Seafood Lovers Unite With Sushi Go

If you’re a fan of card-drafting games, then you’ll love the fast-paced, easy fun of Sushi Go. This game is simple to pick up the rules and fun enough to play again and again without growing tiresome. Get your chopsticks ready, pass the soy sauce, and go easy on the wasabi as you collect cards to build the yummiest dishes and earn the most points. Just make sure you save enough room for dessert after all that delicious sushi!

Playing Chef

Sushi Go uses a style of card play called card drafting, which requires you to collect a certain combination of cards in order to earn the most points. The cards that get passed around each represent ingredients in a piece of sushi: egg, salmon, squid, etc. Different ingredients earn you a different number of points, with certain combinations nabbing you bonus points. Create special meals like spicy sashimi or steaming dumplings to earn the most points and beat out the other chefs.

A game of Sushi Go is played in three different rounds, each of which represents a different meal. Players get dealt a certain number of cards at the beginning of the round, from which they choose one card to play. They then pass the remaining cards to the left, with each player choosing one card from their new hand to play and passing the remaining cards on. This continues until all of the cards in everyone’s hands have been played.

The fun of the game comes from the card drafting element, which forces you to share decks with your rivals. You’ll need to focus on building your own best hand while preventing your competition from gaining what they need to edge you out. It’s important to remain aware of what your competitors are doing if you want to build the best dish possible. Ingredients like Nigiri or Wasabi are particularly powerful, so make sure you don’t leave them to get snatched up!

Special Cards

Sushi Go comes with standard ingredient cards as well as a few special cards. Sushi Roll cards come with one to three rolls, earning bonus points for the player who has the most rolls at the end of the round. Chopsticks allow you to play two cards from the deck in a later hand, so make sure you plan these into your overall strategy.

Wasabi and Nigiri are two special cards that work together. Wasabi cards triple the value of your Nigiri, so make sure you add them to any dish with Nigiri in it. Wasabi cards are useless without Nigiri, however, so avoid them if you don’t have Nigiri or else you’ll waste cards. Pudding cards are especially useful, as these earn you extra points at the end of the game. Whoever ends the game with the most Pudding cards gets six extra points, while the person with the least loses six points.

Sushi Go Expansions And Spinoffs

Sushi Go Party! is an expansion of the original card game that expands your meal into a full-blown party. The expansion adds 20 more dishes, including party platters of super sashimi, endless edamame, and mega maki. It also allows up to eight players to enjoy the fun.

There’s also Sushi Roll, which is a version of the game using dice instead of cards. Players load a conveyor belt with special sushi dice, picking one and passing the rest. The menu allows you to reroll the dice, while chopsticks allow you to swap them with your opponents. This spinoff adds a fun element of luck to this strategy-based game that can make it a delightful alternative for lovers of the original.

Sushi Go: You’re On A Roll!

Sushi Go can be played by 2-5 players, with the expansion pack allowing up to 8 players to join in on the fun. Playing time lasts around 15 minutes, so it’s a quick and easy game that can be played for multiple rounds if you’d like to keep going. The card game is suitable for ages 8 and up, so it’s pretty accessible to adults and kids alike.

Buy Sushi Go today and enjoy the tasty delicacies of your favorite Japanese cuisine.

 

Cute Cats Run Wild In Pusheen Purrfect Pick

We all know Pusheen: that fluffy, round cat on the Internet who always seems just a little too cute for her own good. Pusheen is a cartoon cat that’s made her way through comic strips, pranced across social media, and even been sold as plush toys and vinyl figures. And now, just when you thought Pusheen couldn’t get any cuter, she has her very own card game.

Pusheen Purrfect Pick is a game that involves planning the purrfect weekend for the cutest cat on the Internet. In this kooky card game, players will move Pusheen around the board and collect essentials as she pounces around, having a total blast. You can either play in Pusheen’s house on one side of the board or flip it over to play in the park. Whether you’re a longtime fan or you’ve never heard of Pusheen, Pusheen Purrfect Pick is a card game that lives up to the cuteness of its lead character.

Getting The Perfect Snapshot

In Pusheen Purrfect Pick, players attempt to collect cards on the board in order to fill the different objective Snapshot cards. Each Snapshot card has a different point value, with specific cards required to claim them. Turn by turn; each player will take the Pusheen figure (which is just as cute as can be) and place it on the board next to four cards.

These cards can be anything from friends like Pusheenicorn or Dragonsheen, items like gems and cupcakes, or action cards that allow you to take special abilities. As soon as a player has collected what they need to win a Snapshot card, they can claim the card and tally those points toward their overall score. The first player who collects ten stars is the winner of the game!

