Munchkin: The Card Game For Monster-Killers And Backstabbers

Does the idea of killing monsters and stealing from your friends sound like a good time to you? If so, you’ll love the hilarious card game Munchkin, a D&D-inspired game that takes the dungeon experience and flips it on its head. Grab the Horny Helmet and vanquish the Plutonium Dragon to level up in this fantastic card game that will keep you laughing the entire time.

Kicking Down The Door

In Munchkin, each player begins their turn by “kicking down the door”, which involves drawing a Door Card from random. Door Cards belong to several different categories. The first are Curse Cards, which give you a certain negative effect. If you have the bad luck to draw a Curse Card, you may end up having to forfeit your turn or go back a certain number of levels. These usually come with funny little drawings such as the “Duck of Doom”, which curses you for being silly enough to pick up a duck in a dungeon (what were you thinking?)

Door Cards can also be Item, Race, or Class Cards that you get to add to your hand to be played at a future time. These can be helpful in attacking opponents during their turns or in giving yourself a valuable boost in fighting monsters. The last kind of Door Card is a Monster Card, which pits you against a ferocious creature in an opportunity to either level up or suffer the consequences.

Level Up But Don’t Get Killed

Munchkin begins with all players starting at level 1. Whoever is the first to reach level 10 is declared the winner, but you’ll have to fight off some monsters if you want to level up. Monster fights will pit your total level against the level of the monster to decide who wins the round. The real excitement of the game comes from the fact that your fellow players can either choose to help you defeat the monster (in exchange for Treasure Cards) or add another monster to the mix to try and crush you.

If you win the fight and defeat the monster, you can draw a certain amount of Treasure Cards and level up. If you lose, however, you’ll have to roll the dice to try and get away. Anything less than a five will force you to deal with the “Bad Stuff” on the monster card, which can result in losing levels or Treasure Cards. You may even die as a result of losing the battle, which doesn’t disqualify you from the game but does force you to end your turn and draw a new hand for equipment.

Munchkins Sequels And Expansions

Munchkin has spawned countless sequels that can be played on their own or added to the original game for an even wilder good time. Munchkin Adventure Time is based on everyone’s favorite show on Cartoon Network, incorporating art and characters from the series. Munchkin Booty sets the game on the high seas, forcing you to battle vividly drawn pirates drawn by Guest Artist Tom Siddell. Expansions such as Munchkin Apocalypse add natural disasters, zombie takeovers, and alien invasions in addition to new mechanics for more complex gameplay.

Kill, Steal, And Stab: The Munchkin Way

Munchkin is playable by 3-6 players, so it’s definitely well suited for small to medium groups of friends who’ve grown tired of playing the traditional Dungeons and Dragons card game. Newcomers to card games will also find plenty to love with the simple rules and amazing illustrations done by John Kovalic, which add a unique level of style and fun to the game.

Munchkin is suitable for ages 10 and up, so families can definitely get a kick out of all that it has to offer. With a playing time of one to two hours, you can make an entire night out of a game without losing interest. Thanks to its potential for cooperation and ruthless backstabbing, Munchkin is a game that can make or break friendships in an instant. If you’re looking for a game with humor, strategy, and excellent artwork, Munchkin and any one of its numerous expansions will provide countless hours of fun.

So kick down that door and start your adventure now!

Party Like a Hero with Red Dragon Inn

Sure, everybody knows the story of the heroic adventurers who save the day, slay the evil monsters, and collect their share of the treasure.  But what happens to them after they’ve finished their righteous conquest?  A night of drinking, gambling, and roughhousing of course.  Red Dragon Inn is a comical game with rapscallion characters engaged in a debauched good time.  

Choose Your Adventurer

In Red Dragon Inn, players get to choose between four different heroic adventurers who’ve just come back from a fresh conquest.  Each character comes with their own special deck of cards that provides them with unique abilities during the game.  The first is Deirdre the Priestess, an elf under the protection of a goddess that can get her out of scrapes and help her heal.  

Fiona the Volatile, on the other hand, is a tough female warrior who can cheer on her fellow players to drink more heavily while turning her own drinks into greater strength.  Gerki the Sneak comes with plenty of cheat cards that make him an excellent gambler (as well as a few poisons hidden up his sleeves).  The last is Zot the Wizard, whose half-demonic pet rabbit Pookey aids him in his quest to drain the other players of their gold.

Gambling, Drinking, and Roughhousing

Every player gets their own board where they can store their decks, discards, and drink cards.  Players start out with ten gold coins and seven cards that they can use to gamble, drink, and gain the upper hand against the other players.  Each turn gives you several options: you can discard however many cards you like and redraw, you can play an action card, or you can buy a drink for someone else.

