Machi Koro is a card game with a story we can all relate to: the struggle that comes with being in charge. In Machi Koro, you play a character who has just been elected as the first mayor of the city. But don’t think that just because you’re leading a small town means things will be simple. Your job as mayor is to help your citizens grow your small community into a bustling new metropolitan with a radio tower, theme park, and other fun new features. Get your die ready as you build Machi Koro into the city of your dreams.
Cards, Coins, Dice
The tools of Machi Koro are a set of cards, coins, and a pair of dice. The game is played by 2-4 players, with each player racing to be the first mayor to build the four landmarks in their town. The landmarks that your citizens so desperately desire are as follows: a Train Station, a Shopping Mall, a Radio Tower, and an Amusement Park.
To begin the game, you only have a Wheat Field and a Bakery. Your job is to collect income and roll the dice to build these landmarks before your competition beats you to it. In order to build, you have to pay the cost. You start the game with $3 in coins, collecting income whenever you or another player roll the dice to match specific numbers. These are the activation numbers for each of your establishments.
In Machi Koro, there are four types of establishments. Each comes with certain activation requirements that allow you to earn income based on the roll of the dice. Restaurants get activated by your opponents’ rolls, meaning if another player rolls a three and you have a Café with an activation number of 3, they give you coins. Primary industries are activated at any turn, earning you money straight from the bank.
Secondary industries and Major Establishments are activated on your turn. When a Secondary industry is activated, you collect money from the bank. But when a Major Establishment is activated, you perform the actions on the card.
Build, Build, Build
You’ll need to build more than just the four landmarks needed to win the game. You’re allowed to construct one building at the end of each turn, either choosing a building from your supply or an unconstructed landmark. A building earns you income, while a landmark activates a special ability. The Train Station lets you roll two dice instead of one, while the Shopping Mall earns extra income for establishments with cup or shop icons. The Amusement Park allows you to take two turns when rolling doubles, while the Radio Tower gives you the option of rolling twice.
Machi Koro Expansions and Spinoffs
Machi Koro has come out with a couple of expansion packs and spinoffs that add a fun twist to the themes and mechanics of the game. Machi Koro: Millionaire’s Row adds a new mechanic called Renovation, which stops certain establishments in your supply from being activated. Machi Koro: Harbor Expansion adds three more landmarks to the game, including City Hall, the Harbor, and the Airport. It also allows you to play with up to five players instead of four.
Machi Koro Fussball involves building a stadium to host the World Cup, which is a fun theme for anyone who loves soccer. There’s also a cool sequel card game called Machi Koro: Bright Lights, Big City that involves building the most popular new tourist destination around! This sequel game is much more fast-paced and allows up to five players.
Be the Best Leader You Can Be with Machi Koro
Machi Koro is playable by 2-4 players, which makes it a great game for one-on-one play as well as small groups. If you’re looking to expand gameplay, you can always pick up one of the spinoffs or expansions to play with up to five players. Playing time lasts around 30 minutes, which makes it easily accessible to newer players just getting used to the rules. The game is suitable for ages 10, and up, so most kids and adults will be able to enjoy the game together.
Buy Machi Koro today and be the mayor you always knew you could be!