The Snapshot cards all feature cute little illustrations in the same vein as Pusheen. Some favorites include Snuggle Up, which shows Pusheen cuddling with a few furry friends, and Shiny New Toy, which shows Pusheen coveting a giant pink diamond. There’s even a hilarious illustration of Dragonsheen’s Lair, which shows Dragonsheen lounging on a giant pile of coins and diamonds.

Set Your Strategy

Don’t let the adorableness of Pusheen fool you–this is a game of strategy and tactical consideration. You’ll have to decide which objectives to pursue in your quest to win the game and beat out your fellow players (who said Pusheen couldn’t be cutthroat?). You might want to move fast by winning low-scoring objectives that don’t need very many cards to accomplish. Or, if you’ve got your eye on one of the Snapshot cards that earn you higher points, then you might want to wait to collect all of the different cards you need.

One of the things that make Pusheen Purrfect Pick so enjoyable is its stunning game design. Each card features a bright illustration of everyone’s favorite tubby Internet cat and her friends. The dual-sided game board is also a nice touch, as it can feel fresh playing a new round in Pusheen’s backyard as opposed to her house. You’ll also be sure to love the little Pusheen figure included in the game as she eagerly watches over your play.

Pusheen Purrfect Pick: Perfect For All Ages

Pusheen Purrfect Pick is a great family game for both younger and older players. Younger kids will be able to understand and enjoy the gameplay without getting overwhelmed by too many options. Older kids will also have fun planning strategies and focusing on winning without growing bored with the gameplay. The element of luck is also helpful in making it easier for anyone to become a winner.

Pusheen Purrfect Pick is playable by 2-5 players, so younger kids can enjoy playing one-on-one just as easily as the whole family can enjoy a game together. Playing time lasts between 10-30 minutes so that you won’t outlast anyone’s attention span. You can also play it multiple times in case anyone is hankering for a rematch. It’s suitable for ages 8 and up, which makes it a great game for almost all kids to play.

Buy Pusheen Purrfect Pick today and enjoy the chunky sweetness of your favorite Internet cat!

 

UNO: The One Card Game To Rule Them All

UNO has been one of the most popular card games in the world ever since it was first released in 1971. The thrill of laying down cards and racing to be the first to shout out “Uno!” is a thrill that never dies down. If you’re looking for a card game to play for your next family trip, look no further—the classic UNO is the way to go!

Make Your Match

The goal of the card game UNO is to get rid of all of the cards in your hand before one of the other players does the same. This is easier said than done, however, as cards must be played in a very specific order. You’re also up against competitive opponents who will skip your turns, force you to draw cards, and hit you with a last-minute “Uno!” to steal victory away from you.

Players all draw a hand of 7 cards, placing the rest of the cards facedown to form a draw pile. The first player will then turn over the top card of the draw pile to begin the discard pile, which each player will take turns discarding cards into. If a player can’t play any cards, then they have to draw a card and lose their turn. If the card they draw can be played, however, they are allowed to play it during their turn.

The main UNO cards come in different numbers and colors, such as red 5s and green 7s. In order to play a card on the discard pile, your card must match either the number or the color of the previous card. This means that if there’s a red 5 on the discard pile, you have to play either a red card of any number or a 5 of any color.

Wild and Special Cards

There are a few cards that throw a wrench in the works and screw up the other players. Skip cards will skip over the next player in line, while Reverse cards will reverse the direction of play. There’s also the dastardly Draw 2 card, which forces the next player in line to draw 2 cards and lose their turn. 

These cards each have different colors, which must match the color of the previous card in order to be played. This means that the most powerful of all the cards in UNO are the Wild cards. The regular Wild card allows you to change to any color you choose, while the Wild Draw 4 card does the same while forcing the next player to draw 4 cards and lose their turn.

The trademark of UNO comes from what happens when you get down to the wire. When a player discards their second-to-last card, leaving them with only one card left, they must shout “Uno!” If another player beats them to the punch and says it first, then that player must draw 2 cards. A forgotten “Uno!” has been known to derail many close victories!

UNO Remix

There’s a sequel card game to UNO called UNO Remix that features the traditional UNO gameplay with a fun new twist. This remix allows you to add special personalized cards to the deck at the beginning of each round. With the personalized cards, you can mark the card to do whatever you like. For example, you can force a specific player to draw 2 cards or even block a penalty card.

This remix of the original UNO takes the ordinary cutthroat competitiveness of the original card game and turns it into a bloodbath. You’ll be sure to fight fire with fire once you get your hands on a personalized deck of UNO cards!

