Phase 10: Don’t Get Left Behind!

If Rummy and Uno had a baby, it would be Phase 10. This card game uses colorful numbered cards to force you to collect unique sets in a race against your opponents. It’s a fast-paced game that’ll keep you on your toes as you draw and discard cards while pondering your opponents’ next moves. If you’re looking for a fun alternative to Rummy that you can play on the go, then Phase 10 is the perfect card game for you.

Completing the Phases

Phase 10 is played in multiple rounds, with each round forcing you to collect a certain set of cards in order to advance. At the beginning of the first round, all of the players are in Phase 1. This requires you to collect two sets of three identical numbers. Players will go around in a circle drawing and discarding one card at a time. 

Once a player completes the phase and discards their last card, the round ends. All the players who still have cards in their hands will receive a penalty to their score based on the number of cards they have left and their value. When the next round begins, all the players who collected the right cards to complete Phase 1 get to move onto Phase 2. Everyone else is forced to complete Phase 1 again.

Phase 10 continues for multiple rounds until one player manages to be the first to complete all 10 phases. The trick of the game comes from being able to know which cards to discard in order to quickly catch up and beat out the other players. While the rules are pretty simple, there is a little wiggle room for a strategy that can make this card game more complex than meets the eye.

Special Cards

There is another element of Phase 10 that makes it a bit more challenging: the special cards. These cards can really throw a wrench in the works by allowing you to skip over opposing players during their turn. You can also draw wild cards that can have any color or number that you choose, allowing you to complete your set.

One thing that can bog down Phase 10 is the length of the game time. If you play it according to the traditional rules, games can often last upwards of 2 hours. However, there is a common house rule that many people employ to speed things up and make the most use of the points system of the game. 

By allowing everyone to advance to the next phase regardless of whether or not they manage to complete the set, then you can get to the finish line much faster. If you play Phase 10 using this house rule, then the player who has the best score by the end of the game is crowned the winner. This can incentivize you to complete your sets and win as many phases as possible.

Phase 10 Twist

Phase 10 Twist is a sequel to the original card game that adds some interesting twists to the original game. Instead of just using a deck of cards, Phase 10 Twist comes with a board with a phase track. This can be used to move players along and easily score the game without having to count the cards every time.

This sequel card game also includes Twist spots that force players to choose a different phase to complete than the one they originally were assigned. Players can choose from the optional Twist phases that are more difficult than the regular phases but offer more of a reward for completing. This card game also includes three discard piles, giving you an additional strategic element to consider when shedding cards.

Better Keep Up with Phase 10

Phase 10 is playable by 2-6 players, so it’s an easy card game to play on a family camping trip. It’s suitable for ages 8 and up, as it’s easy to comprehend and quick to pick up. Playing time lasts around 45 minutes to 2 hours, although it can be much shorter if you use the optional house rule.

Buy Phase 10 today and enjoy the lovechild of Rummy and Uno!

 

Five Crowns: The Game Isn’t Over ‘Til The Kings Go Wild!

Most card games involve your standard deck of playing cards, but that’s not enough for Five Crowns. This card game goes one step further by adding a fifth suit, throwing even more chaos into the clash of the royals. Five Crowns is played similar to the card game Rummy, although it’s a lot simpler and comes with beautifully designed cards. If you’re looking for a card game that’s fun for the whole family, then Five Crowns is the game for you.

Books, Straights, and Melds

In each hand, your goal is to make a set of cards (which is called a meld). However, the thing that sets this card game apart from Rummy is that the number of cards it takes to make a meld changes each hand. The number of cards you’re allowed to hold each round is equal to the number of cards you need to make a meld.

While on the first hand you need only three cards for your set, the number of cards increases by one each round all the way to thirteen in the last and eleventh hand. In order to make a valid meld, you need either a book or a straight. While a book is three or more cards of the same value, a straight is three or more cards of the same suit in consecutive order.

Throughout each hand, players will draw and discard one card at a time in order to try to make their meld. Once a player has successfully made a meld, the rest of the players have one final turn before the hand ends. Any cards that don’t get used to make a meld work against you, earning you points based on the face value of the card. Whichever player has the lowest score after the end of the eleventh hand wins the overall game.

Wild Cards

One of the twists of Five Crowns is that it comes with a number of wild cards that can help you make your meld. There are two joker cards that can be used however you please in any round. In addition to these joker cards, each round has a different wild card based on the number of cards you hold in your deck during the round. So, for example, the first round requires three cards in a meld, which means that threes are wild.

