The Ultimate Horror Adventure: Zombicide

I admit this was one of my first experiences with the horror genre. I must say, before playing Zombicide , I knew nothing of zombies or horror movies in general save for Resident Evil. That said, after playing the game a few times, horror elements are still strong.

Overall Gameplay

To start off on how to play Zombicide , one player is assigned as the overseer who controls all of the zombies and placing them on the board. They also have a separate deck of cards called “Overseer Cards”. These cards consist of different kinds of zombies that can spawn during the game including ones that spawn hazardous items on the map instantly that only they can activate (hence why you want an overseer). The other players act as survivor characters with their own unique traits. As they kill zombies, they get more skills which the survivor characters use to accomplish certain tasks such as finding gold or opening doors.

Survivors start off with three random equipment cards. They can equip one of these cards on free slots on their character board at the beginning of the game and upgrade later on if they gain skill cards that say so. They can then go out into different areas of the map where buildings are divided by smaller zones inside separated by walls within each building zone. Within these smaller zones, there are rooms separated by double-sided tiles (one side showing an outside area while another side shows a room interior). People who have played Pandemic before might think is familiar territory because it works in a similar way.

Each zone can fit a maximum of one zombie group at the start of the game. When survivors kill zombies in that zone, more zombies spawn until they take them all out and survivors claim it as their own. Zombie groups must exhaust after spawning before they activate again which makes killing them much easier and once they run out in a zone then no more zombies will spawn there in future rounds. If too many zombies spawn then the board becomes overrun and everyone loses so players must cooperate to prevent this from happening by managing how many zombies appear on each turn depending on how skilled they are when compared with other survivors in their party.

Zombies for Days

Zombies come in two types: Walkers or Runners . Walkers shuffle slowly towards the nearest survivor they see and kill them on their next attack phase (they do not take turns like survivors). Runners move faster and can activate every turn instead, allowing them to eventually catch up to their target. Players must either balance killing zombies or fighting other hostile survivors also roaming around the map who will try to take out as many of your group as possible before you manage to overcome them.

Zombies come with their own inherent traits that change up strategies somewhat such as Hunters that run straight for the closest survivor instead of walking around the map, Brutes that cannot be killed until their armour has been destroyed or Virals who stand idle in a zone until a player enters it which allows them to move.

The core gameplay sounds simple but strategies start forming when we consider survivor abilities and how they work with each other which is why I enjoy this game so much. Each character has a certain ability that can help in specific situations such as having more than one survivor adjacent for extra defense against incoming enemies or taking two actions during your turn such as moving twice, searching twice or shooting twice in one turn. These abilities, combined with what equipment you have and other survivor buffs can lead to interesting tactical situations such as blocking another player’s line of sight while they shoot at the zombies or using your health for extra damage against a powerful enemy instead of risking it all fighting zombies.

A human-only game is also available where players control only survivors and no overseer exists but I’ve never tried this mode before so I can’t personally say how different (if at all) it is from the regular version.

Zombicide: Black Plague Expansion

Zombicide: Black Plague takes place after the events that transpired in Zombicide, and the heroes return to medieval times but this time, we get to play as the zombies instead!

The gameplay is still the same: players control survivor teams and fight against hordes of zombies with a deck of cards and dice. There are 104 miniatures, 100 double-sided tiles, 15 modular map sections, 6 pre-assembled board sections for different setups and more than 1000 cards to choose from when building your deck.

You start off by choosing a scenario which will determine what equipment you use (note: poison gas zones can be present in some scenarios so avoid entering these), how many zombies spawn per round based on our skills compared with other survivors in our group, where certain items are located within the map and what kind of starting abilities we get each turn.

A nice change from Zombicide is having NPC survivors working alongside you with different agendas and starting locations on the map. Some ally survivors will ignore your group but others may attack you so you have to be careful when entering new zones since they can add an additional hazard to avoid while fighting zombies.

The goal is to end up with more Name cards than anyone else at the end of 8 rounds, thus winning you that game; however, players can also win immediately if they manage to spell their own Name (the one written on their character sheet) which requires collecting any 6 Word cards in your hand, placing them all down at once and then revealing your choice for everyone to confirm. This mechanic feels like it might be too powerful compared to everyone else but no one has managed it yet so I’d say games are usually close enough despite this small edge someone might have.

Host your own night of horror and buy Zombicide today.

 

 

Eastern European Engine Building at Its Best: Scythe

Scythe is a miniatures board game set in an alternate history of Eastern Europe that combines mechanics from engine-building games like Brass and worker placement like Lords of Waterdeep. The combination of these elements allows for Scythe to play out as a kind of hybrid between the two genres, giving it more depth than your typical engine-builder while still keeping the pacing brisk enough to make the game enjoyable.