Call It Like It Is with UNO

UNO is playable by 2-10 players, making it an excellent card game for groups of all sizes. It’s suitable for ages 6 and up, so you don’t have to worry about younger kids being left out of the fun on family game day. Playing time lasts around 30 minutes, but you can play an infinite number of rounds (and you most likely will want to).

Buy UNO today and enjoy the fun you feel when you hit your sibling with that awesome Draw 2 card!

The Fantasy World of Everdell

Everdell is an city-building fantasy game. This worker placement board game for 1 to 4 players, ages 12+, takes 50–60 minutes to play. “Everdell” was conceived by an international team of game designers and artists from Europe and America.

The Basics of a Fantasy World

The fantasy world of Everdell is inhabited by all manner of fantastical creatures (We like that word… It’s Fantastic!). There are squirrels and badgers and chipmunks, foxes and rabbits and mice; there are elk and sparrows, robins and blue jays—and the list goes on.

It seems that every creature has its place in this land’s bustling ecosystem. From their forest home, these furry friends live quite comfortable lives: they eat nuts and berries (and often each other) for food, shelter from the elements in the hollows of ancient trees, sticks for stoking fires…the finer things in life really. One might be tempted to think everyone here leads a peaceful existence. However! Things have changed in recent seasons.

There’s something new in the forest now—a bustling city that could prove to be either a blessing or a curse for these woodland creatures, depending on who you ask. It is up to you and your furry friends to settle this wild frontier, building cities of your own while competing with other players for the best plots of land, favorable trade agreements… and enough food to stave off starvation!

The Several Play Modes

“Everdell” offers several distinct play modes: solo, cooperative, competitive, team-based. Of course there are many ways to enjoy “Everdell”. The game can be played mainly as a worker placement game (1–4 players) where the goal is gaining points by completing goals or fulfilling orders; but there is also a resource management mode (1–4 players) where the goal is to gather as many resources as possible and outlast other players; finally, there is a fully cooperative or solo mode (1 player) where players try to complete different objectives that come with the game.

There are 3 rounds in each “Everdell” match: Spring, Summer and Fall. During these rounds, you can take actions by placing one worker at a time on an action space on the board. There are three types of workers: red workers can be placed on building spaces; blue workers can be placed on event spaces; green workers can be placed on resource spaces (to gather food). Alternatively, if your was already used this round you can choose to instead take one star (points) by placing your worker on the star space. Once all workers have been placed, you must resolve all active events before moving onto the next round.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most points wins; if there is a tie, then players play in sudden death mode for 1 additional turn and whoever scores the highest total number of stars takes the win!

The Four Main Cards Types

Each of the five card types yield six different actions. Those actions include resource generation (wood, stone, sap), worker placement, collecting resources, gaining points/stars, taking special abilities/events/cards or additional action spaces. There is also a reference sheet on each player’s mat with all possible actions and their costs. Many times players may never want to gather exactly what they need to complete an action due to future plans towards other game objectives; this means that it is ok for them to overspend in order to gain more than enough of any one type of resource.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most stars wins; if there is a tie, then the player with the most points wins. In solo play, you must complete several objectives before your time is up.

Create a fantasy world with your family and friends and purchase Everdell today!

 

 

Sequence: Finding New Ways to Connect with Friends and Family

As human beings, it’s in our brain chemistry to try and make connections out of the things we see. We can see connections almost anywhere, from the clouds in the sky to the cracks in the sidewalk. Sequence is a fun and simple board game that takes this innate desire to find connections and turns it into your greatest asset.

Sequence is similar to Connect 4 in its use of checkers to try and make rows or columns before the other players. However, this board game goes above and beyond with added complexity and greater opportunity for luck. You’ll have to have the perfect blend of luck and strategy if you want to stop your opponents from building their sequence while forging a sequence of your very own.

Connecting the Cards

Sequence is a board and card game that forces you to find connections between the different playing cards all printed out on a large game board. The game board comes with two decks of 52 cards printed out in a 10 x 10 formation, with the four corners acting as free spaces for any player to use. The board game also comes with checkers that you use to mark your cards and make your connections.

The goal of Sequence is to make a connection of five different cards using your checkers. Players can create a sequence of five cards in a row, a column, or a diagonal. However, at the same time as you’re trying to create your own sequence, your opponent is trying to create theirs. You’ll have to work around their moves if you want to create an uninterrupted sequence and win the game.

Wild Cards

On each turn of Sequence, you get to play a card and then draw a card. The card you play allows you to place one of your checkers on the board wherever that card is located. Since there are two of each card on the board, this gives you a couple of options of where you can place your checker each round.

