Seafood Lovers Unite With Sushi Go

If you’re a fan of card-drafting games, then you’ll love the fast-paced, easy fun of Sushi Go. This game is simple to pick up the rules and fun enough to play again and again without growing tiresome. Get your chopsticks ready, pass the soy sauce, and go easy on the wasabi as you collect cards to build the yummiest dishes and earn the most points. Just make sure you save enough room for dessert after all that delicious sushi!

Playing Chef

Sushi Go uses a style of card play called card drafting, which requires you to collect a certain combination of cards in order to earn the most points. The cards that get passed around each represent ingredients in a piece of sushi: egg, salmon, squid, etc. Different ingredients earn you a different number of points, with certain combinations nabbing you bonus points. Create special meals like spicy sashimi or steaming dumplings to earn the most points and beat out the other chefs.

A game of Sushi Go is played in three different rounds, each of which represents a different meal. Players get dealt a certain number of cards at the beginning of the round, from which they choose one card to play. They then pass the remaining cards to the left, with each player choosing one card from their new hand to play and passing the remaining cards on. This continues until all of the cards in everyone’s hands have been played.

The fun of the game comes from the card drafting element, which forces you to share decks with your rivals. You’ll need to focus on building your own best hand while preventing your competition from gaining what they need to edge you out. It’s important to remain aware of what your competitors are doing if you want to build the best dish possible. Ingredients like Nigiri or Wasabi are particularly powerful, so make sure you don’t leave them to get snatched up!

Special Cards

Sushi Go comes with standard ingredient cards as well as a few special cards. Sushi Roll cards come with one to three rolls, earning bonus points for the player who has the most rolls at the end of the round. Chopsticks allow you to play two cards from the deck in a later hand, so make sure you plan these into your overall strategy.

Wasabi and Nigiri are two special cards that work together. Wasabi cards triple the value of your Nigiri, so make sure you add them to any dish with Nigiri in it. Wasabi cards are useless without Nigiri, however, so avoid them if you don’t have Nigiri or else you’ll waste cards. Pudding cards are especially useful, as these earn you extra points at the end of the game. Whoever ends the game with the most Pudding cards gets six extra points, while the person with the least loses six points.

Sushi Go Expansions And Spinoffs

Sushi Go Party! is an expansion of the original card game that expands your meal into a full-blown party. The expansion adds 20 more dishes, including party platters of super sashimi, endless edamame, and mega maki. It also allows up to eight players to enjoy the fun.

There’s also Sushi Roll, which is a version of the game using dice instead of cards. Players load a conveyor belt with special sushi dice, picking one and passing the rest. The menu allows you to reroll the dice, while chopsticks allow you to swap them with your opponents. This spinoff adds a fun element of luck to this strategy-based game that can make it a delightful alternative for lovers of the original.

Sushi Go: You’re On A Roll!

Sushi Go can be played by 2-5 players, with the expansion pack allowing up to 8 players to join in on the fun. Playing time lasts around 15 minutes, so it’s a quick and easy game that can be played for multiple rounds if you’d like to keep going. The card game is suitable for ages 8 and up, so it’s pretty accessible to adults and kids alike.

Buy Sushi Go today and enjoy the tasty delicacies of your favorite Japanese cuisine.

 

Eastern European Engine Building at Its Best: Scythe

Scythe is a miniatures board game set in an alternate history of Eastern Europe that combines mechanics from engine-building games like Brass and worker placement like Lords of Waterdeep. The combination of these elements allows for Scythe to play out as a kind of hybrid between the two genres, giving it more depth than your typical engine-builder while still keeping the pacing brisk enough to make the game enjoyable.

Miniatures for Days

Scythe uses miniatures to represent units in combat – minis can be upgraded and used over and over again, allowing for battles to take place (with the possible addition of cards) between miniatures on the board. This adds a miniatures game element to Scythe that is highly anime-inspired, but minis are typically used in miniatures games to represent armies rather than individual soldiers themselves – minis are not merely for combat purposes here.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

Combat Mechanics

Combat is handled through miniatures in this game, so there’s something decidedly anime-inspired about Scythe. However, miniatures games are typically done with the miniatures representing heroes or armies rather than being representative of soldiers themselves. I’m not sure if that means it’s more like Legend of the Five Rings meets Axis & Allies, but it seems fitting. The miniatures themselves are beautiful and detailed, which makes combat fun as you watch each miniature do its thing.