Miniatures for Days

Scythe uses miniatures to represent units in combat – minis can be upgraded and used over and over again, allowing for battles to take place (with the possible addition of cards) between miniatures on the board. This adds a miniatures game element to Scythe that is highly anime-inspired, but minis are typically used in miniatures games to represent armies rather than individual soldiers themselves – minis are not merely for combat purposes here.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

Combat Mechanics

Combat is handled through miniatures in this game, so there’s something decidedly anime-inspired about Scythe. However, miniatures games are typically done with the miniatures representing heroes or armies rather than being representative of soldiers themselves. I’m not sure if that means it’s more like Legend of the Five Rings meets Axis & Allies, but it seems fitting. The miniatures themselves are beautiful and detailed, which makes combat fun as you watch each miniature do its thing.

In Scythe, players begin the game with a faction board that has three mech miniatures on it – one for a worker, a soldier, and a noble. Each player takes turns placing their minis onto various locations on the board. These miniatures represent individual units, but instead of being used to simply fight battles or lay claim to territory, minis are also used to execute various actions throughout the game. For example, at the beginning of the game each player takes one minis from their faction board and places it onto an action space that allows them to build buildings – miniatures are also used to upgrade minis, move minis through territories you control (more minis = more territory), or to take resources.

Mechanics in Scythe revolve around miniatures and minis in a few ways: miniatures represent units that can be placed on the board in order to take actions, minis are used for combat purposes, minis are upgraded throughout play, minis cycle in and out of play each round.

Overall Gameplay

At the beginning of each game, each player receives a player board that has spaces for miniatures on it, but also several other actions which can be taken throughout the duration of play. These actions are broken up into four categories: managing energy, building structures, playing cards/upgrading miniatures/fighting battles. All these actions require the use of miniatures to take place, so it may be necessary to refocus on minis throughout the game in order to accomplish certain things even when it’s not your turn.

Scythe is played over the course of 8 rounds, with miniatures being returned to minishelves on one’s player board at the end of each round. This means that miniatures are constantly cycling in and out of play throughout the game, lending a sense of urgency to minis-related actions throughout play. It also lends itself well to the idea that miniatures are being recruited, so minis can be placed onto miniature shelves at the end of each round.

It is possible to upgrade miniatures throughout the course of play, but it’s somewhat expensive in terms of resources or actions that must be used to do it. I think this serves two purposes: it limits miniatures upgrading to a certain extent, and also incentivizes minis-related actions throughout the course of play.

Create an alternate history and buy Scythe today.

 

 

Get In with the “Out” Crowd: Geek Out!

Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects.

You draw cards asking you to list a certain number of things that fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin however the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to “out-geek” their friends. Collect a predetermined number of cards and you win!

Playing Geek Out!

There are many ways Geek Out! helps add to the party atmosphere: it’s fast, fun, and easy to learn for casual gamers of all levels; Geek Out! can be played competitively or cooperatively with friends; Geek Out!’s unique play style makes it a great ice breaker with new acquaintances; Geek Out! is, most importantly, perfect for those nights when you can’t decide what to do. Geek Out! will be the highlight of your part and even start some lively debates amongst friends.

Geek Out is so much fun and everyone I know loves playing games like this on game night.

It’s a great way to get everyone together and have a laugh. The Trivia cards are always fun, but I really love the “miscellaneous” category as it allows for some hilarious answers from my friends. Sometimes you just can’t beat those nights full of laughter!

What Makes a Great Trivia Game?

Trivia games are a great way to build friendships and bring people together. Trivia games can be the perfect addition to parties, game nights, or casual get-togethers. They are fun no matter who you play with!

I don’t think there is anything better than playing trivia at home with my friends on our own personal game night. It’s something everyone loves doing when they’re not working hard all week long. Trivia has always been one of my favorite things to do because it brings out so much laughter in any situation – especially during those stressful moments where we could use some laughs!

A good trivia game will always impress your guests and family members alike by bringing them together over their shared interests. Trivia games are also great icebreakers when you have friends or family over, and they make for a fun way to bond with the people closest in your life. Trivia games can be played competitively or cooperatively depending on what everyone is looking for – it’s nice to know there are options out there! Trivia games can also help determine once and for all who really knows their stuff about one certain thing that interests you- talk about bragging rights! Trivial Pursuit has always been an old reliable classic game but I’m excited to try this new trivia game called Geek Out because it seems like something different compared to other board/card games.

The Value of Trivia Games for a Game Night

Trivia games are a great way to spend time with friends and family as well as bond over your shared interests. Trivia games can be fun whether you’re playing competitively or cooperatively! Trivia games also make for a fantastic ice breaker when meeting new people because it gives everyone something in common that they love to discuss. Trivial Pursuit is an old reliable classic trivia game, but I’m excited about testing out Geek Out- this one seems like it’s going to bring some laughs too!

