Munchkin: The Card Game for Monster-Killers and Backstabbers

Does the idea of killing monsters and stealing from your friends sound like a good time to you?  If so, you’ll love the hilarious card game Munchkin, a D&D-inspired game that takes the dungeon experience and flips it on its head.  Grab the Horny Helmet and vanquish the Plutonium Dragon to level up in this fantastic card game that will keep you laughing the entire time.

Kicking Down the Door

In Munchkin, each player begins their turn by “kicking down the door”, which involves drawing a Door Card from random.  Door Cards belong to several different categories.  The first are Curse Cards, which give you a certain negative effect.  If you have the bad luck to draw a Curse Card, you may end up having to forfeit your turn or go back a certain number of levels.  These usually come with funny little drawings such as the “Duck of Doom”, which curses you for being silly enough to pick up a duck in a dungeon (what were you thinking?)

Door Cards can also be Item, Race, or Class Cards that you get to add to your hand to be played at a future time.  These can be helpful in attacking opponents during their turns or in giving yourself a valuable boost in fighting monsters.  The last kind of Door Card is a Monster Card, which pits you against a ferocious creature in an opportunity to either level up or suffer the consequences.

Level Up but Don’t Get Killed

Munchkin begins with all players starting at level 1.  Whoever is the first to reach level 10 is declared the winner, but you’ll have to fight off some monsters if you want to level up.  Monster fights will pit your total level against the level of the monster to decide who wins the round.  The real excitement of the game comes from the fact that your fellow players can either choose to help you defeat the monster (in exchange for Treasure Cards) or add another monster to the mix to try and crush you.

If you win the fight and defeat the monster, you can draw a certain amount of Treasure Cards and level up.  If you lose, however, you’ll have to roll the dice to try and get away.  Anything less than a five will force you to deal with the “Bad Stuff” on the monster card, which can result in losing levels or Treasure Cards.  You may even die as a result of losing the battle, which doesn’t disqualify you from the game but does force you to end your turn and draw a new hand for equipment.

Munchkins Sequels and Expansions

Munchkin has spawned countless sequels that can be played on their own or added to the original game for an even wilder good time.  Munchkin Adventure Time is based on everyone’s favorite show on Cartoon Network, incorporating art and characters from the series.  Munchkin Booty sets the game on the high seas, forcing you to battle vividly drawn pirates drawn by Guest Artist Tom Siddell.  Expansions such as Munchkin Apocalypse add natural disasters, zombie takeovers, and alien invasions in addition to new mechanics for more complex gameplay.

Kill, Steal, and Stab: The Munchkin Way

Munchkin is playable by 3-6 players, so it’s definitely well suited for small to medium groups of friends who’ve grown tired of playing the traditional Dungeons and Dragons card game.  Newcomers to card games will also find plenty to love with the simple rules and amazing illustrations done by John Kovalic, which add a unique level of style and fun to the game.

Munchkin is suitable for ages 10 and up, so families can definitely get a kick out of all that it has to offer.  With a playing time of one to two hours, you can make an entire night out of a game without losing interest.  Thanks to its potential for cooperation and ruthless backstabbing, Munchkin is a game that can make or break friendships in an instant.  If you’re looking for a game with humor, strategy, and excellent artwork, Munchkin and any one of its numerous expansions will provide countless hours of fun.

 

Bears vs. Babies: Who Knew Babies Could Be So Vicious?

Ah, babies. Small, cute, and cuddly, what’s not to love?  Bears, on the other hand, are terrifying creatures that could tear you apart in a second. While this may be true in the real world, it’s anything but true in the world of Bears Vs. Babies. Bears vs. Babies flips the script by championing fierce and terrifying bears as the heroes of the tale while the evil babies are the villains. 

One of the highlights of Bears Vs. Babies is the quirky and attractive art, drawn by Matthew Inman of The Oatmeal. With a silly setup and quick and easy rules, Bears vs. Babies is a game that’ll have you wincing every time you hear the cry of an infant.

Build a Bear

Can we even use that term? We are going for it. Build a bear and love it! 

Bears vs. Babies comes with 107 cards that you’ll shuffle and draw each round to build your patchwork bear and fend off the oncoming army of evil babies. The cards involve a mix of monster heads and body parts that you collect to build your magnificent bear. You can also collect hats, masks, and tools for your bear to wear or use in fighting the babies.

The deck includes several cards that can trigger the babies to attack, as well as the babies themselves. Players will go around picking cards to try and build their bear from various body parts, with each one giving you special abilities. You’ll have to make sure the stitches between the cards match, however, or else it won’t fit on your Frankenstein-like bear body.

