weeknight.
Buy Machi Koro today and enjoy the simplicity of being a small-town mayor!