Sometimes we need those nights where there isn’t anything else happening besides hanging out with our closest friends and family. Trivia games are a great way to bring everyone together and have some fun “geeking out”. Trivia games especially make for an awesome ice breaker when you’re meeting new people because it helps get the conversation going somewhere other than awkward silence!

Let’s be honest- trivia night is always more fun with friends By playing Geek Out, my family gets unique insight into each of our interests in geek culture such as video gaming, comics & superheroes, anime/manga, or just Star Wars… It’s so much fun that we even had all the adults play against the kids at our last game night party and let me tell ya: they did not stand a chance! That was probably one of my favorite things I’ve done yet this year.

Geek Out Trivia Game: Get in with the Out Crowd

Trivia games like Geek Out are a great way to bring everyone together and bond over your shared interests. Trivia nights especially make for an awesome ice breaker when meeting new people because it helps get the conversation going around something that you all love! It’s also super fun to play against each other (even adults vs kids) at game night parties like I did recently- they didn’t stand a chance against me 😉

Do You Plan on Testing out Geek Out With Your Friends? Let Us Know what You Think About Trivial Pursuit Games in the Comments Below! Can’t wait to read them… And of course, don’t forget about sharing this post if you know someone who would love this game!

So, if you’re interested in Trivia games, or just a good laugh, check out Geek Out! and buy it today!

 

Wingspan: It’s for the Birds

An engine builder-style board game is a type of tabletop strategy game that focuses on building a powerful player engine. Chances are you may already know this, though. That’s why you are here, right. You want to learn about one of the greatest engine builders of all time, Wingspan. However, you’re still going to get something out of this even if you don’t know what engine builders are.

Board games such as Wingspan are common examples of this gameplay style. By way of summary, the term “engine builder” refers to the construction of an engine in which one piece feeds into another with little delay or dependence on other sources. See? Simple!

Gameplay and Birds

Wingspan is a 2-4 player game about birds that was designed by Stonemaier Games, the creators of other boardgame favorites including Scythe and Euphoria… Seriously, this is quite the resume for these guys.

Wingspan is a relatively new game. Its Kickstarter campaign started on April 7th, 2017, and it met its funding goal in 22 hours. It ended 3 days later with over $1,300,000 dollars raised! Wingspan has had exceptional success as it drew in backers with its beautiful art style (a huge factor when supporting an independent designer) by artist Kwanchai Moriya (who has worked on games such as Islebound). Wingspan’s gameplay also gets high ratings for players who enjoy trying to collect sets of different species of birds. Additionally, wingspan has received astonishingly great reviews by the community for its unexpected depth and interesting but yet familiar gameplay.

Wingspan isn’t just a great game, it’s also an educational tool! Players learn more about birds while playing as they encounter species new to them. This terrific game can be used to introduce children as young as 8 years old, and players of all ages can enjoy it. Wingspan is also a great game for those who aren’t into “birding,” which according to the Cornell Lab of Ornithology, there are roughly 40% of Americans that don’t dabble in bird watching.

May I just take a moment to point out significantly low that number actually is? Think about it… This stat means that 60% of Americans DO dabble in bird watching. 🤯

The SImplicity of this Engine Builder

Wingspan, as stated, can be played by anyone, and is a truly family-oriented game that event the younger folk can enjoy. The game even has the ability to set different difficulty levels for different skill levels of play through the inclusion of optional card sets. Wingspan also allows players to use their powers strategically throughout the game as they try to collect sets and build them into larger chains without being blocked by other player(s). Let’s face it… Every playgroup has that one player who dedicates all of their time and effort to foiling the plans of others.

Wingspan’s potential for this level of strategy and hidden interactions is something that all board game enthusiasts enjoy. The game has also received a surprisingly large amount of praise from non-board gaming communities, such as the Reddit community, because of Wingspan’s simplistic but yet deep gameplay as well as its vast art design.

Wingspan’s artwork and card designs are spectacular, by the way. The game is simple in its rules, complex in its interactions, and deep in strategy; all characteristics of a classic, and successful, board game.

The Expansions of Wingspan

Wingspan even has its own expansion, Wingspan: Rocs and Rivals which was funded in the same manner as Wingspan. Wingspan’s Kickstarter campaign also managed to break another record (not Wingspan itself this time) by becoming one of the top five most-funded tabletop games on Kickstarter with over 7400 backers! Wingspan has been successful for many reasons, but Wingspan: Rocs and Rivals added another title to Wingspan’s list of accomplishments.

