7 Wonders Tells A Story Of The Ages

If you’ve ever wondered what it would be like to live in ancient times, wonder no further. The card game 7 Wondersallows you to experience all of the fun and awe of ancient civilizations through the lens of a fearless leader. This game explores all of the fun of the time when the wonders of the world were the stuff of legends, architectural marvels that people would travel thousands of miles to behold. Now it’s up to you to lead one of the seven great cities of the ancient world to triumph!

Throughout 7 Wonders you’ll gather resources, develop trading routes, and use your military strength to earn enough points to best the competition. You’ll also try to create your own Wonder to cement your place in history. The card game 7 Wonders has a fast pace and fun and historical story that makes it a must-have for all card-game lovers out there.

The Three Ages

7 Wonders is split into three different Ages, during each of which the players will draw cards to build their own civilization. Players receive seven cards from a deck during each age, selecting one for themselves and passing the rest on to the next player. Once everyone has chosen, all the cards get revealed.

Players use their own boards to organize their cards and build their Wonder. Playing cards usually require a cost in raw materials or manufactured goods, although some cards are free. You’ll use the cards to add markets and routes to help your civilization grow, make scientific discoveries, and increase your military power.

Coins, Resources, And Bonuses

In order to earn coins, you need to discard some of your cards. Coins allow you to buy resources from your opponents, which can then be used to play more cards. You’ll need to trade with other players throughout 7 Wonders, planning your strategy to get what you need without giving the other players something that gives them an advantage.

Some cards have immediate effects and some have bonuses to be used later in the game. You can even get discounts on future purchases or additional military strength from certain cards. Then, at the end of each Age, you’ll compare your military strength with other players. The players with greater strength win points while the weaker players lose points. At the end of the third Age, players add up points from cards, military victories, coins, collected sets of cards, and their Great Wonder. The player with the most points wins the game.

7 Wonders Sequel Card Game

7 Wonders came out with a sequel card game called 7 Wonders Duel that turns the multi-player card game into a one-on-one duel. 7 Wonders Duel is set up with players drawing cards from a display of hidden and revealed cards that are arranged each round. Players can only take cards that aren’t covered by surrounding cards, so timing is of the utmost importance in drawing cards.

Players are given four Wonder cards with which to begin the game. Constructing each of your Wonders gets you a special ability. Players can only build seven Wonders total, so you’ll want to be the first to build all four of them. In order to win 7 Wonder Duel, you’ll need to satisfy one of three criteria: reach your opponent’s capital, collect six out of seven scientific symbols, or win the most points by the end of the game.

See The 7 Wonders

7 Wonders is a card game that can be played by between 2-7 players, which gives it a lot of flexibility depending on the size of the group. You can just as easily play with a friend as you can with the whole family. Playing time lasts around 30 minutes, so it’s a relatively quick game unless you choose to play multiple rounds. The game is suitable for ages 10 and up, which makes it a great game for kids and adults alike.

You’ll be sure to have a blast with the fun story elements of the game as well as the complex strategy. Buy 7 Wonderstoday and get started on building the greatest civilization of all time!

 

Escape From the Museum–If You Can!

If you’ve ever done an escape room, then you know the fun of finding clues and solving puzzles before the clock runs out. The claustrophobic nature of an escape room can add a fun layer of tension to an otherwise straightforward puzzle. Even so, there are a few board games that can replicate that feeling in your very own home. Escape from the Museum takes all the fun and intrigue of a museum-themed escape room and crams it all into one expertly crafted game.

Professor Puzzle Presents

Escape from the Museum is one of many escape room games released by Professor Puzzle. Professor Puzzle is a UK-based game manufacturer that designs various games and puzzles from jigsaw puzzles to murder mystery games. They’re particularly known for their escape room games.  These range from 30-minute games based on classic movie genres to 90-minute games that are more similar in length to a real-life escape room.

If you’re a fan of the puzzle-solving aspect of escape rooms, you’ll appreciate Escape from the Museum, one of the latest releases in the Professor Puzzle escape room lineup. It features a fun “night at the museum” type of setup that includes plenty of brain-busting puzzles and ancient stone tablets to decode. With a cool setting and challenging puzzles, Escape from the Museum certainly stands up to its predecessors.

