Unlock! Is Where Card Games And Escape Rooms Meet

Escape rooms have blown up in popularity over the last few years, giving groups of people the opportunity to use nothing but their wits to puzzle their way out of danger. To capitalize on the fun of riddle-solving and clue-gathering, publishers have released the card game Unlock! Escape Adventures. This dynamic card game gives you three thrilling scenarios to choose from that will force you to put your heads together if you want to make it out alive.

How to Escape

Unlock! is a cooperative card game that works similarly to an actual escape room. Instead of traveling to some in-person escape room at your local mall, you can experience all of the fun of puzzle-solving and teamwork from the comfort of your very own home. Unlock! allows you to search scenes, combine objects, and solve riddles to escape from the room and win the game.

Unlock! is played with cards that each have a number on one side and a detailed illustration on the other. Whenever players enter a new area, they turn over a card to represent the room they’re in. Players will create a map of the room based on the numbers of the other cards they have, giving you a unique experience each time.

You play the game with several different cards. Object cards can be used with other cards to perform tasks, while you may need to study closely the illustrations on the room cards to find hidden clues. Unlock! even comes with a companion mobile app that you can use to perform small challenges and advance throughout the room. This app can also give you hints in case you get stuck.

Choose Your Adventure

Unlock! Escape Adventures comes with three different escape rooms to choose from. The first is The Formula, in which you’re government operatives locked in a secret laboratory and tasks with recovering a mysterious serum. You’ll have to solve the riddles if you want to find the serum in the scientist’s subterranean laboratory and complete your mission.

The Squeek & Sausage escape room casts the players as heroes working against the evil super-villain Professor Noside. This game uses fun object puzzles and a unique visual style to give players a cartoonishly fun time. The last adventure is The Island of Doctor Goorse, where players are stranded on the island of an eccentric antique collector billionaire. Players have to work together to overcome his hidden traps and escape the island with their lives!

Unlock! comes with a ten-card tutorial that helps you to learn how to play without needing to read the rules of the game. The mobile app also includes a tutorial and a demonstration scenario that make it easy for you to pick up the rules of the game. While you do need to download the app in order to play the game, you don’t need an internet connection to use it while you’re playing.

Unlock! Sequels

In addition to the original Unlock! Escape Adventures card game, they’ve released quite a few sequel card games that feature new adventures to escape from. Unlock! Mystery Adventures features three escape rooms, including the sinister haunted house in The House on the Hill and the vicious sea monster that tracks you into the submarine in The Nautilus’ Traps.

Unlock! Mystery Adventures also features The Tonipal’s Treasue, a treasure-hunting theme that forces you to race against another treasure hunter to be the first to find Captain Smith’s hidden booty. If you’ve played through the original three escape rooms of Unlock! Escape Adventures and you’re looking for new challenges, you can choose from any one of the sequels to keep the good times rolling.

Find Your Way Out with Unlock!

Unlock! is playable by 2-6 players, although the game really shines as a 2-player game. It’s suitable for ages 10 and up, as younger players can help the adults unravel the clues and play the short challenge games on the app. Playing time lasts around 45-75 minutes, so you should get a nice, long game out of it.

Buy Unlock! today and enjoy the thrill of a classic escape room from the comfort of your living room!

 

Munchkin: The Card Game for Monster-Killers and Backstabbers

Does the idea of killing monsters and stealing from your friends sound like a good time to you?  If so, you’ll love the hilarious card game Munchkin, a D&D-inspired game that takes the dungeon experience and flips it on its head.  Grab the Horny Helmet and vanquish the Plutonium Dragon to level up in this fantastic card game that will keep you laughing the entire time.

Kicking Down the Door

In Munchkin, each player begins their turn by “kicking down the door”, which involves drawing a Door Card from random.  Door Cards belong to several different categories.  The first are Curse Cards, which give you a certain negative effect.  If you have the bad luck to draw a Curse Card, you may end up having to forfeit your turn or go back a certain number of levels.  These usually come with funny little drawings such as the “Duck of Doom”, which curses you for being silly enough to pick up a duck in a dungeon (what were you thinking?)