Another thing that sets Five Crowns apart from Rummy is that Five Crowns comes with an additional fifth suit, which is stars. There’s also no ace or deuce in the deck like you’d find in a normal deck of cards. The beautiful illustration of the cards is definitely one of the most alluring aspects of the game, as they go above and beyond a simple deck of cards you would use to play a game like Rummy.

Five Crowns Spinoffs

Five Crowns comes with several spinoff card games. Five Crowns Junior simplifies the game into only five hands, making it easier for younger players to learn. Instead of scoring points at the end of each hand and adding them up at the end, players will earn a treasure chest for winning each hand. The player with the most treasure chests at the end of the game wins.

Five Crowns Mini Round also simplifies the game by using fewer cards, although its biggest trait is the fact that it comes with tiny cards in a little tin. This makes the card game easy to travel with and play on the go.

Five Crowns: Rummy with a Twist

Five Crowns is playable by 1-7 players, so it’s just as good to play on your own as it is for the whole family. This card game is suitable for ages 8 and up, which makes it a good game to use to teach younger players how to collect sets and manage their hands. Playing time lasts around 30 minutes, so you can easily play a game or two on a weeknight or before dinner.

Five Crowns is perfect for fans of Rummy who are looking for something a bit simpler for the kids. Buy Five Crowns today and join the clash of the kings!

 

Root: The Fate of The Forest Lies In Your Hands

War board games often take place over sprawling maps of the Earth, forcing you to deploy troops and battleships in the reenactment of historic wars. Root combines your classic war board game with elements of fantasy, replacing the battlefield with a beautiful woodland forest beset by warring factions. Players will draw cards, maneuver their furry little woodland creature tokens, and fight for the right to call the forest theirs. Will you help decide the fate of the forest in your favor?

The Four Factions

Root takes place in a great and beautiful woodland, over which four separate factions are warring for control. The evil Marquise de Cat has seized the woodland in order to scour it for riches to line her pocketbook. Her efforts have thus created an Alliance of woodland creatures to secretly fight back and subvert her evil rule.

Meanwhile, the Eyrie at the edge of the region has just elected a new commander to lead their faction to victory, restoring their rule over the forest as is their birthright. Lastly, the mysterious raccoon Vagabond is playing all sides of the conflict for his own personal gain. While he can navigate the more dangerous woodland paths, his own mysterious quest is unknown to all except himself.

Exploring the Forest

This board game comes with many different rules regarding each faction, so you’ll need to understand what your opponents are up to if you want any chance of beating them. While the Cats are focused on building workshops, lumber mills, and barracks, the Alliance works in the shadows. Their goal is to recruit more forces to their cause and muster their resources for one final battle at the end of the game.

The Eyrie is trying to take back to Woods with their hawks, so they’ll try to capture as much territory as possible and populate it with their roosts. Lastly, the Vagabond will work with the other players in an effort to collect enough items to power their own actions. Players can also engage in combat with each other, using each battle to further their overarching strategy.

Players will interact with a common deck of cards in order to accomplish their tasks. Each card has its own action text and suit, such as the “Mouse-in-a-sack” which allows you to draw a card and then discard a card. One of the best parts of Root comes from exploring the vast game board, learning all of the different rules for each faction, and playing around with the cute little woodland creature tokens.

Root Expansions

Root comes with several expansions that add new factions and cooperative scenarios.The Riverfolk expansion adds two new factions: the Riverfolk Company and the Lizard Cult. This allows Root to be played with up to six players instead of four. The Underworld expansion adds the Great Underground Duchy faction and the Corvid Conspiracy faction as well as two new maps for players to fight on.

The Clockwork expansion of Root allows you to add automated factions to the game, which can help supplement games when you don’t have enough players. This makes Root playable by only one player, giving you the ability to turn this group game into a solo game.

Stake Your Claim of the Forest with Root

Root is playable by 2-4 players, but you can make it anywhere from 1-6 by adding one of the expansions. It’s suitable for ages 10 and up, although younger players may have a harder time keeping all of the rules straight in their heads. Playing time lasts between 60-90 minutes, so it’s perfect for a game night with family or friends.

Root is very fun to play, although it does take a while to learn all of the rules by heart. Luckily it comes with a comprehensive guidebook that you can reference to make sure that the evil Marquise de Cat isn’t about to break up your hidden little Alliance with her dastardly ways. Once you’ve played the game a few times through, Root will be sure to become one of your favorite board games.

Buy Root today and enjoy the strategic depth of this fantasy board game!

 

The Great Dalmuti: Make Your Way Through the Middle Ages

There’s a reason we have the saying that something is “positively Medieval”. The Middle Ages were a time of artistic suppression and oppressive social hierarchy. This may have made for a terrible living situation, but it certainly provides fodder for an imaginative and inventive card game. The Great Dalmuti takes on the classism of the Middle Ages by casting characters as different members of society in an effort to rise through the ranks and be crowned the Great Dalmuti.