Wingspan may be an engine-builder, but it certainly isn’t anything like any other game out there. It has beautiful art, easy-to-learn rules, and an interactive play style. Wingspan is the game for every bird enthusiast and nonbird enthusiast alike.

Wingspan is a family game that will provide hours of fun for everyone! This best seller has the ability to bring people together in laughter and happiness, which we all need more of these days. Buy it today from Fantastic Games so you can start playing with your friends and family soon.

 

Red Dragon Inn: Party Like a Hero

Sure, everybody knows the story of the heroic adventurers who save the day, slay the evil monsters, and collect their share of the treasure.  But what happens to them after they’ve finished their righteous conquest?  A night of drinking, gambling, and roughhousing of course.  Red Dragon Inn is a comical game with rapscallion characters engaged in a debauched good time.  

Choose Your Adventurer

In Red Dragon Inn, players get to choose between four different heroic adventurers who’ve just come back from a fresh conquest.  Each character comes with their own special deck of cards that provides them with unique abilities during the game.  The first is Deirdre the Priestess, an elf under the protection of a goddess that can get her out of scrapes and help her heal.  

Fiona the Volatile, on the other hand, is a tough female warrior who can cheer on her fellow players to drink more heavily while turning her own drinks into greater strength.  Gerki the Sneak comes with plenty of cheat cards that make him an excellent gambler (as well as a few poisons hidden up his sleeves).  The last is Zot the Wizard, whose half-demonic pet rabbit Pookey aids him in his quest to drain the other players of their gold.

Gambling, Drinking, and Roughhousing

Every player gets their own board where they can store their decks, discards, and drink cards.  Players start out with ten gold coins and seven cards that they can use to gamble, drink, and gain the upper hand against the other players.  Each turn gives you several options: you can discard however many cards you like and redraw, you can play an action card, or you can buy a drink for someone else.

Buying a drink for someone else will add another drink card to their stack, but it also forces you to take a drink yourself by drawing a card from your own stack.  While this may end up raising your alcohol content and getting you one step closer to passing out, you may end up gaining fortitude from the drink.  You can only play one action card per term, and these cards will usually force the other players to either take damage or drink more.  

Hold Onto Your Coins—and Your Sobriety

Some action cards will trigger a round of gambling, which invites each of the players to bet their gold and play their gambling cards.  Some characters are better at gambling than others, so your character’s profile will play heavily into your strategy of whether or not to favor gambling or drinking.

If a player’s alcohol content gets too high, they’ll pass out and lose the game.  However, running out of gold coins from gambling too much will also kick you out of the game.  The winner is whoever manages to be the last person to hold onto their coins and stay conscious.

Red Dragon Inn Sequels

Red Dragon Inn has spawned a handful of standalone sequel games that can also be integrated with the original game.  Red Dragon Inn 2 adds characters such as Dimli the Dwarf, a gold-hoarder who can handle his liquor like nobody’s business.  It also adds Fleck the Bard, a music loving half-elf who steals the hearts of all the girls.

Red Dragon Inn 6: Villains puts a unique twist on the premise of the game by taking on the villain’s perspective.  With this dark and twisted sequel, you can engage in Boss Battle mode that pits all the players against one evil villain.  No matter which Red Dragon Inn sequel you choose, you’ll be able to enjoy fun new characters that can make the original game even more expansive.

Enjoy the Spoils of the Hunt with Red Dragon Inn

Red Dragon Inn is suitable for ages 13 and up, mostly due to its slightly adult themes.  It can serve 2-4 players, but adding expansion can allow for larger groups and parties of up to 8.  Playing time lasts around 45 minutes, which should make for a decent round of debauched fun.  With Red Dragon Inn, you’ll be sure to enjoy its lighthearted nature and clever spin on the classic “hero.”

 

 

How to Play The Red Dragon Inn

Bears vs. Babies: Who Knew Babies Could Be So Vicious?

Ah, babies. Small, cute, and cuddly, what’s not to love?  Bears, on the other hand, are terrifying creatures that could tear you apart in a second. While this may be true in the real world, it’s anything but true in the world of Bears Vs. Babies. Bears vs. Babies flips the script by championing fierce and terrifying bears as the heroes of the tale while the evil babies are the villains. 

One of the highlights of Bears Vs. Babies is the quirky and attractive art, drawn by Matthew Inman of The Oatmeal. With a silly setup and quick and easy rules, Bears vs. Babies is a game that’ll have you wincing every time you hear the cry of an infant.

Build a Bear

Can we even use that term? We are going for it. Build a bear and love it! 

Bears vs. Babies comes with 107 cards that you’ll shuffle and draw each round to build your patchwork bear and fend off the oncoming army of evil babies. The cards involve a mix of monster heads and body parts that you collect to build your magnificent bear. You can also collect hats, masks, and tools for your bear to wear or use in fighting the babies.