Door Cards can also be Item, Race, or Class Cards that you get to add to your hand to be played at a future time.  These can be helpful in attacking opponents during their turns or in giving yourself a valuable boost in fighting monsters.  The last kind of Door Card is a Monster Card, which pits you against a ferocious creature in an opportunity to either level up or suffer the consequences.

Level Up but Don’t Get Killed

Munchkin begins with all players starting at level 1.  Whoever is the first to reach level 10 is declared the winner, but you’ll have to fight off some monsters if you want to level up.  Monster fights will pit your total level against the level of the monster to decide who wins the round.  The real excitement of the game comes from the fact that your fellow players can either choose to help you defeat the monster (in exchange for Treasure Cards) or add another monster to the mix to try and crush you.

If you win the fight and defeat the monster, you can draw a certain amount of Treasure Cards and level up.  If you lose, however, you’ll have to roll the dice to try and get away.  Anything less than a five will force you to deal with the “Bad Stuff” on the monster card, which can result in losing levels or Treasure Cards.  You may even die as a result of losing the battle, which doesn’t disqualify you from the game but does force you to end your turn and draw a new hand for equipment.

Munchkins Sequels and Expansions

Munchkin has spawned countless sequels that can be played on their own or added to the original game for an even wilder good time.  Munchkin Adventure Time is based on everyone’s favorite show on Cartoon Network, incorporating art and characters from the series.  Munchkin Booty sets the game on the high seas, forcing you to battle vividly drawn pirates drawn by Guest Artist Tom Siddell.  Expansions such as Munchkin Apocalypse add natural disasters, zombie takeovers, and alien invasions in addition to new mechanics for more complex gameplay.

Kill, Steal, and Stab: The Munchkin Way

Munchkin is playable by 3-6 players, so it’s definitely well suited for small to medium groups of friends who’ve grown tired of playing the traditional Dungeons and Dragons card game.  Newcomers to card games will also find plenty to love with the simple rules and amazing illustrations done by John Kovalic, which add a unique level of style and fun to the game.

Munchkin is suitable for ages 10 and up, so families can definitely get a kick out of all that it has to offer.  With a playing time of one to two hours, you can make an entire night out of a game without losing interest.  Thanks to its potential for cooperation and ruthless backstabbing, Munchkin is a game that can make or break friendships in an instant.  If you’re looking for a game with humor, strategy, and excellent artwork, Munchkin and any one of its numerous expansions will provide countless hours of fun.

 

Cosmic Encounter:Alien Politics of Outer Space

Intergalactic warfare is as much a game of politics as it is an epic battle among the stars. In the card game Cosmic Encounter, you’ll form shifting alliances with other alien races in an attempt to spread your colonies to the farthest reaches of the galaxy and win the game. If you’re a fan of fantasy card games that offer plenty of opportunities for strategy and backstabbing, you’ll love Cosmic Encounter.

Offense vs..Defense

Cosmic Encounter assigns each player the role of leader of their very own alien race. On every turn, a different player becomes the offense and must try to establish colonies in the planetary systems of the other players. The offense will draw cards from the destiny deck, which contain either a color that aligns with certain planets in other player’s systems, a special condition for selecting another player, or a wild card that lets you choose who to attack.

Once the card is drawn, the offense will shoot through the hyperspace gate and head to the planet that matches their card. The other players are not left defenseless, however. They can engage their ships to try and keep the offense out of their system, resulting in a battle between the ships of the two opposing players.

In Cosmic Encounter, both the offense and the defense are allowed to invite any of the other players to ally with their side. Players who are given an invitation can either accept or refuse. If they accept, they can add their own ships to the cause and potentially win rewards.

Attack or Negotiate?

To successfully build a colony on another planet, you need to win one of these offensive encounters. The way these battles work is by drawing Encounter cards, which will decide whether or not the players attack, negotiate, or a mixture of the two. If both players play Attack cards, then they add the values of the cards to their ships, leaving the player with the higher score the winner.

If both players play Negotiate cards, then the allies disperse and the offense and defense must agree to a deal within one minute. This can be anything from swapping cards to allowing one of the defensive player’s colonies to be established on the offensive player’s planet. If they don’t reach an agreement, then both players lose three of their ships. 