The two-eyed Jack is a wild card, allowing you to place a checker anywhere. And while you normally can’t remove a checker once it’s been placed on the board, the one-eyed Jack is a special card that allows you to remove one of your opponents’ checkers. You just might find yourself one checker away from winning the game only to be dealt a bone-crushing one-eyed Jack at just the wrong time!

Sequence Variations

Sequence has a couple of different spinoff versions that switch up elements of the game and add fun new themes. Sequence States & Capitals gets rid of the normal playing cards in favor of the 50 states of the US and their capitals. You’ll have to match your state card to the correct state, shape, and color on the board. It’s an excellent way to teach kids about their states and capitals (and give adults a brush-up).

There’s also a version of Sequence called Sequence Dice that swaps out the cards for a pair of dice. This spinoff dice game has the same goal as the original Sequence, but it uses a board with four interlocking arrangements of the numbers 1-9. If you roll snake eyes or double sixes, you’re allowed to roll again, giving you a potential way to fast-track your win and beat out the competition.

Make the Connection with Sequence

Sequence is playable by 2-12 players, making it a perfect game for parties or family gatherings of almost any size. It’s suitable for ages 7 and up, so kids and adults can battle it out as they race to try and make the connections. Playing time lasts around 10-30 minutes, but it’s an infinitely replayable game that’ll make you sure to want to play a second round.

One of the best things about Sequence is that it’s incredibly affordable and can be found pretty much anywhere, from your local thrift shop to an online retailer. This game offers plenty of replayability, as you won’t easily tire of the fast-paced game mechanics and opportunity for messing up your opponents. Buy Sequence today and enjoy the simple pleasure of connecting the dots!

 

Phase 10: Don’t Get Left Behind!

If Rummy and Uno had a baby, it would be Phase 10. This card game uses colorful numbered cards to force you to collect unique sets in a race against your opponents. It’s a fast-paced game that’ll keep you on your toes as you draw and discard cards while pondering your opponents’ next moves. If you’re looking for a fun alternative to Rummy that you can play on the go, then Phase 10 is the perfect card game for you.

Completing the Phases

Phase 10 is played in multiple rounds, with each round forcing you to collect a certain set of cards in order to advance. At the beginning of the first round, all of the players are in Phase 1. This requires you to collect two sets of three identical numbers. Players will go around in a circle drawing and discarding one card at a time. 

Once a player completes the phase and discards their last card, the round ends. All the players who still have cards in their hands will receive a penalty to their score based on the number of cards they have left and their value. When the next round begins, all the players who collected the right cards to complete Phase 1 get to move onto Phase 2. Everyone else is forced to complete Phase 1 again.

Phase 10 continues for multiple rounds until one player manages to be the first to complete all 10 phases. The trick of the game comes from being able to know which cards to discard in order to quickly catch up and beat out the other players. While the rules are pretty simple, there is a little wiggle room for a strategy that can make this card game more complex than meets the eye.

Special Cards

There is another element of Phase 10 that makes it a bit more challenging: the special cards. These cards can really throw a wrench in the works by allowing you to skip over opposing players during their turn. You can also draw wild cards that can have any color or number that you choose, allowing you to complete your set.

One thing that can bog down Phase 10 is the length of the game time. If you play it according to the traditional rules, games can often last upwards of 2 hours. However, there is a common house rule that many people employ to speed things up and make the most use of the points system of the game. 

By allowing everyone to advance to the next phase regardless of whether or not they manage to complete the set, then you can get to the finish line much faster. If you play Phase 10 using this house rule, then the player who has the best score by the end of the game is crowned the winner. This can incentivize you to complete your sets and win as many phases as possible.

Phase 10 Twist

Phase 10 Twist is a sequel to the original card game that adds some interesting twists to the original game. Instead of just using a deck of cards, Phase 10 Twist comes with a board with a phase track. This can be used to move players along and easily score the game without having to count the cards every time.

This sequel card game also includes Twist spots that force players to choose a different phase to complete than the one they originally were assigned. Players can choose from the optional Twist phases that are more difficult than the regular phases but offer more of a reward for completing. This card game also includes three discard piles, giving you an additional strategic element to consider when shedding cards.

Better Keep Up with Phase 10

Phase 10 is playable by 2-6 players, so it’s an easy card game to play on a family camping trip. It’s suitable for ages 8 and up, as it’s easy to comprehend and quick to pick up. Playing time lasts around 45 minutes to 2 hours, although it can be much shorter if you use the optional house rule.

Buy Phase 10 today and enjoy the lovechild of Rummy and Uno!

 

Five Crowns: The Game Isn’t Over ‘Til The Kings Go Wild!