Escape From the Museum Gameplay

Escape from the Museum is a mini, collaborative escape room experience meant to be enjoyed with friends and family just as you would enjoy a real escape room. In this version of the game, your ordinary trip to the museum gets turned upside down when you mistakenly end up locked inside the museum after hours. With no one around in the dark, quiet museum, it’s up to you and your companions to find the necessary means to escape.

Throughout Escape from the Museum you’ll search for the key to unlock the doors, which is hidden away somewhere inside the museum. The only clue to the location of the key is a note written in a cryptic alphabet, which you’ll have to use your tools and wits to decode. Once you’ve solved all of the puzzles, you can find the hidden key and leave the museum behind for good!

The Escape from the Museum box comes with 12 puzzles, museum papers and artefacts, a pencil, and instructions for playing the game. It also comes with solutions, which you can look at if you get stuck and you need some guidance with one or more of the puzzles. You’ll have to solve puzzles such as the Zodiac in Art exhibit or the Horticultural Garden’s maze to find clues to translate the ancient letters on the mysterious note.

Other Games In the Escape Series

Professor Puzzle has released a few more escape room games in their escape series, including the 90s-themed Escape from the Mall. This fun game includes four different challenges to complete in order to make it out without any food court freak-outs or dressing room disasters. It’s a shorter game than Escape from the Museum, but its fun teenager theme will be a blast for the past for many adults.

Escape from the Grand Hotel is another fun release that’s set in a secretive and mysterious hotel during its opening night. You’ll travel through the hotel solving mysterious puzzles to get out of each room as you figure out what exactly the Grand Hotel is hiding. This set contains nine puzzles, making it a good middle-ground option between Escape from the Museum and Escape from the Mall.

Find the Key To Freedom and Escape From the Museum

Escape from the Museum is playable by any number of players, although it’s usually best for between 2-8 players to get the most fun out of the game. However, it can even be enjhoyed alone if you prefer a single-person game! Gameplay lasts around 45 minutes, which makes it a fun inclusion for an after-dinner game or as part of a larger game night. It’s suitable for ages 12 and up, as the puzzles are more suited for older kids and adults to solve.

Put on your thinking cap and buy Escape from the Museum today!

 

Seafood Lovers Unite With Sushi Go

If you’re a fan of card-drafting games, then you’ll love the fast-paced, easy fun of Sushi Go. This game is simple to pick up the rules and fun enough to play again and again without growing tiresome. Get your chopsticks ready, pass the soy sauce, and go easy on the wasabi as you collect cards to build the yummiest dishes and earn the most points. Just make sure you save enough room for dessert after all that delicious sushi!

Playing Chef

Sushi Go uses a style of card play called card drafting, which requires you to collect a certain combination of cards in order to earn the most points. The cards that get passed around each represent ingredients in a piece of sushi: egg, salmon, squid, etc. Different ingredients earn you a different number of points, with certain combinations nabbing you bonus points. Create special meals like spicy sashimi or steaming dumplings to earn the most points and beat out the other chefs.

A game of Sushi Go is played in three different rounds, each of which represents a different meal. Players get dealt a certain number of cards at the beginning of the round, from which they choose one card to play. They then pass the remaining cards to the left, with each player choosing one card from their new hand to play and passing the remaining cards on. This continues until all of the cards in everyone’s hands have been played.

The fun of the game comes from the card drafting element, which forces you to share decks with your rivals. You’ll need to focus on building your own best hand while preventing your competition from gaining what they need to edge you out. It’s important to remain aware of what your competitors are doing if you want to build the best dish possible. Ingredients like Nigiri or Wasabi are particularly powerful, so make sure you don’t leave them to get snatched up!

Special Cards

Sushi Go comes with standard ingredient cards as well as a few special cards. Sushi Roll cards come with one to three rolls, earning bonus points for the player who has the most rolls at the end of the round. Chopsticks allow you to play two cards from the deck in a later hand, so make sure you plan these into your overall strategy.

Wasabi and Nigiri are two special cards that work together. Wasabi cards triple the value of your Nigiri, so make sure you add them to any dish with Nigiri in it. Wasabi cards are useless without Nigiri, however, so avoid them if you don’t have Nigiri or else you’ll waste cards. Pudding cards are especially useful, as these earn you extra points at the end of the game. Whoever ends the game with the most Pudding cards gets six extra points, while the person with the least loses six points.