Play or Pass

The Great Dalmuti comes with a deck of 80 cards. Each card ranks from 1-12, with the lower the number, the better the rank. There are as many cards in each rank as the number of the rank, meaning there’s only one 1 card, there are two 2s, three 3s, and so on. The Great Dalmuti also includes two Jesters, which are the wild cards of the game that can be played with any of the other cards.

The goal of The Great Dalmuti is to be the first person to get rid of all the cards in your hand. You’ll play the cards in sets of the same rank, starting with the leader. The next player must play the exact same number of cards from a lower rank. This means if the first player sets down three 8s, then the next player must set down three cards ranked 7 or below. 

If you can’t set down any cards, then you can pass. Once all of the players have passed and no one can lay down any more cards, the next round begins. The last person to lay down cards from the previous round becomes the next round’s leader. This is a major advantage, as you get to set the pace for the rest of the round.

Becoming the Great Dalmuti

Whoever becomes the first person to successfully lay down all of their cards gets crowned the Great Dalmuti. Being crowned the Great Dalmuti is an excellent honor, as you get to lead the next hand. But the rest of the players each have their own roles as well, dictated by where they sit in relation to the Great Dalmuti. 

The player to their left is known as the Lesser Dalmuti, while the last person to play is known as the Greater Peon. The second to last player is called the Lesser Peon, and everyone in the middle is a simple merchant. The ranking system is not only symbolic of the classism in the Middle Ages but also has actual implications for the game. Both Peons are “taxed” at the beginning of each hand, being forced to cough up one or two of their lowest ranking cards to exchange with the two Dalmutis for cards from their hand.

However, there is a chance for social justice. If one player gets dealt both Jesters, they can call a revolution and suspend the taxes for the turn. If the Greater Peon gets both Jesters, they can call for a Greater Revolution and swap roles with the Dalmutis. This adds a fun element of chaos to the game that can upend your strategy and reverse the luck just when you need it the most.

The Great Dalmuti Spinoff

The Great Dalmuti has a spinoff version of the game titled Dilbert: Corporate Shuffle, a card game that features beloved cartoon character Dilbert as he tries to climb his way up the corporate ladder. This spinoff to The Great Dalmuti adds a few new cards and rules while featuring unique Dilbert comics that add to the aesthetic and humor of the game.

The Great Dalmuti: A Medieval Card Game with Modern Day Fun

The Great Dalmuti is playable by 4-8 players, although it’s generally best as a party game with at least 6 players. It’s also suitable for ages 8 and up, so it’s great for kids’ parties as well as adults. Playing time lasts around 60 minutes, although you can pretty much play however many rounds you like. 

The Great Dalmuti stands out with gorgeously illustrated cards and fast-paced gameplay mechanics. Take a trip to the Middle Ages and enjoy the beautiful illustrations of The Great Dalmuti! Buy it today!

 

5 Second Rule: Just Spit it Out!

Trivia board games often favor people who have a deep and encyclopedic knowledge of a bunch of different categories. With 5 Second Rule, however, the playing field gets leveled by forcing everyone to think on their feet. Sure, you’re a major film buff, but can you name three movie directors in only 5 seconds? With wacky categories and fast-paced gameplay, 5 Second Rule is the perfect party game to break the ice and loosen everyone up.

5 Seconds on the Clock

5 Second Rule has an incredibly simple premise. As its name suggests, this board game gives you 5 seconds on the clock to name three types of “something” based on the category of the card you draw. Each round, the reader will read a card to the next player in the hot seat, telling them to “Name 3 _____”. Players who guess all three correctly will win the card, which counts as one point.

These categories can be anything from picnic foods and shoe brands to more complicated guesses like Big Ten colleges or movie directors. The board game comes with a box of 288 double-sided cards, giving you a whopping 576 different categories to choose from. 

It also comes with a giant timer full of metal balls, which is incredibly fun to use. One highlight of the game comes from whoever gets to flip the timer, watching the metal balls spin around until they hit the bottom with a loud clang.

Part of the fun of 5 Second Rule is the random stuff that comes out of your mouth as you try and quickly spit out three dog breeds in only 5 seconds. There’s no penalty for wrong guesses as long as you correctly guess all three by the end of your time, so just say whatever comes to mind! You’ll be sure to crack up laughing at all of the hilarious knee-jerk associations your friends and family come up with off the top of their heads.