Most card games involve your standard deck of playing cards, but that’s not enough for Five Crowns. This card game goes one step further by adding a fifth suit, throwing even more chaos into the clash of the royals. Five Crowns is played similar to the card game Rummy, although it’s a lot simpler and comes with beautifully designed cards. If you’re looking for a card game that’s fun for the whole family, then Five Crowns is the game for you.

Books, Straights, and Melds

In each hand, your goal is to make a set of cards (which is called a meld). However, the thing that sets this card game apart from Rummy is that the number of cards it takes to make a meld changes each hand. The number of cards you’re allowed to hold each round is equal to the number of cards you need to make a meld.

While on the first hand you need only three cards for your set, the number of cards increases by one each round all the way to thirteen in the last and eleventh hand. In order to make a valid meld, you need either a book or a straight. While a book is three or more cards of the same value, a straight is three or more cards of the same suit in consecutive order.

Throughout each hand, players will draw and discard one card at a time in order to try to make their meld. Once a player has successfully made a meld, the rest of the players have one final turn before the hand ends. Any cards that don’t get used to make a meld work against you, earning you points based on the face value of the card. Whichever player has the lowest score after the end of the eleventh hand wins the overall game.

Wild Cards

One of the twists of Five Crowns is that it comes with a number of wild cards that can help you make your meld. There are two joker cards that can be used however you please in any round. In addition to these joker cards, each round has a different wild card based on the number of cards you hold in your deck during the round. So, for example, the first round requires three cards in a meld, which means that threes are wild.

Another thing that sets Five Crowns apart from Rummy is that Five Crowns comes with an additional fifth suit, which is stars. There’s also no ace or deuce in the deck like you’d find in a normal deck of cards. The beautiful illustration of the cards is definitely one of the most alluring aspects of the game, as they go above and beyond a simple deck of cards you would use to play a game like Rummy.

Five Crowns Spinoffs

Five Crowns comes with several spinoff card games. Five Crowns Junior simplifies the game into only five hands, making it easier for younger players to learn. Instead of scoring points at the end of each hand and adding them up at the end, players will earn a treasure chest for winning each hand. The player with the most treasure chests at the end of the game wins.

Five Crowns Mini Round also simplifies the game by using fewer cards, although its biggest trait is the fact that it comes with tiny cards in a little tin. This makes the card game easy to travel with and play on the go.

Five Crowns: Rummy with a Twist

Five Crowns is playable by 1-7 players, so it’s just as good to play on your own as it is for the whole family. This card game is suitable for ages 8 and up, which makes it a good game to use to teach younger players how to collect sets and manage their hands. Playing time lasts around 30 minutes, so you can easily play a game or two on a weeknight or before dinner.

Five Crowns is perfect for fans of Rummy who are looking for something a bit simpler for the kids. Buy Five Crowns today and join the clash of the kings!

 

Root: The Fate of The Forest Lies In Your Hands

War board games often take place over sprawling maps of the Earth, forcing you to deploy troops and battleships in the reenactment of historic wars. Root combines your classic war board game with elements of fantasy, replacing the battlefield with a beautiful woodland forest beset by warring factions. Players will draw cards, maneuver their furry little woodland creature tokens, and fight for the right to call the forest theirs. Will you help decide the fate of the forest in your favor?

The Four Factions

Root takes place in a great and beautiful woodland, over which four separate factions are warring for control. The evil Marquise de Cat has seized the woodland in order to scour it for riches to line her pocketbook. Her efforts have thus created an Alliance of woodland creatures to secretly fight back and subvert her evil rule.

Meanwhile, the Eyrie at the edge of the region has just elected a new commander to lead their faction to victory, restoring their rule over the forest as is their birthright. Lastly, the mysterious raccoon Vagabond is playing all sides of the conflict for his own personal gain. While he can navigate the more dangerous woodland paths, his own mysterious quest is unknown to all except himself.

Exploring the Forest

This board game comes with many different rules regarding each faction, so you’ll need to understand what your opponents are up to if you want any chance of beating them. While the Cats are focused on building workshops, lumber mills, and barracks, the Alliance works in the shadows. Their goal is to recruit more forces to their cause and muster their resources for one final battle at the end of the game.

The Eyrie is trying to take back to Woods with their hawks, so they’ll try to capture as much territory as possible and populate it with their roosts. Lastly, the Vagabond will work with the other players in an effort to collect enough items to power their own actions. Players can also engage in combat with each other, using each battle to further their overarching strategy.

Players will interact with a common deck of cards in order to accomplish their tasks. Each card has its own action text and suit, such as the “Mouse-in-a-sack” which allows you to draw a card and then discard a card. One of the best parts of Root comes from exploring the vast game board, learning all of the different rules for each faction, and playing around with the cute little woodland creature tokens.