The deck includes several cards that can trigger the babies to attack, as well as the babies themselves. Players will go around picking cards to try and build their bear from various body parts, with each one giving you special abilities. You’ll have to make sure the stitches between the cards match, however, or else it won’t fit on your Frankenstein-like bear body.

Attack of the Babies

If you pull a baby card on your turn, then you’ll put the baby in the middle of the field. Baby cards will have a point value from zero to three on them, as will your monster cards. These numbers correspond to the strength of your bear warriors and evil baby villains during the upcoming war. When the babies attack, they attack all the players, and it’s every man for himself.

If your bear is stronger than the baby, then you’ll win the fight! And if your bear has a higher number of points than your competitors, then you also get to keep the baby cards. However, if the baby army is stronger than you, then your bear gets sent straight to the discard pile. Because you can provoke the baby army to attack during your turn, this may be a good way to earn points while eliminating one of your competitors with a surprise attack.

You are also given the opportunity to search the discard pile for cards on your round, which can be helpful in nabbing the right component to complete your freakish creation. The game will then end once all of the cards have been drawn, with each of the players tallying the points from the baby cards they defeated.

Bears vs.Babies Expansion Pack

Bears Vs. Babies has an NSFW expansion pack available that can be integrated with the original game. While the original game is suitable for ages 7 and up, the expansion back is most definitely not family-friendly. This includes 30 NSFW cards to add some raunchy humor to the game as well as a condom to help protect against those evil babies.

It’s All Out War with Bears vs. Babies

Bears Vs. Babies is playable by 2-5 players, so it’s a good game for couples, friends, and small families to play together. It’s also suitable for ages 7 and up, so little kids can join in on the fun without getting confused. Bears vs. Babies has a playing time of between 15-20 minutes, which allows you to play multiple rounds or just stick with one as an icebreaker.

Bears Vs. Babies is a great game for non-gamers or younger players who aren’t really capable of grasping the complicated mechanics of more advanced card games. In fact, the manual specifically asks players not to read it, but to watch a quick online tutorial and only use it for reference. Bears vs. Babies is an easy and fun way to fill 15 minutes before dinner or to get to know people at a party. 

Buy Bears vs. Babies today and let your silly side win out!

 

Trial By Trolley: Bring the Trolley Problem to Life

Trial by Trolley is a wickedly fun board game that delights in black humor and ruthless self-preservation. Each round will force one player to take on the role of the judge and decide which of their teammates to kill and which to spare. If you’re looking for a wild and fun party game that brings out the survivalist in us all, then you’ll love Trial by Trolley.

What is the Trolley Problem?

Trial by Trolley is based on the classic “Trolley Problem”, which is a philosophical conundrum that has been around for years. The setup is essentially that a trolley is making its way down the tracks, careening towards two separate tracks that each have someone strapped to it. In the original quandary, the conductor must decide whether or not to allow the trolley to run over the track with five people strapped to it or to switch it to a track with only one person on it.

Trial by Trolley takes this ethical dilemma and turns it into a battle for survival. Players split up into two teams, with one team strapped to the first track and the other team strapped to the second. One player takes on the role of the Conductor who must decide which team to run over. During each round, players will pull different cards to try to convince the Conductor to spare them.

Setting up the Tracks

This board game uses a small board that shows the track splitting into two. There are also three decks of cards labeled Innocent, Guilty, and Modifier. The game begins with the conductor taking the first two Innocent cards from the top of the deck and playing one on each team’s track. These represent things that the Conductor would obviously not want to kill, such as a puppy or a bus full of children.

Each team will then draw an Innocent card of their own to add to their track. Sure, maybe you’d let a little puppy get run over to spare the bus full of children, but would you give up the cure for cancer as well? Players will go back and forth debating why the Conductor should spare their track, adding a fun element of debate to the game.

Next, each team will play a Guilty card to their opponent’s rail. These cards will provide the Conductor with an incentive to run over the other team. That puppy may be cute, but what about the terrorist who’s also strapped to the track alongside him?

Modifier Cards

This is where things can really turn around. The next step involves each team playing a Modifier card, which they’re allowed to play on either their own track or their opponent’s track. This can switch up the meaning of one of the cards, providing the Conductor with a powerful incentive to swing the other way. 

For example, what if that puppy was just an utter bastard? Or what if killing the terrorist means that his two adorable dogs will end up starving to death? Moral and ethical dilemmas abound as the Conductor must debate his decision. Once the Conductor chooses which track to send the trolley down, each player who gets run over has to take a death token.