Going Round the Circle

5 Second Rule puts a fun spin on the basic mechanics of the game that keeps everyone on their toes. If the player who is guessing that round guesses all three correctly, they win a point and the game moves to the next person with a new card. However, if they guess wrong, then the timer immediately gets flipped, forcing the next player in line to guess in the same category.

The tricky part comes from the fact that the next player isn’t allowed to use any of the answers given by the last player. If the next player can’t guess it either, then it moves down the line again until someone can eventually name all three. If no one correctly guesses all three, then the original player gets to keep the card and win a point.

5 Second Rule Spinoffs

5 Second Rule is a pretty fast-paced game, although its mechanics are relatively simple. Players who are looking for something a little more complex will love 5 Second Rule: Spintensity, the spinoff game that adds a spinner to the mix to give you three choices for what to do after you guess correctly.

There’s also a version of 5 Second Rule that’s fit for younger players called 5 Second Rule Jr. This version simplifies the categories, giving you easy guesses like ice cream flavors. In the opposite direction, the spinoff 5 Second Rule: Uncensored gives you all sorts of naughty categories that are fit only for players 18 and up.

Better Think Quick with 5 Second Rule

5 Second Rule is playable by 3 or more players, as there is truly no limit to the number of people who can play a game. This makes it the perfect flexible party game for almost any occasion. It’s suitable for ages 10 and up, although you can easily get the family-friendly spinoff if you’d like to include younger players.

The playing time for 5 Second Rule is around 30 minutes, but you can truly play on for as long or as short as you like. Buy 5 Second Rule today and enjoy the crazy things that’ll fly out of the mouths of your loved ones!

 

Trial By Trolley: Bring the Trolley Problem to Life

Trial by Trolley is a wickedly fun board game that delights in black humor and ruthless self-preservation. Each round will force one player to take on the role of the judge and decide which of their teammates to kill and which to spare. If you’re looking for a wild and fun party game that brings out the survivalist in us all, then you’ll love Trial by Trolley.

What is the Trolley Problem?

Trial by Trolley is based on the classic “Trolley Problem”, which is a philosophical conundrum that has been around for years. The setup is essentially that a trolley is making its way down the tracks, careening towards two separate tracks that each have someone strapped to it. In the original quandary, the conductor must decide whether or not to allow the trolley to run over the track with five people strapped to it or to switch it to a track with only one person on it.

Trial by Trolley takes this ethical dilemma and turns it into a battle for survival. Players split up into two teams, with one team strapped to the first track and the other team strapped to the second. One player takes on the role of the Conductor who must decide which team to run over. During each round, players will pull different cards to try to convince the Conductor to spare them.

Setting up the Tracks

This board game uses a small board that shows the track splitting into two. There are also three decks of cards labeled Innocent, Guilty, and Modifier. The game begins with the conductor taking the first two Innocent cards from the top of the deck and playing one on each team’s track. These represent things that the Conductor would obviously not want to kill, such as a puppy or a bus full of children.

Each team will then draw an Innocent card of their own to add to their track. Sure, maybe you’d let a little puppy get run over to spare the bus full of children, but would you give up the cure for cancer as well? Players will go back and forth debating why the Conductor should spare their track, adding a fun element of debate to the game.

Next, each team will play a Guilty card to their opponent’s rail. These cards will provide the Conductor with an incentive to run over the other team. That puppy may be cute, but what about the terrorist who’s also strapped to the track alongside him?

Modifier Cards

This is where things can really turn around. The next step involves each team playing a Modifier card, which they’re allowed to play on either their own track or their opponent’s track. This can switch up the meaning of one of the cards, providing the Conductor with a powerful incentive to swing the other way. 

For example, what if that puppy was just an utter bastard? Or what if killing the terrorist means that his two adorable dogs will end up starving to death? Moral and ethical dilemmas abound as the Conductor must debate his decision. Once the Conductor chooses which track to send the trolley down, each player who gets run over has to take a death token.

The next round begins by switching the role of the Conductor to the next player, splitting the rest of the players into new teams. Once each player in the game has had a chance to play the Conductor, the game ends and the player who died the least amount of times wins the game!

Make Your Choice in Trial by Trolley

Trial by Trolley is playable by anywhere from 3-13 players. It’s truly made to be a party game, as it can accommodate such a wide range of people and its humor really is quite absurd. This board game is suitable for ages 14 and up, mostly due to the somewhat dark humor of the game. Playing time lasts around 30-90 minutes depending on the size of the group, but you can really play as many rounds as you like. Buy Trial by Trolley today and enjoy the hilarity of this dark and absurd board game!