In encounters in which the offense wins, the defense (and any allies on their side) lose all of the ships they played, while the offense and their allies get to establish colonies on the defending planet. If the defense wins, then the offense and their allies lose their ships, while the defense gets to keep their colony on their planet. Defensive allies then get to collect Defender Rewards, which are either cards, discarded ships, or both.

If one player plays an Attack card and the other plays a Negotiate card, then the attacker automatically wins while the loser receives Compensation by randomly taking cards from the other player’s hand. Once one player manages to establish five colonies outside of their own home system, they win the game!

Cosmic Encounter Later Editions

Cosmic Encounter has a few standalone sequels that flip the script of the original card game and add new mechanics and possibilities to the game. Cosmic Encounter 42nd Anniversary Edition adds a newly discovered alien species while also introducing Cosmic Combo cards that add customizable challenges to the game.

Cosmic Encounter Duel takes the mechanics of the 3-5 player card game and turns it into a one-on-one standoff between two players. This sequel card game adds a new alien species known as the Cheater, which can help you cheat your way ahead as long as your opponent doesn’t catch you.

Conquer the Galaxy with Cosmic Encounter

Cosmic Encounter is a 3-5 player card game that’s usually best for small groups of friends, although families can enjoy it as well. It’s suitable for ages 12 and up, so teenagers in particular will be able to enjoy the thrill of intergalactic warfare. Playing time lasts around one to two hours, which is pretty standard for most fantasy card games.

Buy Cosmic Encounter today and use your alien powers to conquer the universe!

 

Death Eaters Rising: Harry Potter Fans Rejoice!

Calling all Harry Potter fans: this board game is for you! Death Eaters Rising takes the magic of the wizarding world and turns it into an intricate and fun board game for magic lovers everywhere. You’ll take on the difficulties that Harry, Ron, and Hermione faced in their fifth year at Hogwarts as you try to convince the world that the Dark Lord has indeed returned. Can you draw enough witches and wizards to your cause in time?

Elements of the Game

Death Eaters Rising comes with a large central board that you’ll use to set up cards for the ultimate battle. Players are witches and wizards tasked with the role of recruiting members from Dumbledore’s Army, Hogwarts, and the Order of the Phoenix in order to defeat Voldemort and his followers. On each turn, you’ll have to recruit new wizards to your cause, attack Death Eaters, and take down the evil Lord Voldemort once and for all.

One of the best parts of this board game is the giant Voldemort statue that sits in the middle of the board. You’ll direct Voldemort’s evil gaze towards whichever area is currently under attack, turning the wicked little figurine to face whichever unlucky players are chosen by the dice. Attacks are registered by little damage counters, while offensive spells have their own tokens that you can play.

Voldemort’s Attack

Each turn begins with a player traveling to one of three locations on the board: Hogwarts, the Ministry of Magic, and Diagon Alley. This is where the player will face off against the Death Eaters and focus their recruitment efforts. Once you’ve traveled to your location, you must roll the Voldemort die and endure whichever attack he has planned.

Voldemort’s attacks will target one of the three areas on the board. However, if you roll one of the sides that bears the Dark Mark, all wizards are under attack. While you cannot attack Voldemort directly until later in the game, you will have a chance to attack his precious Death Eaters in response.

Fighting Back

Death Eaters Rising involves plenty of dice rolling to guide you through your turn. Once Voldemort has finished his attack, you’ll roll the Wizard dice to determine whether or not you recruit wizards, attack Death Eaters, or earn special abilities. You’ll need to balance your offense and defense if you want to keep Voldemort and his followers from spreading their dark influence throughout the wizarding world.

Something that makes Death Eaters Rising particularly fun is its use of characters from the original books.You’ll have to recruit fan-favorite characters such as Ginny Weasley, Rubeus Hagrid, and Severus Snape while avoiding the attacks of the devious Bellatrix Lestrange and Lucius Malfoy.

Taking out the Boss

Death Eaters Rising will continue until the Voldemort card gets drawn. This changes everything, as players can now attack Voldemort alongside his evil Death Eaters. In order to win the game, you’ll have to vanquish both Voldemort and a certain number of Death Eaters. However, you can lose if you either allow four places to be corrupted, allow one place to be completely corrupted by Death Eaters, or if too many of your wizards are defeated.