In Scythe, players begin the game with a faction board that has three mech miniatures on it – one for a worker, a soldier, and a noble. Each player takes turns placing their minis onto various locations on the board. These miniatures represent individual units, but instead of being used to simply fight battles or lay claim to territory, minis are also used to execute various actions throughout the game. For example, at the beginning of the game each player takes one minis from their faction board and places it onto an action space that allows them to build buildings – miniatures are also used to upgrade minis, move minis through territories you control (more minis = more territory), or to take resources.

Mechanics in Scythe revolve around miniatures and minis in a few ways: miniatures represent units that can be placed on the board in order to take actions, minis are used for combat purposes, minis are upgraded throughout play, minis cycle in and out of play each round.

Overall Gameplay

At the beginning of each game, each player receives a player board that has spaces for miniatures on it, but also several other actions which can be taken throughout the duration of play. These actions are broken up into four categories: managing energy, building structures, playing cards/upgrading miniatures/fighting battles. All these actions require the use of miniatures to take place, so it may be necessary to refocus on minis throughout the game in order to accomplish certain things even when it’s not your turn.

Scythe is played over the course of 8 rounds, with miniatures being returned to minishelves on one’s player board at the end of each round. This means that miniatures are constantly cycling in and out of play throughout the game, lending a sense of urgency to minis-related actions throughout play. It also lends itself well to the idea that miniatures are being recruited, so minis can be placed onto miniature shelves at the end of each round.

It is possible to upgrade miniatures throughout the course of play, but it’s somewhat expensive in terms of resources or actions that must be used to do it. I think this serves two purposes: it limits miniatures upgrading to a certain extent, and also incentivizes minis-related actions throughout the course of play.

Create an alternate history and buy Scythe today.

 

 

Dixit: The Surrealist Party Game

If surrealist art is your thing, then Dixit is the perfect party game for you. This fun and wacky game forces you to tap into your creative side to find the perfect clues for the images in front of you. Whether you’re the king of using your imagination or you’re more in touch with the logical side of your brain, Dixit is an incredibly fun card game that will bring out your playful side.

It’s Storytime!

Dixit is an excellent party card game that can be played in several fun-filled rounds. Every player gets a hand of six cards, each of which includes a single abstract picture without any text. On every round, a different player is designated the Storyteller. The Storyteller is tasked with choosing one of their cards and giving a clue about it before placing it facedown on the table. The clue can be either a word or a sentence.

Once the clue has been given, the other players will each choose one of their own cards that best match that clue. They’ll then place that card facedown on the table along with the Storyteller’s card. The cards are shuffled and then revealed face up on the table for everyone to see. The goal of each player is to try and guess which card was in fact the Storyteller’s card.

One of the best parts of the card game Dixit is the fact that it comes with large, beautifully illustrated cards. These abstract illustrations include things like ticking timepieces, unicorns and rainbow bridges, a sea of umbrellas, and fearsome dragons. All of the cards in the game are family-friendly, so you can easily enjoy the game with little kids or teenagers.

Making Guesses

The clue that the Storyteller gives is meant to be indicative of the picture on the card, but it shouldn’t be too direct. This is because the Storyteller wants at least one player to guess their card, while not wanting everyone to correctly guess it. The Storyteller will earn zero points if either everybody or nobody guesses their card. However, if one or more players guess their card, then both the Storyteller and the guesser will earn three points.

Players can also earn points in the event that another player guesses their card instead of the Storyteller’s. Once all of the guesses have been made and the points have been tallied, the next person in the circle becomes the Storyteller and the game continues. The game ends either when all of the cards in the deck have been played or when a player earns 30 points. If all of the cards are played, then the player with the most points wins.

Points are scored with a game board that comes with little rabbit tokens. Players will move their tokens around a track at the bottom of the game box as they earn points, watching their bunnies inch closer and closer to victory.

Dixit Expansions

Dixit comes with a couple of expansions and standalone games that take the simplicity of Dixit and expand it into something much more whimsical. Dixit: Journey allows your clue to take the form of a story, a song, or a movement that is associated with the card. Fortune favors the brave with this card game expansion, as you’ll have to put aside your stage fright and put on your dancing shoes to make your clue really stand out!

Dixit: Odyssey works as both a standalone game and expansion that features the same gameplay as the original Dixit in addition to 84 new cards. This expansion includes additional rabbit storing tokens, allowing up to 12 players to play.