Sushi Go Expansions And Spinoffs

Sushi Go Party! is an expansion of the original card game that expands your meal into a full-blown party. The expansion adds 20 more dishes, including party platters of super sashimi, endless edamame, and mega maki. It also allows up to eight players to enjoy the fun.

There’s also Sushi Roll, which is a version of the game using dice instead of cards. Players load a conveyor belt with special sushi dice, picking one and passing the rest. The menu allows you to reroll the dice, while chopsticks allow you to swap them with your opponents. This spinoff adds a fun element of luck to this strategy-based game that can make it a delightful alternative for lovers of the original.

Sushi Go: You’re On A Roll!

Sushi Go can be played by 2-5 players, with the expansion pack allowing up to 8 players to join in on the fun. Playing time lasts around 15 minutes, so it’s a quick and easy game that can be played for multiple rounds if you’d like to keep going. The card game is suitable for ages 8 and up, so it’s pretty accessible to adults and kids alike.

Buy Sushi Go today and enjoy the tasty delicacies of your favorite Japanese cuisine.

 

Machi Koro: It’s Tough Being A Leader

Machi Koro is a card game with a story we can all relate to: the struggle that comes with being in charge. In Machi Koro, you play a character who has just been elected as the first mayor of the city. But don’t think that just because you’re leading a small town means things will be simple. Your job as mayor is to help your citizens grow your small community into a bustling new metropolitan with a radio tower, theme park, and other fun new features. Get your die ready as you build Machi Koro into the city of your dreams.

Cards, Coins, Dice

The tools of Machi Koro are a set of cards, coins, and a pair of dice. The game is played by 2-4 players, with each player racing to be the first mayor to build the four landmarks in their town. The landmarks that your citizens so desperately desire are as follows: a Train Station, a Shopping Mall, a Radio Tower, and an Amusement Park.

To begin the game, you only have a Wheat Field and a Bakery. Your job is to collect income and roll the dice to build these landmarks before your competition beats you to it. In order to build, you have to pay the cost. You start the game with $3 in coins, collecting income whenever you or another player roll the dice to match specific numbers. These are the activation numbers for each of your establishments.

In Machi Koro, there are four types of establishments. Each comes with certain activation requirements that allow you to earn income based on the roll of the dice. Restaurants get activated by your opponents’ rolls, meaning if another player rolls a three and you have a Café with an activation number of 3, they give you coins. Primary industries are activated at any turn, earning you money straight from the bank.

Secondary industries and Major Establishments are activated on your turn. When a Secondary industry is activated, you collect money from the bank. But when a Major Establishment is activated, you perform the actions on the card.

Build, Build, Build

You’ll need to build more than just the four landmarks needed to win the game. You’re allowed to construct one building at the end of each turn, either choosing a building from your supply or an unconstructed landmark. A building earns you income, while a landmark activates a special ability. The Train Station lets you roll two dice instead of one, while the Shopping Mall earns extra income for establishments with cup or shop icons. The Amusement Park allows you to take two turns when rolling doubles, while the Radio Tower gives you the option of rolling twice.

Machi Koro Expansions and Spinoffs

Machi Koro has come out with a couple of expansion packs and spinoffs that add a fun twist to the themes and mechanics of the game. Machi Koro: Millionaire’s Row adds a new mechanic called Renovation, which stops certain establishments in your supply from being activated. Machi Koro: Harbor Expansion adds three more landmarks to the game, including City Hall, the Harbor, and the Airport. It also allows you to play with up to five players instead of four.

Machi Koro Fussball involves building a stadium to host the World Cup, which is a fun theme for anyone who loves soccer. There’s also a cool sequel card game called Machi Koro: Bright Lights, Big City that involves building the most popular new tourist destination around! This sequel game is much more fast-paced and allows up to five players.

Be the Best Leader You Can Be with Machi Koro

Machi Koro is playable by 2-4 players, which makes it a great game for one-on-one play as well as small groups. If you’re looking to expand gameplay, you can always pick up one of the spinoffs or expansions to play with up to five players. Playing time lasts around 30 minutes, which makes it easily accessible to newer players just getting used to the rules. The game is suitable for ages 10, and up, so most kids and adults will be able to enjoy the game together.

Buy Machi Koro today and be the mayor you always knew you could be!