The next round begins by switching the role of the Conductor to the next player, splitting the rest of the players into new teams. Once each player in the game has had a chance to play the Conductor, the game ends and the player who died the least amount of times wins the game!

Make Your Choice in Trial by Trolley

Trial by Trolley is playable by anywhere from 3-13 players. It’s truly made to be a party game, as it can accommodate such a wide range of people and its humor really is quite absurd. This board game is suitable for ages 14 and up, mostly due to the somewhat dark humor of the game. Playing time lasts around 30-90 minutes depending on the size of the group, but you can really play as many rounds as you like. Buy Trial by Trolley today and enjoy the hilarity of this dark and absurd board game!

 

Competition Kitchen, Order Up!

Have you ever wished you could be on one of those cooking competition shows rubbing shoulders with the best chefs in the business? With Competition Kitchen, you can finally live out your dream of being Top Chef in this hilarious and entertaining party card game. 

Competition Kitchen is the kind of card game that makes heavy use of the imagination, allowing you to wax poetic about how you would make the perfect dish for every occasion. Whether you’re a foodie or just someone who loves to eat, Competition Kitchen is a card game that will be sure to liven up any party.

Gathering Your Ingredients

Competition Kitchen begins with one to three players being assigned the role of judge, while the other players are chefs battling it out to win the challenge. If you play with only three players, then you’ll only have one judge, but more players in the game means that more people have a chance to join in on the fun of judging your friends and family. Not to worry, however, as the role of judge rotates every round, allowing everyone to play both roles throughout the game.

There are three basic ingredient decks for chefs to draw from: Protein, Vegetable, and Flavor. Chefs will draw two cards from each deck, choosing one of each to keep once the judge has revealed the Challenge card for that round. Challenge cards range from the hilarious “This 5 year old is a picky eater” to the high stakes “Fit for the Queen”. You’ll be sure to laugh and scratch your head as you try to make a dish that’s both “Fit for me and for my dog”!

The Secret Ingredient

While you may have crafted the perfect recipe to win the challenge, there is a twist. Once the chefs have chosen their cards, the judge will reveal a Secret Ingredient that must be incorporated into the dish. Secret ingredients range from the sometimes overpowering white truffle butter (be sure to use sparingly!) or the curious vanilla bean paste.

This is where this card game is elevated out of the cards and into your imagination. Each chef will have to describe how they would use each of the ingredients to prepare their dish. They’ll describe the cooking process in great detail, as well as how they decide to present their lavishly prepared delicacy. Because Competition Kitchen doesn’t involve any actual cooking, the player with the best imagination and way with words may find themselves winning the challenge.

Who Will Be Top Chef?

Once a winner has been announced, the judge will award that chef with both the Challenge card and the Secret Ingredient card. While the chef who manages to collect the most Challenge cards by the end wins the game, the Secret Ingredient cards are valuable tools to help you win future rounds. Players can either use that ingredient in one of their future dishes or force another chef to use it, adding a nasty bit of sabotage to this card game.

The ingredient cards are one of the best parts of the card game, as the creators of Competition Kitchen collaborated with several people from the culinary world to find ideas for ingredients. Fan favorites such as Ina Garten (the Barefoot Contessa) and Graham Elliot from Cooking Like a Master Chef give this card game a sense of authenticity that will have foodies everywhere clamoring to play the game.

Competition Kitchen: If Top Chef Were A
Card Game

Competition Kitchen is playable by 3-8 players. This card game offers a lot of flexibility based on how many players you have, allowing up to three players to become judges each round to accommodate larger groups. This card game is suitable for ages 10 and up, which will allow any future culinary artists in the family to flex their cooking muscles.

Playing time lasts around 45 minutes, making Competition Kitchen the perfect length card game for any party. As a simple card game with funny cards and lots of room for imagination, Competition Kitchen can be enjoyed by anybody. Buy Competition Kitchen today and enjoy all of the fun of cooking–with none of the cleaning up!

Monikers: Half Trivia, Half Charades, All Fun

One of the best parts of playing a guessing game is when you’re paired with someone you just vibe with. When you’re on the same wavelength, sometimes all you need is one word to get the other person to know exactly what you’re talking about. With the card game Monikers, you can put your friendships to the test in a guessing game that will spice up any party.

Who’s that Celebrity?

Monikers is essentially a curated card game version of the classic game Celebrities. Players will split into two teams, with each team taking a stack of cards. These cards are comprised of a range of different things from celebrities, pop culture characters, historical figures, and even internet memes. If you’re the clue-giver that round, it’s up to you to get your fellow teammates to guess what’s on the card.

How good you are at giving clues in this card game does depend on how well you know the person or phrase on the card. However, if you’re scratching your head wondering who the heck Louis IV was, then you’re in luck. You’re allowed to skip a card that’s too difficult or that you don’t know and put it at the bottom of the deck to be drawn later.