Let the Art Do the Talking with Dixit

Dixit is playable by 3-6 players, so it’s a good party card game for small groups of people. However, if you forego the scoring board and simply keep track of the points manually, then you can accommodate more players. It’s also suitable for ages 8 and up, as it’s very family-friendly and easy to follow. Playing time lasts around 30 minutes, so you can easily fit in a round or two before dinner.

Buy Dixit today and let your imagination run wild!

 

Fluxx: Bow Down To the Cards

If you have a hard time following the rules, you’re not alone. Learning the rules of a card game can be a competition in and of itself, causing you to scratch your head and fight over whether or not you’re allowed to play a Draw 2 on top of another Draw 2. But in the card game Fluxx, learning the rules actually is the point of the game! 

This challenging and wacky card game allows you to change the rules every time you play, constantly switching up the game and morphing it into something entirely new. You’ll have a blast as you lay down card after card, leveling the playing field and knocking the frontrunner off his high horse.

Changing the Rules

Fluxx is a card game with constantly changing rules. The more cards you play, the more the rules change. This makes the game incredibly difficult to plan ahead and manage your hand, as you’re constantly having to shift your strategy along with the rules. New cards will change things like how the cards are drawn, how they’re played, and how many cards you’re allowed to hold onto at one time.

Fluxx begins with some basic rules, with one player shuffling the deck and giving each player three cards. Each player is allowed to draw and play one card per turn, while there is no limit to the cards you’re allowed to hold in your hand. However, as soon as someone plays a card, those simple rules become not so simple. 

For example, a player can play a New Rule card that forces everyone to draw five cards per turn instead of one. Players can also play cards that allow you to play three cards at once, or that limit the number of cards in your hand to only one at a time. If at any point a new rule contradicts an old one, the old rule is discarded in favor of the new.

Keeper, Goal, and Action Cards

The overall goal of Fluxx is to match Keeper cards with Goal cards. The Keeper cards will have certain requirements that the Goal cards have to match. For example, the War Keeper card matches the War = Death Goal card, meaning that if you play both cards on the table, then you win the game.

However, the twist of this card game is that the goals change just like the rules do. You might manage to assemble the right combination of Keeper cards only to find that you’re too late and the goal has changed to something else. You’ll have to stay on top of the ever-changing rules and goals if you want to win the game.

To make things even more complicated, Fluxx also throws in Action cards that allow you to perform random actions. The “Taxation!” card allows you to take cards from the other players, while the “Let’s Do That Again!” card allows you to search through the discard pile and play any Action or New Rule card you choose.

Fluxx Sequels

The joy of Fluxx is that they have released countless sequel card games, promo cards, and themed editions of the original card game. Adventure Time Fluxx has the same rules as the original card game but allows you to play with your favorite characters from the classic Cartoon Network TV show. Join Jake the dog and Finn the human on their adventures in the City of Thieves as you deal with the changing rules!

Doctors and anatomy-lovers will rejoice at Anatomy Fluxx, which allows you to play with cards that correspond with body parts. Play with cards like Blood Vessels and Bones as you fight against the deadly Virus and Mutation. You’ll also have to avoid UnGoals like Cancer that will cause you to instantly lose the game.

Can You Keep Up With All the Changes In Fluxx?

Fluxx is playable by 2-6 players, so it’s a good card game for small parties or families. It’s also suitable for ages 8 and up, making it accessible to both kids and adults alike. Playing time lasts around 5-30 minutes, as it entirely depends on the luck of the draw.

Buy Fluxx today and enjoy the chaos of this random card game!

 

Checkers: The Game that Spawned a Million Tournaments

Checkers is arguably one of the most well known board games of all times.  It’s been featured in countless movies and has been the subject of millions of tournaments hosted by international checkers associations.  You can hardly go for a walk through the park without seeing a pair of players ruminating over a checkers board.  But this timeless board game has reached international notoriety for two reasons: its simple rules and its endless strategies.  Even two players who know nothing about each other can connect over the mind sport that is checkers!

Jumpin’ Jumpin’

Checkers is played by two opponents who start out on opposite sides of the board.  The board is set up with dark and light checkered spaces, while each player plays with either light or dark pieces.  Only the dark checkered spaces are used in the game as players move their pieces across the board in an attempt to capture their opponent’s pieces.  Players are allowed to move one piece per round, either moving the piece diagonally into an unoccupied space or capturing the other player’s piece.  