Attack of the Babies

If you pull a baby card on your turn, then you’ll put the baby in the middle of the field. Baby cards will have a point value from zero to three on them, as will your monster cards. These numbers correspond to the strength of your bear warriors and evil baby villains during the upcoming war. When the babies attack, they attack all the players, and it’s every man for himself.

If your bear is stronger than the baby, then you’ll win the fight! And if your bear has a higher number of points than your competitors, then you also get to keep the baby cards. However, if the baby army is stronger than you, then your bear gets sent straight to the discard pile. Because you can provoke the baby army to attack during your turn, this may be a good way to earn points while eliminating one of your competitors with a surprise attack.

You are also given the opportunity to search the discard pile for cards on your round, which can be helpful in nabbing the right component to complete your freakish creation. The game will then end once all of the cards have been drawn, with each of the players tallying the points from the baby cards they defeated.

Bears vs.Babies Expansion Pack

Bears Vs. Babies has an NSFW expansion pack available that can be integrated with the original game. While the original game is suitable for ages 7 and up, the expansion back is most definitely not family-friendly. This includes 30 NSFW cards to add some raunchy humor to the game as well as a condom to help protect against those evil babies.

It’s All Out War with Bears vs. Babies

Bears Vs. Babies is playable by 2-5 players, so it’s a good game for couples, friends, and small families to play together. It’s also suitable for ages 7 and up, so little kids can join in on the fun without getting confused. Bears vs. Babies has a playing time of between 15-20 minutes, which allows you to play multiple rounds or just stick with one as an icebreaker.

Bears Vs. Babies is a great game for non-gamers or younger players who aren’t really capable of grasping the complicated mechanics of more advanced card games. In fact, the manual specifically asks players not to read it, but to watch a quick online tutorial and only use it for reference. Bears vs. Babies is an easy and fun way to fill 15 minutes before dinner or to get to know people at a party. 

Buy Bears vs. Babies today and let your silly side win out!

 

Cribbage: The Classic Card Game

Cribbage is a card game that was invented almost four hundred years ago, but its classic wooden cribbage board is still spotted in countless cafés and parks across the world. Part of the charm of Cribbage comes from its quaint vocabulary describing all of the different moves you can make, such as “one for his nobs” and getting “stuck in the stink hole.” You’ll be sure to love watching the little pegs move along the board as you rack up points and get closer and closer to winning the game.

The Crib

Cribbage is played with a deck of standard playing cards as well as what’s called a cribbage board. Each player gets dealt a hand of six cards, two of which they then discard into a pile in the center of the table called a Crib. Players will then cut one card from the draw pile and turn it face up in between them. This card counts both as part of each player’s hand as well as the Crib.

Players will then go back and forth playing cards to try to make sets and sequences and earn points. Because you don’t know what the turn-up card will be until you’ve already discarded two of your cards to the Crib, you may find yourself parting with cards that you wish you’d held onto.Cribbage is very much a game of cat and mouse, as you’ll have to keep an eye on the cards you think your opponent has if you want a chance of setting a trap for them. 

Pegging Points

Players will keep score of their points by moving pegs along tracks on their cribbage board. Each round goes until both players have used their entire hand of cards. At the end of each round, players will pick up their hand and figure out each scoring combination they can use. Whichever player is designated the dealer that round also gets to use the cards in the Crib to help them earn additional points.

The winner of Cribbage is whichever player is the first to win 121 points. This can influence your decisions each round as to how long you decide to let the round go on for. For example, if you can tell the other player is racking up some serious points, you may want to play the hand tight in order to keep both of your overall scores low.

The cribbage board is one of the most unique elements of the game, as it adds a fun aesthetic component to it. Sure, you could just as easily score the game with a pencil and a sheet of paper, but a cribbage board imbues the card game with a sense of beauty. Moving the little pegs along the board is incredibly satisfying as you see yourself visually take the lead from your opponent.

Cribbage Spinoffs

There are a couple of spinoffs and expansions of Cribbage that make the card game even more complex. Wild: Cribbage Expansion adds a deck of 31 playing cards to the original game that you set beside the crib board. Whenever a player counts a multiple of five, they then get to draw a wild card and follow its instructions. This can lead you to do things re-cut the deck or land you in the stink hole.

Mastermind Ultimate Cribbage is a card game that adds six new types of cards to the original card deck. The rules are similar to the original card game, but the six special cards add new rules that can help or hinder you. For example, the Super Wild is a wild card that can be played as one face value during pegging and used as a different face value during counting.

Peg Your Points and Don’t Forget the Crib With Cribbage

Cribbage is playable by 2-4 players, although it’s typically best suited as a 2-person game. It’s suitable for ages 10 and up, as its mechanics are not too complicated for younger players to learn. Playing time lasts around 30 minutes, so it’s the perfect game to play for fun at a coffee shop or in the park.