 

Jenga: When The Blocks Come Crashing Down

It’s the classic Jenga block-stacking and stack-crashing game! How will you stack up against the law of gravity? You may last a few more stacks than your opponent, but eventually, at some point, it will come tumbling down. Let’s just hope it won’t happen on your pull. 

What is Jenga?

Without trying to be pedantic, Jenga is a woodblock stacking game for two or more players. This is a family game night favorite, and a Fantastic Games favorite. At first glance, Jenga seems like a simple enough game but there’s more to it than meets the eye (or the hand).

How to play Jenga?

Each player takes one turn at removing a single block from the tower and then placing it on top of the stack. Players are not allowed to move blocks around or knock over the tower during their turn. Jenga is different from other games because there can be a lot of winners. The point of the game is to not be the loser. 

There are find several rules variations online. Some are stricter with the “no moving” rule than others, while some allow nudging the tower ever so slightly by straightening crooked blocks before pulling them out or putting them back on. Whatever set of rules a person plays with, though, the winner is the one who doesn’t knock the tower over. 

Jega is a simple game with hours of fun in store. Don’t let this classic game come crashing down. Buy Jenga today.

 

Grandpa Beck’s Golf: The Perfect Card Game For Any Age

While traditional golf may not sound like the kind of game that younger players would enjoy, Grandpa Beck’s Golf is interesting for kids and adults alike. This game takes the classic face card game and adds new cards and rules. Grandpa Beck’s Golf combines luck and strategy to allow for dynamic competition at a nice relaxed pace. Whether you’re looking for a game to play with the kids, or for something grandma and grandpa would enjoy, Grandpa Beck’s Golf is a swing and a hit!

Laying Down The Grid

The game starts with each golfer being dealt 9 cards, which they lay face down in a 3 by 3 grid. Each player then turns over two cards of their choosing, without peeking at the rest of them. The other cards in the deck stay in the middle of the table, with a separate draw pile and discard pile. The game takes place in rounds, with each player taking their turn to draw a card from either their own grid, the draw pile, or the discard pile.

Lowest Score Wins The Game

The fun of the game comes from the strategy in which you draw cards and set up your grid. Because the golfer with the lowest score is the winner in a traditional game of golf, whoever ends up with the lowest score in Grandpa Beck’s Golf wins the game. You can lower your score by collecting negative value red cards, which signify things like a birdie or hole in one and subtract anywhere from 1 to 4 points from your score.

Black cards will add points to your score, but if you collect three of the same black cards in a row, then you get to subtract those points from your overall score. You can make rows horizontally or vertically, but sadly not diagonally, so be sure to plan accordingly. You’ll have to strategize carefully in order to arrange the cards in the perfect order to nab the negative bonus before your competition has a chance to act first!

Mulligans And Hazards

There are two more card types that make Grandpa Beck’s Golf more than just a game of numbers. The Mulligan cards are some of the most powerful cards in the game, acting as wild cards to be used in place of a black card of any number. Hazard cards, on the other hand, will add 10 points to your overall score, so make sure to discard these toxic cards as quickly as possible.

The game ends once one of the players flips over the final card in their grid. If this player has the lowest score on the board, they win a bonus of -5 points. If someone else has a lower or identical score, however, then they get a penalty of +10 points. Any player who has cards that haven’t already been flipped over will have these cards added to their overall score, which can be devastating if you end up with a hidden hazard card among your bunch! As the game draws to a close, you’ll have to keep an eye on all of the other players to make sure that you’ll come out ahead by ending the game.

Tee Up With Grandpa Beck’s Golf

The best thing about Grandpa Beck’s Golf is how flexible it can to accommodate all different types of players. It’s playable by 2-5 players, which makes it perfect for families as well as for a one-on-one game between grandpa and grandson. Because it’s suitable for ages 8 and up, it’s a great way to connect different generations by giving them something to play that everyone can enjoy.

Playing time lasts around 30 minutes, but because there is no set amount of rounds in the game, you can pretty much play it as long or as short as you want to. Be sure to specify the number of rounds you want to play before you begin in order to give the game a firm endpoint (and protect you from accusations of quitting too soon!) With simple rules and entertaining game play, Grandpa Beck’s Golf is a family game for all generations.

Tee up some fun today!