Root Expansions

Root comes with several expansions that add new factions and cooperative scenarios.The Riverfolk expansion adds two new factions: the Riverfolk Company and the Lizard Cult. This allows Root to be played with up to six players instead of four. The Underworld expansion adds the Great Underground Duchy faction and the Corvid Conspiracy faction as well as two new maps for players to fight on.

The Clockwork expansion of Root allows you to add automated factions to the game, which can help supplement games when you don’t have enough players. This makes Root playable by only one player, giving you the ability to turn this group game into a solo game.

Stake Your Claim of the Forest with Root

Root is playable by 2-4 players, but you can make it anywhere from 1-6 by adding one of the expansions. It’s suitable for ages 10 and up, although younger players may have a harder time keeping all of the rules straight in their heads. Playing time lasts between 60-90 minutes, so it’s perfect for a game night with family or friends.

Root is very fun to play, although it does take a while to learn all of the rules by heart. Luckily it comes with a comprehensive guidebook that you can reference to make sure that the evil Marquise de Cat isn’t about to break up your hidden little Alliance with her dastardly ways. Once you’ve played the game a few times through, Root will be sure to become one of your favorite board games.

Buy Root today and enjoy the strategic depth of this fantasy board game!

 

The Great Dalmuti: Make Your Way Through the Middle Ages

There’s a reason we have the saying that something is “positively Medieval”. The Middle Ages were a time of artistic suppression and oppressive social hierarchy. This may have made for a terrible living situation, but it certainly provides fodder for an imaginative and inventive card game. The Great Dalmuti takes on the classism of the Middle Ages by casting characters as different members of society in an effort to rise through the ranks and be crowned the Great Dalmuti.

Play or Pass

The Great Dalmuti comes with a deck of 80 cards. Each card ranks from 1-12, with the lower the number, the better the rank. There are as many cards in each rank as the number of the rank, meaning there’s only one 1 card, there are two 2s, three 3s, and so on. The Great Dalmuti also includes two Jesters, which are the wild cards of the game that can be played with any of the other cards.

The goal of The Great Dalmuti is to be the first person to get rid of all the cards in your hand. You’ll play the cards in sets of the same rank, starting with the leader. The next player must play the exact same number of cards from a lower rank. This means if the first player sets down three 8s, then the next player must set down three cards ranked 7 or below. 

If you can’t set down any cards, then you can pass. Once all of the players have passed and no one can lay down any more cards, the next round begins. The last person to lay down cards from the previous round becomes the next round’s leader. This is a major advantage, as you get to set the pace for the rest of the round.

Becoming the Great Dalmuti

Whoever becomes the first person to successfully lay down all of their cards gets crowned the Great Dalmuti. Being crowned the Great Dalmuti is an excellent honor, as you get to lead the next hand. But the rest of the players each have their own roles as well, dictated by where they sit in relation to the Great Dalmuti. 

The player to their left is known as the Lesser Dalmuti, while the last person to play is known as the Greater Peon. The second to last player is called the Lesser Peon, and everyone in the middle is a simple merchant. The ranking system is not only symbolic of the classism in the Middle Ages but also has actual implications for the game. Both Peons are “taxed” at the beginning of each hand, being forced to cough up one or two of their lowest ranking cards to exchange with the two Dalmutis for cards from their hand.

However, there is a chance for social justice. If one player gets dealt both Jesters, they can call a revolution and suspend the taxes for the turn. If the Greater Peon gets both Jesters, they can call for a Greater Revolution and swap roles with the Dalmutis. This adds a fun element of chaos to the game that can upend your strategy and reverse the luck just when you need it the most.

The Great Dalmuti Spinoff

The Great Dalmuti has a spinoff version of the game titled Dilbert: Corporate Shuffle, a card game that features beloved cartoon character Dilbert as he tries to climb his way up the corporate ladder. This spinoff to The Great Dalmuti adds a few new cards and rules while featuring unique Dilbert comics that add to the aesthetic and humor of the game.

The Great Dalmuti: A Medieval Card Game with Modern Day Fun

The Great Dalmuti is playable by 4-8 players, although it’s generally best as a party game with at least 6 players. It’s also suitable for ages 8 and up, so it’s great for kids’ parties as well as adults. Playing time lasts around 60 minutes, although you can pretty much play however many rounds you like. 

The Great Dalmuti stands out with gorgeously illustrated cards and fast-paced gameplay mechanics. Take a trip to the Middle Ages and enjoy the beautiful illustrations of The Great Dalmuti! Buy it today!