Dive into the fun of this classic card game and buy Cribbage today!

Five Crowns: The Game Isn’t Over ‘Til The Kings Go Wild!

Most card games involve your standard deck of playing cards, but that’s not enough for Five Crowns. This card game goes one step further by adding a fifth suit, throwing even more chaos into the clash of the royals. Five Crowns is played similar to the card game Rummy, although it’s a lot simpler and comes with beautifully designed cards. If you’re looking for a card game that’s fun for the whole family, then Five Crowns is the game for you.

Books, Straights, and Melds

In each hand, your goal is to make a set of cards (which is called a meld). However, the thing that sets this card game apart from Rummy is that the number of cards it takes to make a meld changes each hand. The number of cards you’re allowed to hold each round is equal to the number of cards you need to make a meld.

While on the first hand you need only three cards for your set, the number of cards increases by one each round all the way to thirteen in the last and eleventh hand. In order to make a valid meld, you need either a book or a straight. While a book is three or more cards of the same value, a straight is three or more cards of the same suit in consecutive order.

Throughout each hand, players will draw and discard one card at a time in order to try to make their meld. Once a player has successfully made a meld, the rest of the players have one final turn before the hand ends. Any cards that don’t get used to make a meld work against you, earning you points based on the face value of the card. Whichever player has the lowest score after the end of the eleventh hand wins the overall game.

Wild Cards

One of the twists of Five Crowns is that it comes with a number of wild cards that can help you make your meld. There are two joker cards that can be used however you please in any round. In addition to these joker cards, each round has a different wild card based on the number of cards you hold in your deck during the round. So, for example, the first round requires three cards in a meld, which means that threes are wild.

Another thing that sets Five Crowns apart from Rummy is that Five Crowns comes with an additional fifth suit, which is stars. There’s also no ace or deuce in the deck like you’d find in a normal deck of cards. The beautiful illustration of the cards is definitely one of the most alluring aspects of the game, as they go above and beyond a simple deck of cards you would use to play a game like Rummy.

Five Crowns Spinoffs

Five Crowns comes with several spinoff card games. Five Crowns Junior simplifies the game into only five hands, making it easier for younger players to learn. Instead of scoring points at the end of each hand and adding them up at the end, players will earn a treasure chest for winning each hand. The player with the most treasure chests at the end of the game wins.

Five Crowns Mini Round also simplifies the game by using fewer cards, although its biggest trait is the fact that it comes with tiny cards in a little tin. This makes the card game easy to travel with and play on the go.

Five Crowns: Rummy with a Twist

Five Crowns is playable by 1-7 players, so it’s just as good to play on your own as it is for the whole family. This card game is suitable for ages 8 and up, which makes it a good game to use to teach younger players how to collect sets and manage their hands. Playing time lasts around 30 minutes, so you can easily play a game or two on a weeknight or before dinner.

Five Crowns is perfect for fans of Rummy who are looking for something a bit simpler for the kids. Buy Five Crowns today and join the clash of the kings!

 

Poop: Where UNO and Poop Jokes Combine

If you’ve ever wished that card games would involve more poop jokes, you’re not alone. Poop is relatively similar to the card game UNO in that players are all laying down cards in a stack in order to get rid of all of their cards and empty their hand. However, Poop stands out for its silly humor, creative designs, and of course, poop jokes. 

The silhouette artwork for the game is definitely one of the funniest aspects, making kids and adults alike laugh out loud at its silly humor. From the flies buzzing around to the appearance of corn in some of the cards, Poop does not shy away from all the hilarity that comes from joking about poop.

Don’t Clog the Toilet

The way the card game works is that each player is dealt a hand of five cards, with players taking turns laying their cards down in the toilet (essentially “pooping”). However, players must be sure not to clog the toilet, because whoever clogs it is forced to pick up the whole poop stack!

Each poop card has a certain number on it, while toilets are represented with cards that have a certain number on them indicating the total amount of poop it can withstand before clogging. For example, if the number on the toilet is 8 and the first two players put down a 2 and a 4, then the next player better play a 1 if they want to avoid clogging the toilet.

Flushing the Toilet

There is a way to avoid clogging the toilet and forcing someone to pick up the poop stack. If three poop cards of the same color are played in a row, then the toilet flushes and the cards are discarded. Everyone except for the flusher is then forced to take a new card, with the flusher leading the next round by laying down a new card.

Wild Cards

There’s more to Poop than just poop cards and toilets, though. Like UNO, Poop comes with reverse cards and skip cards that can change the flow of the game and land someone unexpected with a clogged toilet. The real highlight of the card game, however, comes from the wild cards. These cards force you to take a certain action every time you lay down a card.