Relive the Magic with Death Eaters Rising

Death Eaters Rising is playable by 2-4 players, so it’s better suited towards small groups or one-on-one games. Playing time lasts around 45-90 minutes, so you should get a nice long game out of it without having to spend hours slogging through the mechanics. It’s also suitable for ages 11 and up, so younger players can easily enjoy playing the game with friends without needing adults.

Death Eaters Rising will certainly appeal to fans of Harry Potter, but this board game really can be fun for anyone. Parents who haven’t seen the movies or read the books can still have fun playing alongside their kids as they roll the dice, cast their spells, and try their best to survive. If you’re a fan of fantasy board games that aren’t too complicated, then Death Eaters Rising is the perfect game to get into.

Grab your wand, put your wizard hat on, and buy Death Eaters Rising today!

 

Root: The Fate of The Forest Lies In Your Hands

War board games often take place over sprawling maps of the Earth, forcing you to deploy troops and battleships in the reenactment of historic wars. Root combines your classic war board game with elements of fantasy, replacing the battlefield with a beautiful woodland forest beset by warring factions. Players will draw cards, maneuver their furry little woodland creature tokens, and fight for the right to call the forest theirs. Will you help decide the fate of the forest in your favor?

The Four Factions

Root takes place in a great and beautiful woodland, over which four separate factions are warring for control. The evil Marquise de Cat has seized the woodland in order to scour it for riches to line her pocketbook. Her efforts have thus created an Alliance of woodland creatures to secretly fight back and subvert her evil rule.

Meanwhile, the Eyrie at the edge of the region has just elected a new commander to lead their faction to victory, restoring their rule over the forest as is their birthright. Lastly, the mysterious raccoon Vagabond is playing all sides of the conflict for his own personal gain. While he can navigate the more dangerous woodland paths, his own mysterious quest is unknown to all except himself.

Exploring the Forest

This board game comes with many different rules regarding each faction, so you’ll need to understand what your opponents are up to if you want any chance of beating them. While the Cats are focused on building workshops, lumber mills, and barracks, the Alliance works in the shadows. Their goal is to recruit more forces to their cause and muster their resources for one final battle at the end of the game.

The Eyrie is trying to take back to Woods with their hawks, so they’ll try to capture as much territory as possible and populate it with their roosts. Lastly, the Vagabond will work with the other players in an effort to collect enough items to power their own actions. Players can also engage in combat with each other, using each battle to further their overarching strategy.

Players will interact with a common deck of cards in order to accomplish their tasks. Each card has its own action text and suit, such as the “Mouse-in-a-sack” which allows you to draw a card and then discard a card. One of the best parts of Root comes from exploring the vast game board, learning all of the different rules for each faction, and playing around with the cute little woodland creature tokens.

Root Expansions

Root comes with several expansions that add new factions and cooperative scenarios.The Riverfolk expansion adds two new factions: the Riverfolk Company and the Lizard Cult. This allows Root to be played with up to six players instead of four. The Underworld expansion adds the Great Underground Duchy faction and the Corvid Conspiracy faction as well as two new maps for players to fight on.

The Clockwork expansion of Root allows you to add automated factions to the game, which can help supplement games when you don’t have enough players. This makes Root playable by only one player, giving you the ability to turn this group game into a solo game.

Stake Your Claim of the Forest with Root

Root is playable by 2-4 players, but you can make it anywhere from 1-6 by adding one of the expansions. It’s suitable for ages 10 and up, although younger players may have a harder time keeping all of the rules straight in their heads. Playing time lasts between 60-90 minutes, so it’s perfect for a game night with family or friends.

Root is very fun to play, although it does take a while to learn all of the rules by heart. Luckily it comes with a comprehensive guidebook that you can reference to make sure that the evil Marquise de Cat isn’t about to break up your hidden little Alliance with her dastardly ways. Once you’ve played the game a few times through, Root will be sure to become one of your favorite board games.

Buy Root today and enjoy the strategic depth of this fantasy board game!