To capture your opponent’s piece, you have to be able to jump diagonally over them.  You can’t jump over two pieces that are in a diagonal row, as there must be an empty space on the other side of the piece in order to make the jump.  However, you can jump over multiple pieces in one turn provided these are done in successive jumps.  Much of the fun of checkers comes with the zigzag moves where you sweep half the other player’s pieces off the board in one fell swoop (to their dismay).

King Me!

The simple setup of checkers makes it a bit more accessible to younger players than chess, although there is one thing that makes checkers more than just a game of jumping jacks.  If either player manages to get one of their pieces all the way to the opposite side of the board, their piece becomes a king.  Not only does this mean you get to stack a second piece on top of the first, but you also gain the ability to move your piece backwards and even capture pieces backwards.

Checkers In Different Countries

Many different countries have their own versions of checkers that add new rules and switch up the game board.  Because checkers is the American name for the English game of draughts, different versions of checkers are referred to as draughts.  

While American checkers takes place on an 8×8 game board, international draughts is played on a 10×10 board.  International draughts also allows kings to move more than one space at a time in one diagonal direction provided there are no pieces blocking the way.  Turkish draughts is unique in that it starts with the pieces placed one row forward, and also uses every space on the board instead of every other space.

Checkers Tournaments

Checkers has long been played in tournaments and championships ever since the World Championship was established in 1840.  These tournaments bring checkers players from all over the world to employ their own unique strategies to beat the competition.  Because checkers deals with abstract strategy, it can be as complicated or as easy as you want it to be.  Young kids will get just as much out of a game of checkers as the most advanced tournament player!

Checkers: The Ultimate Mind Sport

Checkers is a one-on-one game, so only two players can play it at a time.  However, if you have multiple checkers boards, you can easily play the game in rotating pairs to give everyone a chance to join in on the fun.  Playing time lasts around 30 minutes, so you have a decent amount of time to develop your winning strategy for capturing your opponent’s pieces.

Checkers is suitable for ages 6 and up, which makes it the perfect introductory game for kids.  With incredibly simple rules and endless possibilities, checkers is the kind of game you can play time and time again from childhood through old age.  There’s a reason it’s survived for hundreds of years, and chances are it will survive long after we’re gone.

 

Munchkin: The Card Game for Monster-Killers and Backstabbers

Does the idea of killing monsters and stealing from your friends sound like a good time to you?  If so, you’ll love the hilarious card game Munchkin, a D&D-inspired game that takes the dungeon experience and flips it on its head.  Grab the Horny Helmet and vanquish the Plutonium Dragon to level up in this fantastic card game that will keep you laughing the entire time.

Kicking Down the Door

In Munchkin, each player begins their turn by “kicking down the door”, which involves drawing a Door Card from random.  Door Cards belong to several different categories.  The first are Curse Cards, which give you a certain negative effect.  If you have the bad luck to draw a Curse Card, you may end up having to forfeit your turn or go back a certain number of levels.  These usually come with funny little drawings such as the “Duck of Doom”, which curses you for being silly enough to pick up a duck in a dungeon (what were you thinking?)

Door Cards can also be Item, Race, or Class Cards that you get to add to your hand to be played at a future time.  These can be helpful in attacking opponents during their turns or in giving yourself a valuable boost in fighting monsters.  The last kind of Door Card is a Monster Card, which pits you against a ferocious creature in an opportunity to either level up or suffer the consequences.

Level Up but Don’t Get Killed

Munchkin begins with all players starting at level 1.  Whoever is the first to reach level 10 is declared the winner, but you’ll have to fight off some monsters if you want to level up.  Monster fights will pit your total level against the level of the monster to decide who wins the round.  The real excitement of the game comes from the fact that your fellow players can either choose to help you defeat the monster (in exchange for Treasure Cards) or add another monster to the mix to try and crush you.

If you win the fight and defeat the monster, you can draw a certain amount of Treasure Cards and level up.  If you lose, however, you’ll have to roll the dice to try and get away.  Anything less than a five will force you to deal with the “Bad Stuff” on the monster card, which can result in losing levels or Treasure Cards.  You may even die as a result of losing the battle, which doesn’t disqualify you from the game but does force you to end your turn and draw a new hand for equipment.