 

UNO: The One Card Game To Rule Them All

UNO has been one of the most popular card games in the world ever since it was first released in 1971. The thrill of laying down cards and racing to be the first to shout out “Uno!” is a thrill that never dies down. If you’re looking for a card game to play for your next family trip, look no further—the classic UNO is the way to go!

Make Your Match

The goal of the card game UNO is to get rid of all of the cards in your hand before one of the other players does the same. This is easier said than done, however, as cards must be played in a very specific order. You’re also up against competitive opponents who will skip your turns, force you to draw cards, and hit you with a last-minute “Uno!” to steal victory away from you.

Players all draw a hand of 7 cards, placing the rest of the cards facedown to form a draw pile. The first player will then turn over the top card of the draw pile to begin the discard pile, which each player will take turns discarding cards into. If a player can’t play any cards, then they have to draw a card and lose their turn. If the card they draw can be played, however, they are allowed to play it during their turn.

The main UNO cards come in different numbers and colors, such as red 5s and green 7s. In order to play a card on the discard pile, your card must match either the number or the color of the previous card. This means that if there’s a red 5 on the discard pile, you have to play either a red card of any number or a 5 of any color.

Wild and Special Cards

There are a few cards that throw a wrench in the works and screw up the other players. Skip cards will skip over the next player in line, while Reverse cards will reverse the direction of play. There’s also the dastardly Draw 2 card, which forces the next player in line to draw 2 cards and lose their turn. 

These cards each have different colors, which must match the color of the previous card in order to be played. This means that the most powerful of all the cards in UNO are the Wild cards. The regular Wild card allows you to change to any color you choose, while the Wild Draw 4 card does the same while forcing the next player to draw 4 cards and lose their turn.

The trademark of UNO comes from what happens when you get down to the wire. When a player discards their second-to-last card, leaving them with only one card left, they must shout “Uno!” If another player beats them to the punch and says it first, then that player must draw 2 cards. A forgotten “Uno!” has been known to derail many close victories!

UNO Remix

There’s a sequel card game to UNO called UNO Remix that features the traditional UNO gameplay with a fun new twist. This remix allows you to add special personalized cards to the deck at the beginning of each round. With the personalized cards, you can mark the card to do whatever you like. For example, you can force a specific player to draw 2 cards or even block a penalty card.

This remix of the original UNO takes the ordinary cutthroat competitiveness of the original card game and turns it into a bloodbath. You’ll be sure to fight fire with fire once you get your hands on a personalized deck of UNO cards!

Call It Like It Is with UNO

UNO is playable by 2-10 players, making it an excellent card game for groups of all sizes. It’s suitable for ages 6 and up, so you don’t have to worry about younger kids being left out of the fun on family game day. Playing time lasts around 30 minutes, but you can play an infinite number of rounds (and you most likely will want to).

Buy UNO today and enjoy the fun you feel when you hit your sibling with that awesome Draw 2 card!

Fun for all Generations: Mousetrap

The Mouse Trap game was first introduced by Ideal Toys in 1963. It quickly became a family favorite because children enjoyed watching the trap work. The board game contains a colorful maze that children must navigate to get cheese. There are traps children can set along the way that act like snares, luring mice to their demise.

It’s pure fun in the making.

Skills for the Kids

Kids can practice valuable skills in construction, cause and effect, and decision-making when they play the Mouse Trap game. It’s a win-win situation. They can also work on understanding how each action causes a reaction.

As children play the mouse trap board game, they might be able to observe some themes. For instance, children might notice that their decisions can have consequences for themselves and others. This is because children learn, in part, through play.

There are various ways children can practice good decision-making when playing the Mouse Trap game. For example, children might decide to trade with each other or make deals. This can help children learn how making offers are beneficial because it enables them to accomplish their goals more easily.

Children are also able to practice building with the trap, which is a fun activity children would want to do. When children play the board game, they can work on building skills because children must build parts of the trap in order for it to successfully catch mice.

When children play games, they might need experience with cause and effect. For instance, children might see that the trap works only after they have built it correctly. When children make this connection between cause and effect, children can better understand certain concepts in real life.

