Viscounts of the West Kingdom

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The King's Reign is Declining:
It is circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. Poverty spreads and the people lose faith in the crown.

Shifting Loyalties:
As viscounts, we must be wise and decisive. Loyalty is to be upheld but gaining favor among the people must be our priority, should there be a sudden shift in power.

Viscounts of the West Kingdom is played over an undetermined series of Rounds. Each Round consists of each player taking 1 turn, followed by the player on their left, and so on. All Victory Points will be calculated at the game's end.

Phase One - Card Management:
Players will manage a shifting line of Townsfolk Cards on their Player Boards. These cards will provide players with Icons, useful for taking the 4 primary actions.

Phase Two - Movement:
Players will move their Viscount clockwise around the Main Board. The distance they must move is equal to the Silver value at the top-left of the Townsfolk Card they just played.

Phase Three - Primary Action:
Players will take just one of the four possible Primary actions. The four primary actions are: trade, construct a building, place workers, transcribe a manuscript.

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