Munchkins Sequels and Expansions

Munchkin has spawned countless sequels that can be played on their own or added to the original game for an even wilder good time.  Munchkin Adventure Time is based on everyone’s favorite show on Cartoon Network, incorporating art and characters from the series.  Munchkin Booty sets the game on the high seas, forcing you to battle vividly drawn pirates drawn by Guest Artist Tom Siddell.  Expansions such as Munchkin Apocalypse add natural disasters, zombie takeovers, and alien invasions in addition to new mechanics for more complex gameplay.

Kill, Steal, and Stab: The Munchkin Way

Munchkin is playable by 3-6 players, so it’s definitely well suited for small to medium groups of friends who’ve grown tired of playing the traditional Dungeons and Dragons card game.  Newcomers to card games will also find plenty to love with the simple rules and amazing illustrations done by John Kovalic, which add a unique level of style and fun to the game.

Munchkin is suitable for ages 10 and up, so families can definitely get a kick out of all that it has to offer.  With a playing time of one to two hours, you can make an entire night out of a game without losing interest.  Thanks to its potential for cooperation and ruthless backstabbing, Munchkin is a game that can make or break friendships in an instant.  If you’re looking for a game with humor, strategy, and excellent artwork, Munchkin and any one of its numerous expansions will provide countless hours of fun.

 

Cosmic Encounter:Alien Politics of Outer Space

Intergalactic warfare is as much a game of politics as it is an epic battle among the stars. In the card game Cosmic Encounter, you’ll form shifting alliances with other alien races in an attempt to spread your colonies to the farthest reaches of the galaxy and win the game. If you’re a fan of fantasy card games that offer plenty of opportunities for strategy and backstabbing, you’ll love Cosmic Encounter.

Offense vs..Defense

Cosmic Encounter assigns each player the role of leader of their very own alien race. On every turn, a different player becomes the offense and must try to establish colonies in the planetary systems of the other players. The offense will draw cards from the destiny deck, which contain either a color that aligns with certain planets in other player’s systems, a special condition for selecting another player, or a wild card that lets you choose who to attack.

Once the card is drawn, the offense will shoot through the hyperspace gate and head to the planet that matches their card. The other players are not left defenseless, however. They can engage their ships to try and keep the offense out of their system, resulting in a battle between the ships of the two opposing players.

In Cosmic Encounter, both the offense and the defense are allowed to invite any of the other players to ally with their side. Players who are given an invitation can either accept or refuse. If they accept, they can add their own ships to the cause and potentially win rewards.

Attack or Negotiate?

To successfully build a colony on another planet, you need to win one of these offensive encounters. The way these battles work is by drawing Encounter cards, which will decide whether or not the players attack, negotiate, or a mixture of the two. If both players play Attack cards, then they add the values of the cards to their ships, leaving the player with the higher score the winner.

If both players play Negotiate cards, then the allies disperse and the offense and defense must agree to a deal within one minute. This can be anything from swapping cards to allowing one of the defensive player’s colonies to be established on the offensive player’s planet. If they don’t reach an agreement, then both players lose three of their ships. 

In encounters in which the offense wins, the defense (and any allies on their side) lose all of the ships they played, while the offense and their allies get to establish colonies on the defending planet. If the defense wins, then the offense and their allies lose their ships, while the defense gets to keep their colony on their planet. Defensive allies then get to collect Defender Rewards, which are either cards, discarded ships, or both.

If one player plays an Attack card and the other plays a Negotiate card, then the attacker automatically wins while the loser receives Compensation by randomly taking cards from the other player’s hand. Once one player manages to establish five colonies outside of their own home system, they win the game!

Cosmic Encounter Later Editions

Cosmic Encounter has a few standalone sequels that flip the script of the original card game and add new mechanics and possibilities to the game. Cosmic Encounter 42nd Anniversary Edition adds a newly discovered alien species while also introducing Cosmic Combo cards that add customizable challenges to the game.

Cosmic Encounter Duel takes the mechanics of the 3-5 player card game and turns it into a one-on-one standoff between two players. This sequel card game adds a new alien species known as the Cheater, which can help you cheat your way ahead as long as your opponent doesn’t catch you.

Conquer the Galaxy with Cosmic Encounter

Cosmic Encounter is a 3-5 player card game that’s usually best for small groups of friends, although families can enjoy it as well. It’s suitable for ages 12 and up, so teenagers in particular will be able to enjoy the thrill of intergalactic warfare. Playing time lasts around one to two hours, which is pretty standard for most fantasy card games.

Buy Cosmic Encounter today and use your alien powers to conquer the universe!

 

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