For example, if you lay down a wild card that asks you to wash your hands or make a splashing sound, you’ll have to do that every single time you play a card. If you forget, then other players can call you out and force you to draw a new card! Luckily, you won’t have to do it forever, as the next person to lay down a wild card with that same action will take it over from you.

Poop Spinoffs

Poop has a couple of funny spinoffs that take the poop jokes to a higher level. Poop: Party Pooper Edition works as both a stand-alone version of Poop as well as a version that you can integrate with the original to allow up to 10 players. This spinoff comes with new interactive wild cards and higher flow toilets that make the game even more fun.

The spinoff Poop: Public Restroom Edition goes even further by giving you three toilets to play with at once. It also adds things like plungers, septic tanks, and occupied signs to add more complexity to the mechanics of the game.

Embrace Your Silly Side with Poop

Poop is playable by 2-5 players, although you can integrate it with one of the spinoffs to allow up to 10 players at once. It’s definitely suitable for both kids and adults, as it was designed by kids and adults together. Anyone ages 5 and up can enjoy the hilarity of Poop! Playing time lasts around 15 minutes, so it’s an easy card game to play a few rounds of on a school night or at a party.

The makers of Poop have also included rules in the game that turn Poop into a drinking game, which can be a great way to spice up any party. Give in to your inner child and buy Poop today!

 

 

The Great Dalmuti: Make Your Way Through the Middle Ages

There’s a reason we have the saying that something is “positively Medieval”. The Middle Ages were a time of artistic suppression and oppressive social hierarchy. This may have made for a terrible living situation, but it certainly provides fodder for an imaginative and inventive card game. The Great Dalmuti takes on the classism of the Middle Ages by casting characters as different members of society in an effort to rise through the ranks and be crowned the Great Dalmuti.

Play or Pass

The Great Dalmuti comes with a deck of 80 cards. Each card ranks from 1-12, with the lower the number, the better the rank. There are as many cards in each rank as the number of the rank, meaning there’s only one 1 card, there are two 2s, three 3s, and so on. The Great Dalmuti also includes two Jesters, which are the wild cards of the game that can be played with any of the other cards.

The goal of The Great Dalmuti is to be the first person to get rid of all the cards in your hand. You’ll play the cards in sets of the same rank, starting with the leader. The next player must play the exact same number of cards from a lower rank. This means if the first player sets down three 8s, then the next player must set down three cards ranked 7 or below. 

If you can’t set down any cards, then you can pass. Once all of the players have passed and no one can lay down any more cards, the next round begins. The last person to lay down cards from the previous round becomes the next round’s leader. This is a major advantage, as you get to set the pace for the rest of the round.

Becoming the Great Dalmuti

Whoever becomes the first person to successfully lay down all of their cards gets crowned the Great Dalmuti. Being crowned the Great Dalmuti is an excellent honor, as you get to lead the next hand. But the rest of the players each have their own roles as well, dictated by where they sit in relation to the Great Dalmuti. 

The player to their left is known as the Lesser Dalmuti, while the last person to play is known as the Greater Peon. The second to last player is called the Lesser Peon, and everyone in the middle is a simple merchant. The ranking system is not only symbolic of the classism in the Middle Ages but also has actual implications for the game. Both Peons are “taxed” at the beginning of each hand, being forced to cough up one or two of their lowest ranking cards to exchange with the two Dalmutis for cards from their hand.

However, there is a chance for social justice. If one player gets dealt both Jesters, they can call a revolution and suspend the taxes for the turn. If the Greater Peon gets both Jesters, they can call for a Greater Revolution and swap roles with the Dalmutis. This adds a fun element of chaos to the game that can upend your strategy and reverse the luck just when you need it the most.

The Great Dalmuti Spinoff

The Great Dalmuti has a spinoff version of the game titled Dilbert: Corporate Shuffle, a card game that features beloved cartoon character Dilbert as he tries to climb his way up the corporate ladder. This spinoff to The Great Dalmuti adds a few new cards and rules while featuring unique Dilbert comics that add to the aesthetic and humor of the game.

The Great Dalmuti: A Medieval Card Game with Modern Day Fun

The Great Dalmuti is playable by 4-8 players, although it’s generally best as a party game with at least 6 players. It’s also suitable for ages 8 and up, so it’s great for kids’ parties as well as adults. Playing time lasts around 60 minutes, although you can pretty much play however many rounds you like. 

The Great Dalmuti stands out with gorgeously illustrated cards and fast-paced gameplay mechanics. Take a trip to the Middle Ages and enjoy the beautiful illustrations of The Great Dalmuti! Buy it today!