Setting the Traps

The game is filled with traps of every concoction:

  1. One part of the Mouse Trap game is the keyboard trap. Children might enjoy this component because they might be able to make the trap play sounds.
  2. The trap cage is another part children might enjoy because children can act like they are mice in a cage. As children play this game, children might be able to learn how to clean up after themselves and take care of their belongings. This includes putting everything back where it belongs when children are done playing.
  3. One part of the board game is a trash compactor children can use to crush cheese. children might enjoy this part because children can pretend to be a giant crushing the mice inside.

Fun For All

It’s not just a game for kids. Adults have a wonderful time playing the game also.

In order for children to have a positive experience with Mouse Trap, children must understand basic rules of the game in advance. This includes understanding how dice works and having a general idea about what players need to do in their turns. 

Mousetrap is a board game the gives ample opportunity for the entire family to have a fun-filled experience.

Play this classic decision making game. Buy Mousetrap today!

 

 

The Fantasy World of Everdell

Everdell is an city-building fantasy game. This worker placement board game for 1 to 4 players, ages 12+, takes 50–60 minutes to play. “Everdell” was conceived by an international team of game designers and artists from Europe and America.

The Basics of a Fantasy World

The fantasy world of Everdell is inhabited by all manner of fantastical creatures (We like that word… It’s Fantastic!). There are squirrels and badgers and chipmunks, foxes and rabbits and mice; there are elk and sparrows, robins and blue jays—and the list goes on.

It seems that every creature has its place in this land’s bustling ecosystem. From their forest home, these furry friends live quite comfortable lives: they eat nuts and berries (and often each other) for food, shelter from the elements in the hollows of ancient trees, sticks for stoking fires…the finer things in life really. One might be tempted to think everyone here leads a peaceful existence. However! Things have changed in recent seasons.

There’s something new in the forest now—a bustling city that could prove to be either a blessing or a curse for these woodland creatures, depending on who you ask. It is up to you and your furry friends to settle this wild frontier, building cities of your own while competing with other players for the best plots of land, favorable trade agreements… and enough food to stave off starvation!

The Several Play Modes

“Everdell” offers several distinct play modes: solo, cooperative, competitive, team-based. Of course there are many ways to enjoy “Everdell”. The game can be played mainly as a worker placement game (1–4 players) where the goal is gaining points by completing goals or fulfilling orders; but there is also a resource management mode (1–4 players) where the goal is to gather as many resources as possible and outlast other players; finally, there is a fully cooperative or solo mode (1 player) where players try to complete different objectives that come with the game.

There are 3 rounds in each “Everdell” match: Spring, Summer and Fall. During these rounds, you can take actions by placing one worker at a time on an action space on the board. There are three types of workers: red workers can be placed on building spaces; blue workers can be placed on event spaces; green workers can be placed on resource spaces (to gather food). Alternatively, if your was already used this round you can choose to instead take one star (points) by placing your worker on the star space. Once all workers have been placed, you must resolve all active events before moving onto the next round.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most points wins; if there is a tie, then players play in sudden death mode for 1 additional turn and whoever scores the highest total number of stars takes the win!

The Four Main Cards Types

Each of the five card types yield six different actions. Those actions include resource generation (wood, stone, sap), worker placement, collecting resources, gaining points/stars, taking special abilities/events/cards or additional action spaces. There is also a reference sheet on each player’s mat with all possible actions and their costs. Many times players may never want to gather exactly what they need to complete an action due to future plans towards other game objectives; this means that it is ok for them to overspend in order to gain more than enough of any one type of resource.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most stars wins; if there is a tie, then the player with the most points wins. In solo play, you must complete several objectives before your time is up.

Create a fantasy world with your family and friends and purchase Everdell today!

 

 

How to Spell Murder (of Crows)

The rules of Murder of Crows are straightforward. Two to six players take turns drawing cards and playing card powers, attempting to spell “murder” before anyone else.

Overall Gameplay

On your turn, you draw two cards from the deck or one card from the discard pile (which may include cards played by other players). If you play a card, it must be played either adjacent to another card in front of you or directly behind one card already in front of you – thus, forming a 3×3 grid which represents your murder scene. The card’s special power takes place immediately, but it stays in place until someone plays a card that covers it up or until the end of the game. When all nine lines have been filled with cards, that round of play ends.

Types of Cards

To win, you have to be the first player to spell “murder” – each card played must touch at least one card of the same letter or row. The rules for word challenges are as follows:

A-Arrow cards (♣) can slide any card horizontally along a line, as long as it keeps touching at least one card. If multiple cards can be moved with an arrow card’s power, they move in turn from left to right; if two arrow cards affect the same card and there is no order specified (or that order is unclear), resolve them in reverse alphabetical order by card title (e.g., A then K).