 

Wingspan: The Ultimate Engine Builder for Bird Lovers

Every once in a while you come across a board game that’s so beautifully illustrated you can’t help but pause and revel in it. Wingspan is a board game that not only appeals to bird lovers everywhere but can actually bring in new enthusiasts with its artwork and accurate portrayal of bird habitats. You’ll be sure to enjoy the complexity of the gameplay as you learn more about these beautiful birds and what a bird habitat actually looks like.

Getting To Know the Bird Cards

One of the things that makes Wingspan really special is its beautifully illustrated collection of bird cards. Each bird card includes an intricate piece of artwork illustrating the bird as well as both the common name of the bird and its scientific name. The card will also include certain information about the bird in terms of how it functions in the game, including which habitat it can be played in and the bird’s wingspan.

The cards will also have important information such as the food cost to play the bird, how many points it’s worth, what type of nest it uses, and how many eggs it can store. These are all elements that will influence how you grow your bird habitat and bring other beautiful birds into your haven. Lastly, each bird card contains a color strip that indicates what special power the bird has when it’s activated.

Playing Birds

Wingspan gives each player their own game board to use to represent their special bird habitat. The game board is split up into three habitats: forests, grasslands, and wetlands. You can play up to five birds in each area by placing an action cube above the column where you want to play a bird. You can’t just play birds willy nilly, however, as you’ll have to spend a certain number of eggs and food in order to play each bird.

Certain birds have special effects that make them either more or less difficult to play. For example, you may have a Peregrin that specifically requires fruit in order to be played. Or, you may have a bird with a wild-food symbol that will accept any type of food.

Gain Food, Lay Eggs, Draw Birds

In addition to playing a bird, you have three other actions you can choose to take each turn: gain food, lay eggs, or draw birds. These last three actions are all taken by playing a cube in the leftmost empty space in the row. The more birds you play, the more you can earn by taking these actions.

You’ll have to balance playing birds against performing one of these three actions if you want to collect the most birds and activate certain bird powers. Each player has a certain number of action cubes to play per round until the end of the fourth round. Once you’ve successfully completed all four rounds, it’s time to tally up the points and see what kind of habitat you’ve built for your avian friends!

Wingspan Expansions

Wingspan has released two expansions that add more cards and complexities to the original board game. The Wingspan European expansion adds 81 new bird cards as well as new end of round goals and bonus cards. The Wingspan Oceania expansion includes even more unique bird cards as well as beautiful new player mats. Just as there are countless types of bird species in the world, so there are endless options for the beautifully illustrated birds of Wingspan.

Grow Your Habitat with Wingspan

Wingspan is playable by 1-5 players, which makes it a great board game to play on your own and learn more about the joy of bird habitats. It’s suitable for ages 10 and up, so if you’re looking for a bird game to get kids excited about animals, look no further. Wingspan has a playing time of around 40-70 minutes, which is a decent chunk of time to get to know its world.

Wingspan is one of the more interactive board games that leaves you pondering the beauty of the natural world. However, it definitely doesn’t skimp when it comes to the fun and complexity of playing the game. Buy Wingspan today and enjoy the fascinating life of birds!

 

Llamas Unleashed: One Baaa’d Move Can Make All The Difference!

Llamas Unleashed is a card game that traffics primarily in puns. Its cards are illustrated with delightfully wacky characters such as The Fearsome Alligoater or the Adorable Alpaca that add a bit of silliness and fantasy to this goofy card game. You’ll find yourself laughing till your sides hurt as you try to avoid making any Baaa’d moves and having to Alpaca Your Bags!

Building Your Field

The goal of Llamas Unleashed is to be the first player to collect seven different Animal cards in your field. Players will go in turns clockwise around the table, with each turn consisting of several different phases. You’ll start out by drawing one card from the deck. Then, you can either play one of your cards from your hand or draw an additional card from the deck. At the end of your turn, you’ll discard any cards you have that go over the hand limit of seven cards.

Animal cards are split into three different categories. Baby Animal cards can only enter your field from the nursery, while you can add Basic Animal cards to your hand during your turn. Basic Animal cards have no special effects, they do come with funny characterizations of what it means to be “basic”. For example, that Basic Goat card may be just what you need for your field, but do you really have to put up with his endless chatter on the phone?

Magical Animal cards have special powers that can either help or hinder you. You can play these cards in your own field or in your rival’s field depending on what’s the most helpful. For example, the Magical Ramicorn may be just what you need to add more Rams to your field, while the Bahama Llama might be a powerful way of forcing your neighbor to get rid of one of his cards and lose a turn.

Instant, Upgrade, Downgrade, Magic

There are five different types of cards in Llamas Unleashed. The first type is an Instant card, which you can play anytime that another player plays one of theirs. This can be anything from a Surprise Emu Attack that destroys another player’s Animal card to Spit Happens, which forces the player to discard their card. If someone plays an Instant card against you, however, you can counter with your own, going back and forth until the first person runs out of Instant cards.