 

Choose Your Own Adventure With Gloomhaven

Unlike card games that pit players against each other in a winner-takes-all campaign, Gloomhaven forces you to work together in order to survive.  This card game is set in a mysterious and changing world, casting you as the wandering adventurer with a private mission.  Players will work together to clear enemy-filled dungeons and forgotten ruins in an effort to boost their abilities and plunder more loot.

Choose Your Power

In the card game Gloomhaven, players have to work together to clear dungeons of the vicious monsters lurking inside and collect their loot.  Each player begins with a hand of cards that represent their character’s stamina and abilities.  All of the cards have initiative values on them, which determine the order of play.

The dungeon begins with each player revealing their cards at the same time and flipping over the monster cards.  Then, players will go in order of initiative.  Every card has two abilities on it: a top ability and a bottom ability.  When it’s your turn, you must choose two cards to play, using the top ability from one card and the bottom ability from another.

Clear the Dungeon and Meet Your Goal

The goal of each round is to clear the dungeon of monsters so that you can win the loot.  Characters don’t get killed off in Gloomhaven, but instead exhaust and get booted out of the game for that round.  The more players get eliminated each round, the harder it becomes for the other players to complete the scenario and vanquish the monsters.

You won’t play as the same character throughout the entire card game.  Every character in Gloomhaven has his or her own unique goal that they’re trying to achieve.  Once they meet that goal, that character retires.  This then allows you to unlock new characters with interesting new abilities that make the gameplay even more varied.

Gloomhaven also has many events that happen outside of your main dungeon-clearing adventures.  The City Event Deck and Road Event Deck offer interesting scenarios that either reward or punish you based on your decisions.

One of the most unique elements of Gloomhaven is the cute little game components that come with the cards.  This card game includes 17 playable character miniatures that you can play with as well as 34 monster types and 13 Boss monsters.  You’ll also get over 1500 cards in the box, making Gloomhaven a card game with limitless potential.

Gloomhaven Sequels

Gloomhaven has two sequel card games that use many of the same mechanisms but take place in new worlds.  Frosthaven is set in a small outpost far to the north, suffering from harsh weather and invasions of deadly forces.  Players will get even more characters, enemies, and a new 100-scenario campaign to explore.  Players can also explore more scenarios outside of combat, including solving mysteries and surviving the deadly seasons.

Gloomhaven: Jaws of the Lion is another standalone sequel game that’s actually a prequel.  This game includes four new characters that can be integrated into the original card game.  It also includes 16 new monster types and a new 25-scenario campaign.  Unlike Gloomhaven, which can be incredibly complex, Gloomhaven: Jaws of the Lion is simplified enough for non-gamers and new players to ease into the experience.

Gloomhaven: Leave Your Legacy

Gloomhaven is playable by 1-4 players.  Whether you’re looking for a game to play solo or with a small group of gamer friends, this is the card game for you.  It’s also suitable for ages 14 and up, so teenagers and adults alike can enjoy hosting Gloomhaven gatherings.  Playing time lasts around 1-2 hours, so it’s definitely the kind of game that requires more of a time commitment.

Gloomhaven stands apart from other card games in that it provides you with endless possibilities to choose your own adventures.  After each scenario, players will have to decide what to do next, sending the story shooting off into an endless number of directions. Each decision will have an impact on where the story takes you, allowing you to play Gloomhaven countless times without playing the same game twice.

Fulfill the divine quest set aside for you and buy Gloomhaven today!

 

Dark Souls: An Eternity of Fun

One of the best things about dungeon crawler board games is the way they provide hours of cooperative, world-exploring fun. If you’re a fan of fantasy board games that involve epic battles and tons of opportunity for scoring loot, you’ll love Dark Souls. This exploration board game will force you to work with the other players to clear out the dungeons of creeping dangers and effectively manage your stamina in an effort to take down the monster at the end of each round.

Clearing the Rooms

Dark Souls give each player their own little cardboard playing board, which they’ll use to collect tokens, play cards, and fight bosses. At the beginning of this board game, you will choose one mini-boss and one regular boss to fight. But before you can face off against the Big Bad, you’ll have to set up three or four rooms and clear them of their monsters.