I-If a card is played next to two cards with arrows on them, those card must slide according to both card’s directions. When an “I” card affects another card, the player controlling the card whose power is being used decides which direction it moves. If there are multiple players controlling those cards, they can choose their own directions for the card movement – but if they cannot agree, default to left unless otherwise specified (e.g., K♠ and I♥ would move the ♥ three spaces north and one space east).

Eligible words: all standard Scrabble words; additionally including names that start with I (e.g., Ike)

J-Jokers (♣) may be played anywhere, but once they are played they must be covered by another card (which does not necessarily have to be the card resulting from their power). If multiple jokers affect one card, they may choose any card direction.

Q-Once a card with an “Q” is placed it cannot be moved or uncovered during the game. However, you can put both of your cards on top of it to flag it for yourself so other players will know not to place additional cards there. At the end of each round, any player who has not yet spelled murder can cover their own “Q” card with one card of their choice (if they do not have any cards left, it does not count as a murder).

X-If an “X” card is placed at the end of a word (i.e., if it’s touching nothing), flip it over to its alternate side which reads “-x-” and use its power again. If instead you play an “X” card touching another card, use both card’s powers in order (e.g., I♥-I♣-IXX would move the ♥ three spaces north, then the ♣ four spaces west, then the XX one space south).

Z-Cards with “Z” card powers are wild and may be placed on any card played on the table, regardless of the card’s direction or original placement. A card on top of a card can completely cover an “X” card power, if necessary.

M U R D E R

Once someone plays their final card to spell murder, play continues in reverse alphabetical order until there is a clear winner or at least two players tie for the win. If multiple players tie, whoever played their final card most recently wins.

If a card is played next to two cards with arrows on them, those card must slide according to both card’s directions. When an “I” card affects another card, the player controlling the card whose power is being used decides which direction it moves. If there are multiple players controlling those cards, they can choose their own directions for the card movement – but if they cannot agree, default to left unless otherwise specified (e.g., K♠ and I♥ would move the ♥ three spaces north and one space east).

Spell Murder Today and buy Murder of Crows from Fantastic Games!

 

 

Spot It!: The Family Game of Matching

Spot it! is a card game for 2 to 8 players, but can be played with up to 13. Super unlucky number, I know…

Spot It! has 55 circular cards each of which contains eight symbols varying by shape and color. One card will contain all the symbols matching in either shape or color (or both), while the other card will show something different; this is what you are matching.

Spot It! requires speed, observation skills, and pattern recognition to find matches between pairs of cards as quickly as possible and get rid of your hand before everyone else. The winner is the player who gets rid of their cards first and has collected the fewest cards at that point; ties go to the player with more sets.

This card game was created in 2008 by Blue Orange Games, an American game publisher that offers an array of card games, board games, puzzle toys, and party games. The game was the winner of Dr. Toy’s 10 Best Active Play Games Award in 2011, among many other awards.

Spot It! has also earned the Specialty Retailers’ 2012 Game Of The Year Award as well as multiple Teachers’ Choice Awards for its educational value.

Some card games may last up to 30 minutes or so but Spot it! can be finished much faster than that since each hand usually lasts only a few minutes. This card game is perfect for a family night where everyone will have fun matching symbols while competing against one another at the same time!

The Many Versions of Spot It!

Spot It! comes in several versions, including Holiday Spot it!, Disney Princess, Frozen Fever, Halloween, and Harry Potter. Disney Spot it! also comes in a Disney Villains version, and Frozen Fever has a second version with alternate symbols to play the game with.

Holiday Spot it! was the first expansion to this card game, released in 2012. This version features Christmas-related symbols such as Santa Claus, wreaths, Christmas trees, and candy canes.

Disney Princess Spot It! was released in 2013 as part of the Spot it! Challenge expansions. It includes various princesses from Disney movies such as Pocahontas and Rapunzel as well as other characters like Belle and Tiana. The symbols used on cards are different than those found in Holiday Spot it! and each card contains two character images instead of one.

