Farkle: Do You Feel Lucky?

Farkle is a dice game that forces you to push your luck if you want to bank the most points and win the game. Like most dice games, Farkle comes with very few game pieces, making it an excellent game to play when traveling or camping. Roll after roll, you’ll send the dice spinning to see who can make the best combinations and avoid the dreadful “Farkle”. Fast-paced, simple to play, and easy to bring with you on the go, Farkle is a dice game that won’t run out of steam any time soon.

Get the Dice Rolling

Farkle is a traditional dice game that’s similar to the game Dix Mille (also known as Dice 10,000). The game of Farkle comes with six standard dice, a pen or a pencil, and a sheet of paper for counting points. The game begins with the selection of a starting player who’s usually chosen by the roll of the dice. Then, each player will go in turns rolling six dice at a time, trying to rack up as many points as possible each round.

The different sides of the dice equate to different points. Rolling a 1 gets you 100 points while rolling a 5 gets you 50 points. The other numbers on the dice do not get you any points on their own, but they can get you points if they’re rolled in certain combinations. For example, rolling three of a kind gives you 100 times the number rolled (i.e.three 6s equals 600 points). You get higher points for rolling four, five, and six of a kind, the last of which earns you a whopping 3000 points. You can also earn points for rolling a straight, three pairs, or two sets of three.

Banking Your Points

Obviously, the chances of rolling six of a kind on the first roll are going to be slim to none. The real strategy of the game comes from the fact that you can roll the dice multiple times, removing whichever dice you want to use for points after each roll. This means if you’re aiming to get six of a kind and you roll three 4s on the first round, you can set aside those three dice and roll the other three dice again.

The catch comes from the fact that you have to roll a scorable combination on each round. You can’t just keep rolling the dice ad infinitum until you get the combination you’re looking for. If you roll the dice and don’t get any scorable combinations, then you “Farkle” that round and wind up with zero points. Your turn ends when you either Farkle or bank your points, adding them to your score. The first player to bank 10,000 points triggers the end of the game, giving the other players one final turn to beat their score.

The Origin of Farkle

Farkle was created in the 1930s, but the game has taken on the mantle of a legendary myth thanks to its countless joke origin stories. Some say that Farkle is named after Sir Albert Farkle, the man who first played the game in Iceland in the 14th century. Others tell the story of the legendary Farkleberry tree, discovered by the early settlers of Texas. Legend has it that the Farkleberries would harden when they dried, which the settlers then carved into the shape of dice. The reality is that the origins of Farkle are actually unknown, but it’s remained highly popular for decades.

Don’t Push Your Luck With Farkle

Farkle is playable by 2-8 players, which makes it a great ice-breaker for large parties or a fun game for the kids to play while traveling. It’s also playable by ages 8 and up, so younger players can easily get a hang of the rules. Playing time lasts about 30 minutes because the rounds go pretty quickly. Farkle’s charm comes from its simplicity and its fast-paced nature, keeping you on your toes and forcing you to push your luck further and further in an effort to nab those elusive high-point wins. Buy this dice game today and enjoy the easy fun that is Farkle!

Choose Your Magical Race and Conquer The World With Small World

Magical creatures abound in this fantastical strategy board game that’s fun for ages 8+.  Whether you’re looking for a new rotation in family game night or a creative game for you and your friends, Small World is a simple game that can be played time and time again.  From troops of orcs to tribes of wizards, Small World allows anyone to choose their magical niche and conquer the world.

Discovering Small World

If you’re a fan of Philippe Keyaerts’ 1999 game Vinci, you’ll love Small World, his fantastical follow up game that came out in 2009.  Small World not only includes the addition of dice, but also reworks the original strategy board game into a fantastical adventure involving magical races and special powers.  Players are pitted against each other to try to conquer a world that’s only big enough for the strongest.

This board game combines strategy and fantasy, as each player has to decide on the best combination of fantasy races and special powers to expand their empires and conquer the world.  The language of Small World is force—you’ll deploy troops to occupy territory and expand to adjacent lands.  But tough decisions have to be made from within as well, because the path to victory may require you to abandon your own empire in order to build a new one that can succeed.

Races and Special Powers

Small World is populated with 14 different magical races, from fantastical Elves to mythical Giants.  Each race has its own special characteristics and skills that can help you conquer regions and obtain Victory coins.  The colorful race banners and tokens add a visually stunning element to the game as you deploy your races on the different regions of the board.

As if magical creatures weren’t already powerful enough, you can also combine your magical races with one of 20 Special Power Badges.  Not only does this make for some funny combinations (Commando Dwarves and Flying Sorcerers being some of the best), but it also gives you extra abilities that you can use to trick your opponents and attack. 

Certain combinations are more powerful than others, allowing you to build on the race’s innate abilities and deliver a crushing blow to your opponents.  Diplomat Skeletons can keep an opponent from attacking for a turn and then ruthlessly attack the rest of the board, earning some serious tokens and leaping ahead in the gameplay.  Discovering the best combinations is part of what makes Small World so great for repeat playing!

The Decline Of Civilization

While the goal of Small World is to expand your empire and earn as many Victory coins as possible, sometimes your race will become over-extended, requiring you to sacrifice your current empire in order to build a new one.  Not everyone has the stomach to make the hard calls and put their weakened magical race “In Decline”, but this kind of ruthlessness is often required to fight your way to victory.

Putting your weakened race In Decline forces you to get rid of your Special Power and void one of your turns, but your next turn allows you to build a new civilization with a new race and Special Power combination.  It takes a lot of strategy and a bit of luck to maneuver, but it adds a fun and challenging dimension to the game that makes Small World more than just what it seems on the surface.

The Fun Of Small World

Because Philippe Keyaerts designed Small World as a follow up to his game Vinci, players who grew up playing Vinci will recognize many similar elements of gameplay such as conquering territories for points and choosing special abilities.  However, the addition of dice to the game adds an interesting element of luck that can turn strategy on its head.

The magical creatures are creative and zany, and the ability to mix and match magical races with Special Powers means that no two rounds of gameplay will ever be alike.  Although they may not usually like the same games, fans of strategy board games and fans of fantasy will both find plenty to love with Small World!

 

How to Play Small World

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