 

Trial By Trolley: Bring the Trolley Problem to Life

Trial by Trolley is a wickedly fun board game that delights in black humor and ruthless self-preservation. Each round will force one player to take on the role of the judge and decide which of their teammates to kill and which to spare. If you’re looking for a wild and fun party game that brings out the survivalist in us all, then you’ll love Trial by Trolley.

What is the Trolley Problem?

Trial by Trolley is based on the classic “Trolley Problem”, which is a philosophical conundrum that has been around for years. The setup is essentially that a trolley is making its way down the tracks, careening towards two separate tracks that each have someone strapped to it. In the original quandary, the conductor must decide whether or not to allow the trolley to run over the track with five people strapped to it or to switch it to a track with only one person on it.

Trial by Trolley takes this ethical dilemma and turns it into a battle for survival. Players split up into two teams, with one team strapped to the first track and the other team strapped to the second. One player takes on the role of the Conductor who must decide which team to run over. During each round, players will pull different cards to try to convince the Conductor to spare them.

Setting up the Tracks

This board game uses a small board that shows the track splitting into two. There are also three decks of cards labeled Innocent, Guilty, and Modifier. The game begins with the conductor taking the first two Innocent cards from the top of the deck and playing one on each team’s track. These represent things that the Conductor would obviously not want to kill, such as a puppy or a bus full of children.

Each team will then draw an Innocent card of their own to add to their track. Sure, maybe you’d let a little puppy get run over to spare the bus full of children, but would you give up the cure for cancer as well? Players will go back and forth debating why the Conductor should spare their track, adding a fun element of debate to the game.

Next, each team will play a Guilty card to their opponent’s rail. These cards will provide the Conductor with an incentive to run over the other team. That puppy may be cute, but what about the terrorist who’s also strapped to the track alongside him?

Modifier Cards

This is where things can really turn around. The next step involves each team playing a Modifier card, which they’re allowed to play on either their own track or their opponent’s track. This can switch up the meaning of one of the cards, providing the Conductor with a powerful incentive to swing the other way. 

For example, what if that puppy was just an utter bastard? Or what if killing the terrorist means that his two adorable dogs will end up starving to death? Moral and ethical dilemmas abound as the Conductor must debate his decision. Once the Conductor chooses which track to send the trolley down, each player who gets run over has to take a death token.

The next round begins by switching the role of the Conductor to the next player, splitting the rest of the players into new teams. Once each player in the game has had a chance to play the Conductor, the game ends and the player who died the least amount of times wins the game!

Make Your Choice in Trial by Trolley

Trial by Trolley is playable by anywhere from 3-13 players. It’s truly made to be a party game, as it can accommodate such a wide range of people and its humor really is quite absurd. This board game is suitable for ages 14 and up, mostly due to the somewhat dark humor of the game. Playing time lasts around 30-90 minutes depending on the size of the group, but you can really play as many rounds as you like. Buy Trial by Trolley today and enjoy the hilarity of this dark and absurd board game!

 

Lost Cities: An Adventure In Archaeology

If there’s one thing the movies don’t tell you, it’s that it isn’t cheap to be an archaeologist. Setting off on a grand expedition may sound like a fun-filled adventure, but you better come back with something of value! Lost Cities casts you as the adventurer who’s got to play their cards right if they want to make the most profit from their expedition. You’ll have a blast laying down the cards in this creative archaeology-themed card game that’ll have you pushing your luck.

Mounting Your Expedition

The goal of Lost Cities is to earn as many points as possible by mounting profitable archaeological expeditions. This card game takes the fun of adventuring and exploration and turns it into a strictly money-making business. After all, someone has to front the cost of your expedition and fund all of that gallivanting around!

In Lost Cities you’ll draw a card and play a card each turn, choosing from your hand to decide which expedition you want to play your card on. The cards come in different colors that rank from 2-10, with each expedition consisting only of cards from one color. You also have to lay the cards down in ascending order, which means that once you’ve played that blue 5, you can only play blue cards of rank 6 or higher for the rest of that expedition.

You’ll start out drawing from the deck, pulling cards at random to add to your hand and possibly use as part of your expedition. However, you don’t always have to play a card in one of your expeditions, as you have the option to discard one of your cards instead. You’ll have separate discard piles for each color, which gives you the option to draw a card from the top of one of those piles instead of from the deck if you so choose.

Adding Up Your Score

Lost Cities ends once all of the cards in the deck have been drawn. Once the last card is drawn, you discard the rest of the cards in your hand and begin to tally up the points of each expedition. Each expedition starts off with a value of negative 20, which means that you can end an expedition with negative points if you don’t have enough cards to offset it.