Frozen Fever was the second Spot it! Challenge expansion, released in 2015. Like its predecessor, Disney Princess, it uses a different set of symbols than Holiday Spot it! and each card contains two images instead of one. However, Frozen Fever has characters from both the Frozen movie as well as characters from Disney’s short film Frozen Fever such as Anna and Elsa.

The Harry Potter expansions were also expansions to the Spot it! Challenge expansions and was released in September 2016 along with Disney Villains. The symbols used on cards are different than those found in Holiday Spot it!, Disney Princess, and Frozen Fever; each card contains two images instead of one just like all other expansions/variations of this game. There are five sets: “Heroes,” “Alumni,” “Romance,” “Action Shots,” and “Magical Places.”

The expansions mentioned above are not the only expansions to Spot it! This card game comes in various expansions you can add on or purchase separately from one another. These expansions as include Marvel Super Heroes, Star Wars Ep. 1-6, and many more.

Family Game Night With Spot It!

Spot It! will make a fantastic addition to any family game night. It is perfect for ages 7 and up. Compete as a family, and play as a family.

With Spot it!, you’ll enjoy seeing the happy expressions on family member’s faces as everyone works together at finding matching symbols before time runs out! Matching cards is both fun and educational for kids (and adults)!

So what are you waiting for? Prepare your family game night, and get ready to play Spot It! Buy Spot It! from Fantastic Games today.

 

Guess Who: The Game that Teaches Logical Deduction

Guess Who is a board game that most everyone remembers playing as a kid. I say most because there are some of us that never have heard of the game. In Guess Who, players take turns asking “yes” or “no” questions about the other player’s randomly chosen character in order to determine who they are. As a player guesses, they remove the a pool of characters from otheir own board until there is only one remaining. The first player to figure out that one character wins the game. This game of greatness has been around “forever,” and it’s a great way to introduce your kids to the process of logical deduction.

What Makes the Game Great (and Some Boaring Stuff)

Deduction is a kind of logical reasoning or inference that starts with a generalization (a premise or claim that is accepted as true) and, through the process of elimination of some sort or another, narrows that generalizaiton into a specific conclusion.

The word Logic is derived from the Greek word Logicos, meaning “reason.” Logic is a branch of philosophy concerned with reasoning and arguing. Logic and Deduction are closely related and rely on well-established rules in order to form sound conclusions.  Rules that a kiddo automatically starts to use when playing Guess Who. With a little help, your kiddo can easily learn the prociss of logci and deduction.

The word Deduction comes from Latin: deducere , meaning “to lead or bring.” There are two main types of deduction:  1) Mathematical Deduction which refers to the process of deriving logical conclusions from mathematical axioms.  2) Logic & Deduction which refers to the process of drawing valid conclusions based on presented evidence or given information.

What makes Logic and Deduction very useful, is that it can be applied in all areas of life! Whether you are dueling with your siblings, shopping for a new car, or presenting to the board of directors for your company Logic and Deduction is there to help you make good decisions. Logic and Deduction can be very helpful in everyday life.

A Popular Family Game

Guess Who can be played by players of all ages and it’s a great way to spend quality time with the family. The only requirement is the ability to point and’or talk. Guess Who will provide hours of entertainment while sharpening your skills in deductive reasoning!

The actual Guess Who board game is strictly a two player game. Each card features a character from various walks of life, such as sports players or other characters that you come across in your daily life.

“Does your character have glasses?” Yes! or No?

If your opponent answers yes then, then you can remove all the characters from yoru pool of posibilities that do not have glasses.

The first person to correctly identify the opponent’s chosen character wins! Games are fast paced and exciting so it makes a great family game night option!

It is fun to play and riviting to watch.

Stay Social and Stay Together

This game will give players a chance to learn how to concentrate and think in order to make it through each question. Logic is a very important skill that we often take for granted! Guess Who will get your kids thinking logically while they have fun at the same time!

Board games are great for the family because they give parents a chance to teach their kids valuable skills like logic and deduction. This is one of the reasons Fantastic Games exists.

Board games encourage social interaction and they’re a great way to bond with your kids! Board games are also educational and that’s why it’s so important for parents to play board games with their children. Board games like Guess Who encourage players to think outside the box and come up with creative solutions through logic.

Board games bring people together, teach valuable skills and get kids thinking logically! Board games are a great way to learn while having fun!

Buy Guess Who today from Fantastic Games!

 

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