Round One: Taboo

The first round of Monikers is similar to the game Taboo in that you are allowed to use any words, sounds, or gestures you like in order to get your teammates to guess the clue. The one thing you can’t say, though, is the name of the card. This is the easiest round for both the clue-givers and the guessers, as you have pretty much free rein in your description. This is great for using clues that are specific to your friends or family, such as “the one guy that Aunt Helen is obsessed with from the show Dynasty!”

Round Two: Code Names

After both teams have both taken their turns with the first round, the game gets a little harder. The second round of Monikers is similar to the card game Code Names in that you may only give one word as a clue. Again, this word can’t be one of the words in the card, but other than that you can use anything you like to get people to guess.

This round keeps you on your toes by forcing you to get inside the heads of your teammates. What’s the one word that they’ll associate with David Bowie?  You’ll burst out laughing at watching the wacky associations your friends try to make in order to guess correctly.

Round Three: Charades

The third round of Monikers gets rid of words entirely. This round is similar to Charades in that you have to act out what the word or phrase is without using any words. This round can bring out some of the more humorous parts of the game as you may find yourself acting out something completely embarrassing! Still, if you’re desperate to earn points, you’ll do what it takes for the good of the team.

Monikers Expansions

Monikers has many expansions that can either be used to add to the main set or as standalone versions of the game. Monikers: Classics combines several small box standalone expansions including Monikers: Shmonikers, Monikers: Something Something, and Monikers: The Shut Up & Sit Down Nonsense Box.

Monikers: More Monikers includes a whopping 440 new cards, which is equal to the size of the original game and about four times the size of most Monikers expansions. Whichever expansion you choose, you’ll be sure to keep the fun going for countless rounds as you explore new ways to get your friends and family to guess the wildest clues.

Monikers: Let the Fun Begin!

Monikers is playable by anywhere from 4-16 players, making it the perfect party game for any sized party. It’s suitable for ages 17 and up, mostly due to the adult humor of some of the cards. However, you can easily take out offensive cards to make it more kid-friendly. Playing time lasts about 30-60 minutes, although you can keep the fun going however long you want with the hundreds of cards in the deck. Put your pop culture knowledge to the test and buy Monikers today!

 

Kill The Unicorns: A Fantasy Card Game With A Twist

Unicorns are the mythical creatures we all wish really existed. Beautiful, elegant beasts with horns of ivory and rainbow manes, unicorns are a staple in many fantastical games. But in Kill the Unicorns, these silly creatures are public enemy number one!

Kill the Unicorns is a fast-paced and witty card game that forces you to capture these rapidly-producing magical creatures and kill them before they run out of control. A delightful mix of strategy, fantasy, and downright silliness, Kill the Unicorns is the card game that fantasy lovers will find themselves playing time and time again.

On the Hunt

The game is set up in four rounds, with each player taking a turn drawing and playing their cards to try and trap the unicorns on the table. There are 4 Unicorn Cards on the table each round, and the goal of the game is to win the most points by catching the most unicorns. However, you want to make sure you avoid the pesky Pigicorns or smelly Unicorns, as these can set you back!

The first thing you do on your turn is to draw two cards from the deck. It’s up to you to decide which one to use and which one to discard. Each unicorn has its own number of points, which you’ll want to collect in order to win the game. To win unicorns and earn points, you’ll bet Hunting Cards on the unicorns you want to catch.

Catching the Unicorns

From your hand of 8 cards, you can lay down 1-3 cards per unicorn during each round. Later players will have to match your same number of cards if they want to compete against you in hunting the unicorn. You can also use Trap cards to slip up the other players, forcing whoever catches that unicorn to deal with whatever misfortune you’ve created for them.

Once all of the unicorns have been bid on, the Hunting Cards are revealed. Whichever player has managed to compile the highest point value gets to catch the unicorn. However, they’ll also have to take any of the trap cards that go along with it, which can interfere with your strategy. Some traps can even flip the narrative and make it so that the lowest point value catches the unicorn, so there’s no telling what can happen in the world of Kill the Unicorns.

Going to the Market

One of the most intriguing parts of Kill the Unicorns is the market, where you can purchase accessories for your unicorns with leftover cards at the end of each round. These accessories can be things like wigs, which change the color of your unicorn and allow you to make a collection to earn extra points. You can also use your special Character Power to help you catch the unicorns, but you can only use it once per round, so choose wisely.