The thing that can either jettison you forward into the lead or cut you down is the powerful Handshake card, which represents an investment into your expedition. There are three Handshake cards in the deck, which can be played at the beginning of your expedition. These act as multipliers, with one Handshake doubling the value of your expedition, two Handshakes tripling it, and three Handshakes quadrupling it. 

But before you go getting all crazy with the Handshake cards, know that these will multiply the value of your expedition regardless if it’s negative or positive. That means if you stack up one of your expeditions with three Handshake cards but then end up with a value of -10, then you’re hammering yourself with a whopping -40 points. Be sure to plan smartly in order to make sure your expeditions don’t come back to bite you!

Lost Cities Sequels

Lost Cities has been a popular card game since 1999, but it has since been transformed into a board game as well. Lost Cities: The Board Game uses similar rules to the original Lost Cities, but also uses a board that sets you off down winding jungle paths to find the places with the highest point bonuses. Lost Cities: To Go puts this card game into a portable format that uses tiles instead of cards, allowing you to easily play a couple of rounds on a road trip or on the go.

Explore the Lost Cities

Lost Cities is a 2-person card game, so it’s definitely best for one-on-one competition. It’s suitable for ages 10 and up, which means adults and kids can face off against each other. Playing time lasts around 30 minutes, but you’ll be hankering to play another round due to the addictive nature of the game. Buy Lost Cities today and enjoy the thrill of being an explorer from the comfort of your own home!

 

Concept: The Guessing Game Of Icons

Charades is one of the most popular party games for a reason–people love guessing games that force us to rely on deductive reasoning in order to win. The board game Concept takes the guessing game nature of charades and incorporates iconography for an even more high brow party game. 

You’ll be scratching your head as you sort through the different illustrated icons on the board, trying to piece together what on earth the moon, a rabbit, and a drop of water could possibly have to do with each other. Concept is the board game that will keep you guessing long after the game is over.

Choose Your Concept

Concept uses a large game board filled with 124 different icons that are used as clues throughout the game. Each round sees one pair of players draw a Concept card, which has on it nine different words or phrases. There are three difficulty levels on each card, ranging from easy to challenging. The pair who are giving the clues each round will choose one of the 9 words on the card to use for that round.

Players are welcome to decide at the beginning of the game which difficulty level they want to use or to give free rein to the clue givers as to which word they choose. If you’re an avid fan of deductive board games and you’re looking for something a little more challenging, it can pay to go for the more complicated guesses.

Laying the Clues

Once the pair has selected their word, they’ll start laying out the clues. Concept comes with little colored figurines that signify each clue. The primary clue piece that defines the overall category of the concept is in the shape of a green question mark, while the four subsequent clue pieces are in the shape of four differently colored exclamation points.

You can supplement each of your primary clues with more tokens, which come in the form of little cubes of corresponding colors. These can help you flesh out the clue and lead the other players to guess correctly. For example, if your concept word was “hammer”, then you’d place the green question mark on the icon for “tool”. You might then place additional green cubes on icons such as “metal” or “wood”. 

Guessing Game

The rest of the players will try to guess the word or concept on the active team’s card, earning tokens for correct guesses. If you are the first to guess correctly, you earn a double scoring token. The pair that gives the clues will also each get a single scoring token if someone else guesses their clues correctly.

Concept gives players free rein in that there is no time limit to each round. Players can take as long as they like to try and guess, and the clue givers can start over from scratch if they prefer to take another route. The round ends when either someone guesses correctly or everyone decides mutually to pass. The winner of the game is whichever player collects the most tokens once all of 12 double tokens have been given out.

Concept Kids: Animals

Concept is a fun and challenging board game that can confuse younger players under 10. To make the game accessible for younger players, they’ve released a sequel called Concept Kids: Animals that offers animals to be guessed instead of more complicated words or phrases. This version is suitable for ages 4 and up, allowing little kids to learn deductive reasoning and cooperation.

Get Your Thinking Cap On with Concept

Concept is playable by 4-12 players, making it an excellent game for parties or family gatherings. It’s suitable for ages 10 and up, as you can decide on different difficulty levels to accommodate the age of the group. Playing time lasts around 40 minutes, although you can always choose to shorten it by playing fewer rounds.

Concept is a board game that really requires you to get inside the head of your fellow players. You’ll need to understand how their brain works if you want to be able to connect the dots from A to B. Trade in charades for something even better and buy Concept today!

 

Llamas Unleashed: One Baaa’d Move Can Make All The Difference!

Llamas Unleashed is a card game that traffics primarily in puns. Its cards are illustrated with delightfully wacky characters such as The Fearsome Alligoater or the Adorable Alpaca that add a bit of silliness and fantasy to this goofy card game. You’ll find yourself laughing till your sides hurt as you try to avoid making any Baaa’d moves and having to Alpaca Your Bags!