Each room contains a certain number of monsters that you’ll have to fight in order to earn Souls. These Souls can help improve your character stats or earn you new equipment by drawing one equipment card. Be careful not to let any of the players die, however, or else the whole encounter fails. Players are given a limited number of tries (known as Sparks) in order to clear a room.

While the room-clearing aspect of the board game is not quite as fast-paced and exciting as its boss fights, it does give you plenty of time to develop your characters and come up with a strategy to defeat the evil bosses. Dark Souls is similar to the way video games force you to clear the dungeon of evil minions and score loot in order to prepare you for the ultimate fight towards the end.

Fighting the Bosses

Dark Souls has several boss fights that serve as major turning points in the action of the board game. The mechanics of these boss fights force players to create a unique deck of cards at the beginning of the boss fight in order to use against the boss. This combines a bit of luck and strategy in the hopes that you’ll draw the right card at the right time to defeat the Dragon Slayer Ornstein or the evil Executioner Smough.

Whether you beat the boss or not, you’ll be sure to have loads of fun collecting cards and rolling the dice to earn valuable Souls. One of the best aspects of Dark Souls is that it’s incredibly replayable due to the innovative behavior mechanism of the game. No two boss fights are alike, so you’ll never find yourself playing the same game twice.

Another thing to keep in mind about Dark Souls is the amount of downtime during the game. If you’re not the alpha player of the game, you’ll find yourself waiting and watching while the other players make their moves. However, not to fret! Once you get used to the rules, players can pick up the pace and move the game along quite nicely. Players will also engage in frequent tactical discussions, offering each other advice about what move to make next.

Dark Souls Expansions

Dark Souls comes with quite a few expansions in addition to the base game. Darkroot is an expansion that eliminates the repetitiveness of the board game by adding new and varied items. It also adds ultra bad mega bosses that make the boss fights even more intense.

The Character Expansion goes one step further by adding variety, player choice, and new combinations and classes that make it a worthy expansion for fans of the game. Dark Souls also has a couple of smaller expansions that add mini and mega bosses to the game, such as the Four Kings expansion and the Stray/Asylum Demon expansion.

Explore Away with Dark Souls

Dark Souls is playable by 1-4 players, so single players can enjoy the board game just as much as small groups can. Playing time lasts around 90 minutes to two hours, although it can potentially go on longer depending on how often you win or lose each round. It’s suitable for ages 14 and up, so teenagers will especially enjoy the fantasy world.

Buy Dark Souls today and enjoy the infinite possibilities for fun!

 

Axis & Allies: The Ultimate Game Of War

Axis & Allies takes the spectacle of World War II and condenses it down to a board game small enough to fit on your kitchen table (but only just barely). Like the game Risk, Axis & Allies uses a board game of a map of the world broken up into various pieces that forces you to strategize your path to victory. Players will have to coordinate with their teammates if they want to beat the opposite powers and win the war.

Choose Your Power

Axis & Allies puts you right smack dab in the middle of World War II in the year 1942. For those of you who aren’t history buffs, this was right when the Axis powers were at their peak. Players have to choose between the Allies and the Axis powers to decide which cause they’re going to fight for during the game. The Allies are split up into the US, Great Britain, and Russia, while the Axis powers are Germany and Japan.

Depending on which power you choose, you’ll have a different goal. The goal for the Allied powers is to claim the two Axis capitals on the board. For the Axis powers, however, you have two options: either take over two of the three Allied capitals or absorb enough of the other side to claim an “Economic” victory.

Pieces of the Game

Axis & Allies is well-known for its length, its intricate game board, and its sprawling number of pieces. The gameboard depicts the world as it was during the Spring of 1942, with countries that are color-coded based on where the power lies. The game board is quite large to allow for all of the pieces to fit within the various countries.

Every player in the game gets a little styrofoam tray packed with little pieces including Infantry, Bombers, Submarines, Aircraft Carriers, and more. They’ll also use little chips to denote extra units of a certain type, which you can stack underneath to signify major forces. Players also get to use paper money to buy new units or to use in weapons development.