Upgrade cards will give you positive effects such as the Venti Alpacchiato, which allows you to draw an extra card. Downgrade cards, on the other hand, will hinder you. These can be played against other players, such as the Berserk Llama syndrome that forces them to sacrifice one of their Animal cards.

Magic cards are where the game gets truly cutthroat. Whereas Upgrade and Downgrade cards will not take effect until the beginning of the player’s next turn, Magic cards have one-time effects that take place immediately. Everyone will have to watch out for cards like the Alpacalypse that rain down horror upon the group and force everyone to sacrifice one of their Animal cards.

The Elusive Herd Bonus

While the goal of Llamas Unleashed is to collect seven animal cards, you get a special Herd Bonus for collecting three or more of one type. Animal cards include Llamas, Alpacas, Goats, and Rams, and having three or more of the same variation lets you use the Herd Bonus on the back of your Reference card. This can be just the thing you need to steal a card from another player or destroy one of their precious Animal cards.

Keep An Eye On Your Herd with Llamas Unleashed

Llamas Unleashed is playable by 2-8 players, which makes it an excellent card game for a party or a quick round between friends. It’s suitable for ages 14 and up, as the mechanics are pretty simple but the humor might be a bit much for younger players. Playing time lasts around 30-45 minutes, which is pretty middle of the road for a card game. 

As far as card games go, Llamas Unleashed is a memorable and silly adventure that will add a little levity to your life. Say Neigh to bad vibes and buy Llamas Unleashed today!

 

Monikers: Half Trivia, Half Charades, All Fun

One of the best parts of playing a guessing game is when you’re paired with someone you just vibe with. When you’re on the same wavelength, sometimes all you need is one word to get the other person to know exactly what you’re talking about. With the card game Monikers, you can put your friendships to the test in a guessing game that will spice up any party.

Who’s that Celebrity?

Monikers is essentially a curated card game version of the classic game Celebrities. Players will split into two teams, with each team taking a stack of cards. These cards are comprised of a range of different things from celebrities, pop culture characters, historical figures, and even internet memes. If you’re the clue-giver that round, it’s up to you to get your fellow teammates to guess what’s on the card.

How good you are at giving clues in this card game does depend on how well you know the person or phrase on the card. However, if you’re scratching your head wondering who the heck Louis IV was, then you’re in luck. You’re allowed to skip a card that’s too difficult or that you don’t know and put it at the bottom of the deck to be drawn later.

Round One: Taboo

The first round of Monikers is similar to the game Taboo in that you are allowed to use any words, sounds, or gestures you like in order to get your teammates to guess the clue. The one thing you can’t say, though, is the name of the card. This is the easiest round for both the clue-givers and the guessers, as you have pretty much free rein in your description. This is great for using clues that are specific to your friends or family, such as “the one guy that Aunt Helen is obsessed with from the show Dynasty!”

Round Two: Code Names

After both teams have both taken their turns with the first round, the game gets a little harder. The second round of Monikers is similar to the card game Code Names in that you may only give one word as a clue. Again, this word can’t be one of the words in the card, but other than that you can use anything you like to get people to guess.

This round keeps you on your toes by forcing you to get inside the heads of your teammates. What’s the one word that they’ll associate with David Bowie?  You’ll burst out laughing at watching the wacky associations your friends try to make in order to guess correctly.

Round Three: Charades

The third round of Monikers gets rid of words entirely. This round is similar to Charades in that you have to act out what the word or phrase is without using any words. This round can bring out some of the more humorous parts of the game as you may find yourself acting out something completely embarrassing! Still, if you’re desperate to earn points, you’ll do what it takes for the good of the team.

Monikers Expansions

Monikers has many expansions that can either be used to add to the main set or as standalone versions of the game. Monikers: Classics combines several small box standalone expansions including Monikers: Shmonikers, Monikers: Something Something, and Monikers: The Shut Up & Sit Down Nonsense Box.

Monikers: More Monikers includes a whopping 440 new cards, which is equal to the size of the original game and about four times the size of most Monikers expansions. Whichever expansion you choose, you’ll be sure to keep the fun going for countless rounds as you explore new ways to get your friends and family to guess the wildest clues.

Monikers: Let the Fun Begin!

Monikers is playable by anywhere from 4-16 players, making it the perfect party game for any sized party. It’s suitable for ages 17 and up, mostly due to the adult humor of some of the cards. However, you can easily take out offensive cards to make it more kid-friendly. Playing time lasts about 30-60 minutes, although you can keep the fun going however long you want with the hundreds of cards in the deck. Put your pop culture knowledge to the test and buy Monikers today!