Building Your Field

The goal of Llamas Unleashed is to be the first player to collect seven different Animal cards in your field. Players will go in turns clockwise around the table, with each turn consisting of several different phases. You’ll start out by drawing one card from the deck. Then, you can either play one of your cards from your hand or draw an additional card from the deck. At the end of your turn, you’ll discard any cards you have that go over the hand limit of seven cards.

Animal cards are split into three different categories. Baby Animal cards can only enter your field from the nursery, while you can add Basic Animal cards to your hand during your turn. Basic Animal cards have no special effects, they do come with funny characterizations of what it means to be “basic”. For example, that Basic Goat card may be just what you need for your field, but do you really have to put up with his endless chatter on the phone?

Magical Animal cards have special powers that can either help or hinder you. You can play these cards in your own field or in your rival’s field depending on what’s the most helpful. For example, the Magical Ramicorn may be just what you need to add more Rams to your field, while the Bahama Llama might be a powerful way of forcing your neighbor to get rid of one of his cards and lose a turn.

Instant, Upgrade, Downgrade, Magic

There are five different types of cards in Llamas Unleashed. The first type is an Instant card, which you can play anytime that another player plays one of theirs. This can be anything from a Surprise Emu Attack that destroys another player’s Animal card to Spit Happens, which forces the player to discard their card. If someone plays an Instant card against you, however, you can counter with your own, going back and forth until the first person runs out of Instant cards.

Upgrade cards will give you positive effects such as the Venti Alpacchiato, which allows you to draw an extra card. Downgrade cards, on the other hand, will hinder you. These can be played against other players, such as the Berserk Llama syndrome that forces them to sacrifice one of their Animal cards.

Magic cards are where the game gets truly cutthroat. Whereas Upgrade and Downgrade cards will not take effect until the beginning of the player’s next turn, Magic cards have one-time effects that take place immediately. Everyone will have to watch out for cards like the Alpacalypse that rain down horror upon the group and force everyone to sacrifice one of their Animal cards.

The Elusive Herd Bonus

While the goal of Llamas Unleashed is to collect seven animal cards, you get a special Herd Bonus for collecting three or more of one type. Animal cards include Llamas, Alpacas, Goats, and Rams, and having three or more of the same variation lets you use the Herd Bonus on the back of your Reference card. This can be just the thing you need to steal a card from another player or destroy one of their precious Animal cards.

Keep An Eye On Your Herd with Llamas Unleashed

Llamas Unleashed is playable by 2-8 players, which makes it an excellent card game for a party or a quick round between friends. It’s suitable for ages 14 and up, as the mechanics are pretty simple but the humor might be a bit much for younger players. Playing time lasts around 30-45 minutes, which is pretty middle of the road for a card game. 

As far as card games go, Llamas Unleashed is a memorable and silly adventure that will add a little levity to your life. Say Neigh to bad vibes and buy Llamas Unleashed today!

 

Cards Against Humanity: Family Edition (Yep, for the Little Ones)

If you’ve ever played a round or two of Cards Against Humanity at a party, then you’re well aware of how hilarious it can be to play around with absurd wordplay. The adult humor of the game combined with its competitive nature has made Cards Against Humanity a hit all around the world. But while this game is certainly one of the funniest party games on the market, it’s definitely not fit for younger players.

Luckily the creators of the original game have decided to create a brand new game for kids and adults alike. Cards Against Humanity: Family Edition is a family-friendly party game that keeps all of the same wackiness and humor of the first game without losing any of the fun. If you’re looking for a party game the whole family can enjoy, look no further than Cards Against Humanity: Family Edition.

Fill-In-The-Blank

Just like the original Cards Against Humanity, Cards Against Humanity: Family Edition is a fill-in-the-blank party game. Each player will collect seven white cards for their hand, which are all populated with silly phrases like “Squirty cheese” or “A big wet kiss from Great Aunt Sharon”. Then, the game goes in turns where each person gets a chance to be the judge of who’s the funniest.

Each turn, one person will pull a black card, which will have on it a fill-in-the-blank sentence. These include phrases such as “Foolish child! Did you think you could escape from _____?” The fun of the game comes from filling in the blanks with one of the goofy white card responses. Each of the players (with the exception of the one who pulled the black card) will play one of their white cards to try and get their card picked as the funniest.

This is where it pays to read the room. While you may think that “The dentist” is the funniest response to that question, the judge might be inclined to go with something silly like “Filling my butt with spaghetti.”  You’ll have to know the sense of humor of whoever that round’s judge is if you want to collect the most black cards and win the game.