Let There Be War

The game goes in turns, with Allies and Axis powers going back and forth to make moves, develop weapons, and stage assaults. Players begin by trying to develop weapons or purchase more units before moving their pieces into position to stage an attack. The main portion of the game occurs when the Axis and Allied players engage in combat, using Bombers, Fighters, Infantry, and Tanks to wipe out the other players.

Axis & Allies certainly involves long and tense gameplay as players go back and forth engaging in combat, transporting troops, building Factories, and earning income. The possibility for endless strategy makes Axis & Allies one of the most intricate and challenging games on the market, but it’s well worth it for hardcore gamers who love a good challenge.

Axis & Allies Later Editions

Axis & Allies has released several later editions since the board game was initially released in 1981. The Axis & Allies Anniversary Edition adds the third Axis nation of Italy while expanding the game board and including over 600 pieces. 

Axis & Allies: 1942 also expands the game board while adding five new sculpts and a few rules changes to make the game even more challenging. Axis & Allies: 1941 goes in the opposite direction, simplifying the game in order to introduce new players to the mechanics of A&A.

Axis & Allies: A Blast from the Past

Axis & Allies is playable by 2-5 players, as there are a total of five possible world powers to choose from. It’s also suitable for ages 12 and up, although it may take younger players a while to get acquainted with the rules of the game. The playing time for Axis & Allies is around 3 hours, so it’s definitely not the kind of game you can play a quick round of.

Axis & Allies is definitely on the more advanced side when it comes to board games, but it’s been a lasting power for decades. The complexity of the game is both its best and worst attribute, but if you’re up for a good challenge you’ll love it. Put your brainpower to the test and buy Axis & Allies today!

 

Jaipur: May The Best Merchant Win

Unlike traditional card games like War or Rummy, Jaipur tells a decadent and captivating story. Each player is one of the most powerful traders in the city of Jaipur, which is the capital of Rajasthan. However, the two traders are determined to become the best merchant in the city in order to earn an invitation to the court of the Maharaja. In order to beat the other player and earn your invitation, you’ll have to buy, trade, and sell enough goods to earn two Seals of Excellence. But don’t forget about the camels in the other player’s herd, or else they might bite you when you’re not looking!

Take or Sell?

Jaipur is set up with an incredibly simple turn-based structure. Players get one of two moves to make each turn: to take cards or to sell goods. If you choose to take cards, you have several different options. Taking one card allows you to draw for free, while taking multiple cards requires you to replenish the market with cards from your own hand. You can also take all of the face up Camel Cards from the marketplace during your turn, adding these precious beings to your Herd. You can only have up to 7 cards in your hand at a time.

If you choose to sell goods, then you’ll discard anywhere from 1-5 cards of the same type (these can be Diamonds, Gold, Silver, etc). This will earn you the same number of Goods Tokens as the number of cards you sold. However, there is a catch. The value of the Goods Tokens goes down throughout the course of the game, so there is a huge incentive to sell as much as you can as early as you can. You also get greater rewards for selling multiple cards at once, so it’s up to you to figure out the best time to sell.

Goods vs.Camels

Jaipur is played in three rounds, each round of which ends once 3 of the 6 sets of Goods Tokens have been depleted. At the end of each round, the player with the highest number of points wins a Seal of Excellence Token. The first player to win two tokens is declared the winner. To win a round, you’ll need to sell a decent number of goods. Selling 3-5 cards of the same type will earn you Bonus Tiles, while certain goods cannot be sold in quantities of less than 2.

That being said, there is another way to earn points besides selling goods. Whoever has the biggest herd of camels is awarded the 5-point Camel Bonus Token, which might be just the thing you need to push you over the edge. Who knew just how valuable these spitting creatures could be?

However, in order to take a Camel Card, you have to replace it with cards from the draw pile. This can result in new cards being added to the marketplace at just the wrong time, allowing your opponent to nab the card they need in order to best you. You’ll also need to keep an eye on the number of Camel Cards you and your opponent each draw. This is because there are only 11 in the deck, but you cannot view the number of cards your opponent has in their herd.