 

5 Second Rule: Just Spit it Out!

Trivia board games often favor people who have a deep and encyclopedic knowledge of a bunch of different categories. With 5 Second Rule, however, the playing field gets leveled by forcing everyone to think on their feet. Sure, you’re a major film buff, but can you name three movie directors in only 5 seconds? With wacky categories and fast-paced gameplay, 5 Second Rule is the perfect party game to break the ice and loosen everyone up.

5 Seconds on the Clock

5 Second Rule has an incredibly simple premise. As its name suggests, this board game gives you 5 seconds on the clock to name three types of “something” based on the category of the card you draw. Each round, the reader will read a card to the next player in the hot seat, telling them to “Name 3 _____”. Players who guess all three correctly will win the card, which counts as one point.

These categories can be anything from picnic foods and shoe brands to more complicated guesses like Big Ten colleges or movie directors. The board game comes with a box of 288 double-sided cards, giving you a whopping 576 different categories to choose from. 

It also comes with a giant timer full of metal balls, which is incredibly fun to use. One highlight of the game comes from whoever gets to flip the timer, watching the metal balls spin around until they hit the bottom with a loud clang.

Part of the fun of 5 Second Rule is the random stuff that comes out of your mouth as you try and quickly spit out three dog breeds in only 5 seconds. There’s no penalty for wrong guesses as long as you correctly guess all three by the end of your time, so just say whatever comes to mind! You’ll be sure to crack up laughing at all of the hilarious knee-jerk associations your friends and family come up with off the top of their heads.

Going Round the Circle

5 Second Rule puts a fun spin on the basic mechanics of the game that keeps everyone on their toes. If the player who is guessing that round guesses all three correctly, they win a point and the game moves to the next person with a new card. However, if they guess wrong, then the timer immediately gets flipped, forcing the next player in line to guess in the same category.

The tricky part comes from the fact that the next player isn’t allowed to use any of the answers given by the last player. If the next player can’t guess it either, then it moves down the line again until someone can eventually name all three. If no one correctly guesses all three, then the original player gets to keep the card and win a point.

5 Second Rule Spinoffs

5 Second Rule is a pretty fast-paced game, although its mechanics are relatively simple. Players who are looking for something a little more complex will love 5 Second Rule: Spintensity, the spinoff game that adds a spinner to the mix to give you three choices for what to do after you guess correctly.

There’s also a version of 5 Second Rule that’s fit for younger players called 5 Second Rule Jr. This version simplifies the categories, giving you easy guesses like ice cream flavors. In the opposite direction, the spinoff 5 Second Rule: Uncensored gives you all sorts of naughty categories that are fit only for players 18 and up.

Better Think Quick with 5 Second Rule

5 Second Rule is playable by 3 or more players, as there is truly no limit to the number of people who can play a game. This makes it the perfect flexible party game for almost any occasion. It’s suitable for ages 10 and up, although you can easily get the family-friendly spinoff if you’d like to include younger players.

The playing time for 5 Second Rule is around 30 minutes, but you can truly play on for as long or as short as you like. Buy 5 Second Rule today and enjoy the crazy things that’ll fly out of the mouths of your loved ones!

 

Trial By Trolley: Bring the Trolley Problem to Life

Trial by Trolley is a wickedly fun board game that delights in black humor and ruthless self-preservation. Each round will force one player to take on the role of the judge and decide which of their teammates to kill and which to spare. If you’re looking for a wild and fun party game that brings out the survivalist in us all, then you’ll love Trial by Trolley.

What is the Trolley Problem?

Trial by Trolley is based on the classic “Trolley Problem”, which is a philosophical conundrum that has been around for years. The setup is essentially that a trolley is making its way down the tracks, careening towards two separate tracks that each have someone strapped to it. In the original quandary, the conductor must decide whether or not to allow the trolley to run over the track with five people strapped to it or to switch it to a track with only one person on it.

Trial by Trolley takes this ethical dilemma and turns it into a battle for survival. Players split up into two teams, with one team strapped to the first track and the other team strapped to the second. One player takes on the role of the Conductor who must decide which team to run over. During each round, players will pull different cards to try to convince the Conductor to spare them.

Setting up the Tracks

This board game uses a small board that shows the track splitting into two. There are also three decks of cards labeled Innocent, Guilty, and Modifier. The game begins with the conductor taking the first two Innocent cards from the top of the deck and playing one on each team’s track. These represent things that the Conductor would obviously not want to kill, such as a puppy or a bus full of children.

Each team will then draw an Innocent card of their own to add to their track. Sure, maybe you’d let a little puppy get run over to spare the bus full of children, but would you give up the cure for cancer as well? Players will go back and forth debating why the Conductor should spare their track, adding a fun element of debate to the game.