Buying a drink for someone else will add another drink card to their stack, but it also forces you to take a drink yourself by drawing a card from your own stack.  While this may end up raising your alcohol content and getting you one step closer to passing out, you may end up gaining fortitude from the drink.  You can only play one action card per term, and these cards will usually force the other players to either take damage or drink more.  

Hold Onto Your Coins—and Your Sobriety

Some action cards will trigger a round of gambling, which invites each of the players to bet their gold and play their gambling cards.  Some characters are better at gambling than others, so your character’s profile will play heavily into your strategy of whether or not to favor gambling or drinking.

If a player’s alcohol content gets too high, they’ll pass out and lose the game.  However, running out of gold coins from gambling too much will also kick you out of the game.  The winner is whoever manages to be the last person to hold onto their coins and stay conscious.

Red Dragon Inn Sequels

Red Dragon Inn has spawned a handful of standalone sequel games that can also be integrated with the original game.  Red Dragon Inn 2 adds characters such as Dimli the Dwarf, a gold-hoarder who can handle his liquor like nobody’s business.  It also adds Fleck the Bard, a music loving half-elf who steals the hearts of all the girls.

Red Dragon Inn 6: Villains puts a unique twist on the premise of the game by taking on the villain’s perspective.  With this dark and twisted sequel, you can engage in Boss Battle mode that pits all the players against one evil villain.  No matter which Red Dragon Inn sequel you choose, you’ll be able to enjoy fun new characters that can make the original game even more expansive.

Enjoy the Spoils of the Hunt with Red Dragon Inn

Red Dragon Inn is suitable for ages 13 and up, mostly due to its slightly adult themes.  It can serve 2-4 players, but adding expansion can allow for larger groups and parties of up to 8.  Playing time lasts around 45 minutes, which should make for a decent round of debauched fun.  With Red Dragon Inn, you’ll be sure to enjoy its lighthearted nature and clever spin on the classic “hero”.

 

How to Play The Red Dragon Inn

Make The Villains The Heroes Of Their Own Story With Villainous

If you’ve ever watched a Disney film and felt that Maleficent was unfairly vilified, you’re not alone. Villainous is an enchanting card game that takes six iconic Disney Villains and turns them into playable characters. Meddle in other Villain’s objectives while pursuing your own malevolent desires. You’ll have a wicked good time with this card game that was made for the Disney lover in all of us.

How It is Played

Each player gets their own villain deck, fate deck, player board and sculpted Villain character. Take turns playing cards that either fulfill your own win condition or mess with other players on their boards. True to its name, Villainous is a game meant for the ruthless; the more you’re willing to stab your fellow players in the back, the truer you are to your character.

Villainous is meant for ages 10 and up, so it’s a great game for either families or parties. Anyone who’s grown up watching Disney films (and really, didn’t all of us?) can enjoy this fun card game. This game is particularly awesome because of the unique twist in making the Villains the playable characters of the game. We all know what it’s like to root for Ariel to get her voice back from Ursula, but what if you’re suddenly Ursula and your main objective is to rule the seas? Indulge your darker side and see how it feels to be Villainous for a change—you may never go back!

If this sounds like something to take your fancy, buy it before someone falls asleep for good…

Tap Into Your Inner Spy With Codenames

Who doesn’t want to be a secret agent? We all love a good undercover spy, and Codenames gives everyone at the party the chance to be their own James Bond for the night. Contact your agents and make sure to avoid the assassin with this fun board game that’s perfect for parties.

Rules of The Game

Codenames is a game for 2-8 players age 14+. Gameplay lasts around 15 minutes, so it’s a great choice for a quick bit of fun to spice up the night. In Codenames, two teams compete to be the first to make contact with all their agents. One spymaster for each team knows the secret identities of 25 agents, while the other team members only know their codenames.

The 25 codename cards are laid out in a 5 x 5 rectangular grid. Some cards are red agents, some are blue, and some are just innocent bystanders. The one card everyone wants to avoid is the assassin, which will immediately end the game once identified. The teammates try to guess their team’s words while avoiding the other team’s words. The first team to find all of their agents wins the game!

Codenames is a game for anyone who loves deciphering clues. There are multiple sequels available that contain extra cards with different themes such as Harry Potter or The Simpsons. If you’re looking for a fun board game that both teenagers and adults alike can enjoy, you’ll love Codenames.

Sound like something that is up your alley? You know you want to buy it.

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