Trade Your Way To the Top with Jaipur

Jaipur is a two-person card game, which is perfect for one-on-one rounds between friends or family. It’s suitable for ages 12 and up, so siblings can definitely get some good enjoyment out of playing a few rounds at home or on the go. Playing time lasts around 30 minutes, although you can easily play Jaipur through a couple of times without getting bored of it.

Jaipur excels at being a fast-paced card game that expertly blends strategy and luck. Gamers and non-gamers alike can enjoy its simple gameplay and high risk, while children will be able to learn about things like set collection and how to keep an eye on your opponent. The rounds go pretty quickly, which is great to keep the pace going throughout the game.

Buy this card game today and enjoy the spoils of your wares!

 

Arkham Horror: Get Lost In the Mystery

If getting the heck scared out of you sounds like your idea of a fun time, then Arkham Horror: The Card Game is the card game for you. This cooperative card game is set in a seemingly quiet and peaceful little town of Arkham. Underneath its calm exterior, however, lies a seedy underbelly rich with mystery and conspiracy. This 2-player card game requires you to keep your wits about you as you unravel the secrets of the Ancient Ones while trying to hold onto your sanity. Its haunting story elements and compelling gameplay make Arkham Horror: The Card Game the game for horror-lovers everywhere.

Know Your Weakness

Arkham Horror: The Card Game assigns you the role of one of two investigators exploring the New England town of Arkham. Whether you’re Federal Agent Roland Banks or street Urchin Wendy Adams, it’s your job to follow the clues and unravel the mysteries surrounding Arkham. Each investigator has his or her own unique strengths and weaknesses. Your investigator card has some traits of its own, but many others are built into your specific deck of cards.

You might be blessed with cards such as Wendy’s Amulet, an item that bestows the unique ability to play the topmost event in your discard pile as though it were in your hand. Or, you might be cursed with a weakness such as Amnesia, forcing you to discard all but 1 card from your hand. No matter what cards you use to build your deck, you’ll have to abide by your limitations if you want to fight the monsters without losing your mind in the process.

Follow the Clues

One of the best parts of Arkham Horror: The Card Game is that it gives you the ability to follow the clues however you choose. Each round gives you several possible options. You can search the room for clues, move to another location, fight the evil monsters, or dig for more resources and equipment.  The cards in your hand can aid or hinder you in your mission, but you as the player get to decide what to do.

Arkham Horror: The Card Game is unique in that it’s not about fighting against the other player in order to win. The real goal of the game is to figure out the mysteries behind the Ancient Ones and stop them from carrying out their evil plan. You’ll explore locations, unearth clues, and use those clues to move the act deck forward. Time is of the essence, however, as the Ancient Ones’ minions are actively working against you.

Another cool thing about Arkham Horror: The Card Game is that you can choose to play it as a series of standalone adventures or as parts of larger campaigns. Playing as part of a larger campaign means that the choices you make early on can have lasting consequences. You can also expand the game beyond its Core Set into one of its many expansions.

Deluxe Expansions and Mythos Packs

Arkham Horror: The Card Game has quite a few expansions that can make the game more difficult or give you a chance to play with a new story. The expansions are grouped into cycles, which contain a campaign that players have to go through. Each cycle comes with one deluxe expansion and six mythos packs.

The deluxe expansions come with new investigators, around 60 new player cards, and the first two campaign scenarios. The mythos packs come with around 24 new player cards and one campaign scenario. Choose from expansions such as the haunting Dunwich Legacy cycle or the terrifying Path to Carcosa cycle. You’ll be astounded by the endless hauntings that can abound in the sleepy little town of Arkham!

Arkham Horror: Unraveling the Conspiracy

Arkham Horror: The Card Game is playable by 1-2 players, so you can just as easily dive into the horrors of Arkham on your own as you can with a trusted friend. While the horror is definitely at the forefront of this card game, it’s still suitable for ages 14 and up. Playing time lasts around one to two hours, which is just as perfect for a game on a Saturday morning as it is on a weeknight. Calm your nerves and get your weapons at the ready, for the terrors of Arkham Horror: The Card Game have only just begun!

And you can have this little joy for yourself. All you have to do is click the “Add to Cart” button below  as buy it. So close… you can do it…