Next, each team will play a Guilty card to their opponent’s rail. These cards will provide the Conductor with an incentive to run over the other team. That puppy may be cute, but what about the terrorist who’s also strapped to the track alongside him?

Modifier Cards

This is where things can really turn around. The next step involves each team playing a Modifier card, which they’re allowed to play on either their own track or their opponent’s track. This can switch up the meaning of one of the cards, providing the Conductor with a powerful incentive to swing the other way. 

For example, what if that puppy was just an utter bastard? Or what if killing the terrorist means that his two adorable dogs will end up starving to death? Moral and ethical dilemmas abound as the Conductor must debate his decision. Once the Conductor chooses which track to send the trolley down, each player who gets run over has to take a death token.

The next round begins by switching the role of the Conductor to the next player, splitting the rest of the players into new teams. Once each player in the game has had a chance to play the Conductor, the game ends and the player who died the least amount of times wins the game!

Make Your Choice in Trial by Trolley

Trial by Trolley is playable by anywhere from 3-13 players. It’s truly made to be a party game, as it can accommodate such a wide range of people and its humor really is quite absurd. This board game is suitable for ages 14 and up, mostly due to the somewhat dark humor of the game. Playing time lasts around 30-90 minutes depending on the size of the group, but you can really play as many rounds as you like. Buy Trial by Trolley today and enjoy the hilarity of this dark and absurd board game!

 

Wingspan: The Ultimate Engine Builder for Bird Lovers

Every once in a while you come across a board game that’s so beautifully illustrated you can’t help but pause and revel in it. Wingspan is a board game that not only appeals to bird lovers everywhere but can actually bring in new enthusiasts with its artwork and accurate portrayal of bird habitats. You’ll be sure to enjoy the complexity of the gameplay as you learn more about these beautiful birds and what a bird habitat actually looks like.

Getting To Know the Bird Cards

One of the things that makes Wingspan really special is its beautifully illustrated collection of bird cards. Each bird card includes an intricate piece of artwork illustrating the bird as well as both the common name of the bird and its scientific name. The card will also include certain information about the bird in terms of how it functions in the game, including which habitat it can be played in and the bird’s wingspan.

The cards will also have important information such as the food cost to play the bird, how many points it’s worth, what type of nest it uses, and how many eggs it can store. These are all elements that will influence how you grow your bird habitat and bring other beautiful birds into your haven. Lastly, each bird card contains a color strip that indicates what special power the bird has when it’s activated.

Playing Birds

Wingspan gives each player their own game board to use to represent their special bird habitat. The game board is split up into three habitats: forests, grasslands, and wetlands. You can play up to five birds in each area by placing an action cube above the column where you want to play a bird. You can’t just play birds willy nilly, however, as you’ll have to spend a certain number of eggs and food in order to play each bird.

Certain birds have special effects that make them either more or less difficult to play. For example, you may have a Peregrin that specifically requires fruit in order to be played. Or, you may have a bird with a wild-food symbol that will accept any type of food.

Gain Food, Lay Eggs, Draw Birds

In addition to playing a bird, you have three other actions you can choose to take each turn: gain food, lay eggs, or draw birds. These last three actions are all taken by playing a cube in the leftmost empty space in the row. The more birds you play, the more you can earn by taking these actions.

You’ll have to balance playing birds against performing one of these three actions if you want to collect the most birds and activate certain bird powers. Each player has a certain number of action cubes to play per round until the end of the fourth round. Once you’ve successfully completed all four rounds, it’s time to tally up the points and see what kind of habitat you’ve built for your avian friends!

Wingspan Expansions

Wingspan has released two expansions that add more cards and complexities to the original board game. The Wingspan European expansion adds 81 new bird cards as well as new end of round goals and bonus cards. The Wingspan Oceania expansion includes even more unique bird cards as well as beautiful new player mats. Just as there are countless types of bird species in the world, so there are endless options for the beautifully illustrated birds of Wingspan.

Grow Your Habitat with Wingspan

Wingspan is playable by 1-5 players, which makes it a great board game to play on your own and learn more about the joy of bird habitats. It’s suitable for ages 10 and up, so if you’re looking for a bird game to get kids excited about animals, look no further. Wingspan has a playing time of around 40-70 minutes, which is a decent chunk of time to get to know its world.

Wingspan is one of the more interactive board games that leaves you pondering the beauty of the natural world. However, it definitely doesn’t skimp when it comes to the fun and complexity of playing the game. Buy Wingspan today and enjoy the fascinating life of birds!

 

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