Dokmus – Return of Erefel

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It’s been a super long time since I’ve reviewed an expansion; I think an entire year, essentially, unless you count One Night Ultimate Alien (which, I do not, since it’s a standalone). I think part of it is that an expansion requires a certain amount of depth in the base game to be able to break it out responsibly, and I haven’t had a consistent enough game group that I’ve played any game with to feel comfortable busting out an expansion unless it significantly alters the base game, like Einstein: The Genius expansion. But I’ll get to that review eventually.


In Dokmus: Return of Erefel, Erefel has … well, returned. After being banished for negligence, he was informed that he could only come back if he found something truly rad. And find something rad he did; something road, to be precise (it’s a pun because it uses all the letters of rad but with one more letter). Having discovered roads, he has brought them to Dokmus (and more) to help explorers of the island. Will these new innovations allow you to explore more than before? Or will the new challenges prove to be your downfall?

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