Bluff Your Way to the Top with Kill the Unicorns

Kill the Unicorns requires quite a bit of bluffing in order to fool the other players and capture those unicorns. When you lay your cards down on the unicorns, the other players don’t know whether you’re trying to make the most of your bid or whether there’s a deadly trap card hiding underneath. You’ll also have to keep an eye on the other hunters’ unicorns to make sure they don’t make a full set and earn bonus points.

Kill the Unicorns is playable by 3-6 players, so it’s definitely a group effort rather than a game for couples or for playing alone. It’s suitable for ages 10 and up, which makes it a fun adventure for adults and kids to play together. It has a playing time of around 30-45 minutes, so you should be able to get a decent amount of fun in before the game comes to a close.

Kill the Unicorns is notable for being silly and irreverent while still enjoying all of the trappings of your typical fantasy game. By taking everyone’s favorite majestic creatures and turning them into prey for the taking, this card game is a delightful twist on classic fantasy. Buy this card game today and enjoy happy hunting!

 

Secret Hitler: The Most Addictive Game Ever

Ah, politics. A game in itself. We never know who to trust or whether the players even have a clue about what’s going on. Throw in Hitler and the 1930s pre-WW2 Reichstag and suddenly we’ve got ourselves a party card game.

Grab a whiskey and take your seat, because it’s about to get German in here.

Secret Hitler is a Hidden Role Game that uses secrecy and trust, and Fascists and Liberals. Players compete to enact laws to win the game. And figure out who is secretly Hitler. Two teams are quietly separated into the two political parties; Liberals are unaware of who is on their team (who can they actually trust?) and the Fascists, of course, are aware and in cahoots to overthrow the Liberals at all times. Can the Liberals stop the nation from reaching the brink of war, or will the Fascists elect Hitler and create chaos around the world?

Each round, a President and Chancellor are chosen, unknowing if they are even in the same party, to pass either a Liberal or Fascist law. The objective to win the game is for the Liberal team to either pass 5 Liberal laws or assassinate Hitler, while the Fascists attempt to win by passing six Fascist laws or electing Hitler as Chancellor.

It’s not just about your title, it’s about what you do with it.

As most modern politicians will agree, only the communists and a rare few other leaders can set themselves in the line of one political doctrine. It’s tempting to make decisions in favor of our enemies if it’s a means to an end; Liberals are often influenced in the game to pass Fascist laws in hopes that it will aid them in their quest to assassinate Hitler.

The most intriguing part of the game? Hitler is unknown to anyone (except maybe the Fascists) in the game aside themself, so electing him as Chancellor could be an accidental mistake by the Liberal team as the Hitler player will actually be making every attempt to gain Liberal trust. On the bright side, this time around, if Hitler gets elected Chancellor, there isn’t a prohibition keeping us from drinking to forget.

It’s more than just a card game; it’s chaos.

Other features begin to come into play while the game progresses, creating chaos and testing the boundaries of trust among players. If played by dedicated gamers with a knack for strategy, Secret Hitler can become an intense interaction between parties trying to overthrow each other, play sides to earn trust and make us all feel a little sinful in our decisions.

Secret Hitler is a highly addictive game that encourages foul mouth and foul play, can potentially ruin relationships, and will result in round upon round of “all in good fun” that might end in the death of our least beloved political leader. And tastefully the worst inside jokes ever.

Haven’t had the chance to test the political waters in your group of friends or coworkers? Secret Hitler is a perfect opportunity to get the party rolling. Or it can be played befittingly during your office lunch break; get your boss who’s had a few Dictatorial tendencies of their own to play as well.

This sounds like a great game, right? Well, buy it today!

 

Cards Against Humanity: Spice Up Game Night

Cards Against Humanity markets itself as a party game for horrible people. While you don’t have to be horrible to enjoy it, Cards Against Humanity certainly brings out the black humor in spades. Choose from a selection of risqué and darkly comic cards to make jokes that will have Grandma clutching her pearls.

Rules Of The Game

To begin, every player draws ten white cards. Each round, one person (the Card Czar) picks a black card to be read aloud. To choose the first Card Czar, rules of the game dictate that the last person to poop is the first to go. This sets the tone for the rest of the game, as you’ll soon discover. The black cards are usually a question or a fill-in-the-blank phrase. Black cards can be as tame as “What ended my last relationship?” or as suggestive as “What is Batman’s guilty pleasure?”

Each player (except for the Card Czar) anonymously plays one white card, from which the Card Czar chooses the winner. Every time you win, you get one Awesome Point, and a new player becomes the Card Czar for the next round. The winner of the game is the person who collects the most Awesome Points.

This game is not for the faint of heart, but it’s wickedly popular for a reason. It’s definitely the most memorable card game you’ll play with friends or family. Cards Against Humanity will have you laughing until you cry.

You can feel that pull to get this game, right? Buy it now…. (Jedi hand wave)

 

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