One of the best parts of Cards Against Humanity: Family Edition is that, for the most part, it doesn’t really matter who wins. You’ll be sure to spend the game cracking up over the wacky combinations that your friends and family manage to come up with. Even if your card doesn’t get picked as the winner, you can still rest happy knowing you made everyone laugh.

Consulting The Experts

Cards Against Humanity is known for being a party game with some seriously adult humor. When crafting Cards Against Humanity: Family Edition, the creators of the game didn’t just go through the original and remove all of the adult references. They wrote the game from scratch, consulting child development experts to make sure the humor was age-appropriate but no less funny than the original.

The creators of Cards Against Humanity: Family Edition also playtested the game with thousands of families to ensure that it was a hit. The game has been a major success, allowing kids and adults to engage in absurd wordplay and share a laugh at cards like “Climbing into a cow’s butt.”

Cards Against Humanity Family Expansions

Cards Against Humanity has been known to release many expansions that can be added to the original set to expand the humor and keep the jokes rolling. While Cards Against Humanity: Family Edition does not currently have any expansions, the creators have announced plans to release one soon.

Get The Kids Cracking Up With Cards Against Humanity: Family Edition

Cards Against Humanity: Family Edition is playable by anywhere from 4-30 players, so it can accommodate parties or family gatherings of all sizes. It’s suitable for ages 8 and up, which means that kids of all ages can take part in the fun. The playing time lasts around 30 minutes, although you can always extend it with a few more rounds. Buy Cards Against Humanity: Family Edition and get ready to laugh until you cry!

 

Monikers: Half Trivia, Half Charades, All Fun

One of the best parts of playing a guessing game is when you’re paired with someone you just vibe with. When you’re on the same wavelength, sometimes all you need is one word to get the other person to know exactly what you’re talking about. With the card game Monikers, you can put your friendships to the test in a guessing game that will spice up any party.

Who’s that Celebrity?

Monikers is essentially a curated card game version of the classic game Celebrities. Players will split into two teams, with each team taking a stack of cards. These cards are comprised of a range of different things from celebrities, pop culture characters, historical figures, and even internet memes. If you’re the clue-giver that round, it’s up to you to get your fellow teammates to guess what’s on the card.

How good you are at giving clues in this card game does depend on how well you know the person or phrase on the card. However, if you’re scratching your head wondering who the heck Louis IV was, then you’re in luck. You’re allowed to skip a card that’s too difficult or that you don’t know and put it at the bottom of the deck to be drawn later.

Round One: Taboo

The first round of Monikers is similar to the game Taboo in that you are allowed to use any words, sounds, or gestures you like in order to get your teammates to guess the clue. The one thing you can’t say, though, is the name of the card. This is the easiest round for both the clue-givers and the guessers, as you have pretty much free rein in your description. This is great for using clues that are specific to your friends or family, such as “the one guy that Aunt Helen is obsessed with from the show Dynasty!”

Round Two: Code Names

After both teams have both taken their turns with the first round, the game gets a little harder. The second round of Monikers is similar to the card game Code Names in that you may only give one word as a clue. Again, this word can’t be one of the words in the card, but other than that you can use anything you like to get people to guess.

This round keeps you on your toes by forcing you to get inside the heads of your teammates. What’s the one word that they’ll associate with David Bowie?  You’ll burst out laughing at watching the wacky associations your friends try to make in order to guess correctly.

Round Three: Charades

The third round of Monikers gets rid of words entirely. This round is similar to Charades in that you have to act out what the word or phrase is without using any words. This round can bring out some of the more humorous parts of the game as you may find yourself acting out something completely embarrassing! Still, if you’re desperate to earn points, you’ll do what it takes for the good of the team.

Monikers Expansions

Monikers has many expansions that can either be used to add to the main set or as standalone versions of the game. Monikers: Classics combines several small box standalone expansions including Monikers: Shmonikers, Monikers: Something Something, and Monikers: The Shut Up & Sit Down Nonsense Box.

Monikers: More Monikers includes a whopping 440 new cards, which is equal to the size of the original game and about four times the size of most Monikers expansions. Whichever expansion you choose, you’ll be sure to keep the fun going for countless rounds as you explore new ways to get your friends and family to guess the wildest clues.

Monikers: Let the Fun Begin!

Monikers is playable by anywhere from 4-16 players, making it the perfect party game for any sized party. It’s suitable for ages 17 and up, mostly due to the adult humor of some of the cards. However, you can easily take out offensive cards to make it more kid-friendly. Playing time lasts about 30-60 minutes, although you can keep the fun going however long you want with the hundreds of cards in the deck. Put your pop culture knowledge to the test and buy Monikers today!

 

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