 

The Luck of the Dice Is Under Your Control with Dice Forge

Have you always wanted to know what it feels like to walk amongst the gods? Dice Forge gives you the opportunity to earn your own seat at the heavenly table. All you have to do is build the perfect set of magical dice and roll your way to the top! Dice Forge is based on Greek mythology and assigns players the role of heroes competing to become demigods. While dice rolling has been an element of board games for thousands of years, you haven’t seen anything like the dice in Dice Forge.  

Forging Your Dice

Dice Forge puts a unique spin on the concept of rolling dice by using dice that have removable faces. This allows you to customize them throughout the course of the game to enhance their power and employ your winning strategy. By buying and forging new faces, you can gain new resources during your dice rolls, allowing you to buy cards to earn abilities and points.

Rolling the dice over and over again is one of the pleasures of this board game, watching as you move the little cubes on your player board up to higher spaces and see your wealth expand. You will have plenty of time to plot your strategy during the other player’s turns, as it does take a bit of time to modify the dice. Still, the anticipation and satisfaction of slipping on a new face to your die definitely outweigh the potentially clunky physical mechanics of the game.

Pick A Card

In addition to rolling the dice, part of the mechanics of Dice Forge involve buying cards that help you along the way. The cards can give you things abilities such as being able to turn gold into points or even the opportunity for additional rolls. There are 15 cards in the basic setup, 9 of which can be swapped out for alternatives. This leaves the opportunity for countless strategies to win that make Dice Forge easily replayable. It does remain to be said, however, that not all setups work as well with only two players. Some setups really thrive in having three or four players.

One of the coolest things about Dice Forge is its incredible art and graphic design. Not only is the game board decorated with a beautiful and intricately drawn layout, but the individual dice-building boards are incredibly fun to use in your quest to forge the ultimate dice. The game pieces are by far one of the most unique elements of Dice Forge and will have you rushing to play another game just as soon as you finish your first.

Dice Forge Expansion

Dice Forge comes with an expansion called Dice Forge: Rebellion. This expansion heavily expands gameplay by adding two different modules as well as thirty different exploit cards you can incorporate into the game. It also comes with new die faces, boards, and even an expansion to the sanctuary box. All of these new elements add challenges and increased interactions between players that make the game much more replayable.

One of the only criticisms of Dice Forge is the fact that it doesn’t have quite as many interactions between players as other board games. With the Rebellion expansion, you can make it a more interactive game that stokes the competitive spirit between family and friends.  The expansion also has the handy benefit of making it more complex, which older players will greatly enjoy.

Dice Forge: Make Your Own Luck

Dice Forge is playable by 2-4 players, although there are certain setups in the game that benefit from having more than two players. It’s suitable for ages 10 and up, so it can just as easily be a game that the kids play on a Saturday morning as it can a game for the whole family. Playing time lasts around 45 minutes, which isn’t super long compared to the amount of time it takes to set the game up and take it down. Still, many players are keen to play another round of Dice Forge right after they finish the first. Give it a roll and make your own luck with Dice Forge!

Buy Dice Forge today and build yourself a engine building machine!

 

Cover Your Assets: Become a Millionaire In 30 Minutes or Less!

Grandpa Beck’s Games has released quite a few card games over the years, but none has been quite so cutthroat as Cover Your Assets. In this high-stakes, high-energy card game, players will duke it out to see who is the first to reach millionaire status. You’ll draw asset cards to build your pile, stacking cards upon cards until the end of the round. But make sure to keep an eye on your assets, because stealing is par for the course! Cover Your Assets is the perfect game for all generations–just as long as they’re okay with a little competition.

Making a Pair

You start Cover Your Assets by shuffling all 110 asset cards together and dealing 4 cards to each player. Then, players take turns to build their assets taking one of four actions. The first thing you can do is to make a pair from your hand. If you’ve got a pair of matching asset cards, you can put them together and lay them down in your personal asset card pile. Wild cards can be used in place of any card you like, so feel free to use these as you see fit.

You can also make a pair using the top card in the discard pile if it matches one of your cards. As you grow your stack with different sets of assets, you’ll place them perpendicularly on top of each other to build your stack. Keep in mind that, even if you have more than two of a certain kind of asset cards, you can only play two cards to make an asset pair.

Steal or Be Stolen From

Stealing cards from other players is one of the most diabolical parts of Cover Your Assets. To steal your opponent’s assets, you’ll need to show an asset card from your hand that is a match to the one at the top of their pile. The other player isn’t helpless to theft, however, as they can defend by showing you another asset card of the same kind (or a wild card) from their hand. The would-be thief can then counter with their own matching or wild card, going back and forth until someone runs out of cards. Then, the winner gets all of the cards used in the battle.

Adding It All Up

If you can’t make a match or steal from another player (or you simply don’t want to), you can discard a card and draw a new one. The round ends until the draw pile is empty and everyone has played all their cards. At the end of each round, each player adds up their assets to see who reaches one million dollars. If no one claims that title yet, then a new round begins.

Cover Your Kingdom

There’s a spinoff to Cover Your Assets called Cover Your Kingdom, which takes these ruthless money-grabbers and turns them into royalty. This fantasy card game casts you as rulers recruiting clans of magical creatures to your kingdom in an effort to collect the most magic. This game adds to the fun of the original by giving free creatures the ability to perform actions such as forcing rulers to swap or remove clans. Players can employ their services during rounds to mess with the competition and sneak their way to the top.

Cover Your Kingdom also expands the game to allow up to 8 players, so it’s excellent for bigger families as well as fans of the original. If you’re a sucker for fantasy and love a little competition, Cover Your Kingdom is a worthy addition to the collection. Spice up any family reunion with a little magical backstabbing!

Cover Your Assets and Trust No One

Cover Your Assets is playable by 2-6 players, which makes it an excellent game for families. It’s also suitable for ages 8 and up, so younger players will have just as much fun double-crossing as the adults. Playing time lasts between 15-45 minutes, so you can toss in a round or two in a game night or on a lazy Saturday morning. Buy Cover Your Assets today and watch your competitive streak go wild!

 

Jaipur: May The Best Merchant Win

Unlike traditional card games like War or Rummy, Jaipur tells a decadent and captivating story. Each player is one of the most powerful traders in the city of Jaipur, which is the capital of Rajasthan. However, the two traders are determined to become the best merchant in the city in order to earn an invitation to the court of the Maharaja. In order to beat the other player and earn your invitation, you’ll have to buy, trade, and sell enough goods to earn two Seals of Excellence. But don’t forget about the camels in the other player’s herd, or else they might bite you when you’re not looking!

Take or Sell?

Jaipur is set up with an incredibly simple turn-based structure. Players get one of two moves to make each turn: to take cards or to sell goods. If you choose to take cards, you have several different options. Taking one card allows you to draw for free, while taking multiple cards requires you to replenish the market with cards from your own hand. You can also take all of the face up Camel Cards from the marketplace during your turn, adding these precious beings to your Herd. You can only have up to 7 cards in your hand at a time.

If you choose to sell goods, then you’ll discard anywhere from 1-5 cards of the same type (these can be Diamonds, Gold, Silver, etc). This will earn you the same number of Goods Tokens as the number of cards you sold. However, there is a catch. The value of the Goods Tokens goes down throughout the course of the game, so there is a huge incentive to sell as much as you can as early as you can. You also get greater rewards for selling multiple cards at once, so it’s up to you to figure out the best time to sell.

Goods vs.Camels

Jaipur is played in three rounds, each round of which ends once 3 of the 6 sets of Goods Tokens have been depleted. At the end of each round, the player with the highest number of points wins a Seal of Excellence Token. The first player to win two tokens is declared the winner. To win a round, you’ll need to sell a decent number of goods. Selling 3-5 cards of the same type will earn you Bonus Tiles, while certain goods cannot be sold in quantities of less than 2.

That being said, there is another way to earn points besides selling goods. Whoever has the biggest herd of camels is awarded the 5-point Camel Bonus Token, which might be just the thing you need to push you over the edge. Who knew just how valuable these spitting creatures could be?

However, in order to take a Camel Card, you have to replace it with cards from the draw pile. This can result in new cards being added to the marketplace at just the wrong time, allowing your opponent to nab the card they need in order to best you. You’ll also need to keep an eye on the number of Camel Cards you and your opponent each draw. This is because there are only 11 in the deck, but you cannot view the number of cards your opponent has in their herd.

Trade Your Way To the Top with Jaipur

Jaipur is a two-person card game, which is perfect for one-on-one rounds between friends or family. It’s suitable for ages 12 and up, so siblings can definitely get some good enjoyment out of playing a few rounds at home or on the go. Playing time lasts around 30 minutes, although you can easily play Jaipur through a couple of times without getting bored of it.

Jaipur excels at being a fast-paced card game that expertly blends strategy and luck. Gamers and non-gamers alike can enjoy its simple gameplay and high risk, while children will be able to learn about things like set collection and how to keep an eye on your opponent. The rounds go pretty quickly, which is great to keep the pace going throughout the game.

Buy this card game today and enjoy the spoils of your wares!

 

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