The Ultimate Horror Adventure: Zombicide

I admit this was one of my first experiences with the horror genre. I must say, before playing Zombicide , I knew nothing of zombies or horror movies in general save for Resident Evil. That said, after playing the game a few times, horror elements are still strong.

Overall Gameplay

To start off on how to play Zombicide , one player is assigned as the overseer who controls all of the zombies and placing them on the board. They also have a separate deck of cards called “Overseer Cards”. These cards consist of different kinds of zombies that can spawn during the game including ones that spawn hazardous items on the map instantly that only they can activate (hence why you want an overseer). The other players act as survivor characters with their own unique traits. As they kill zombies, they get more skills which the survivor characters use to accomplish certain tasks such as finding gold or opening doors.

Survivors start off with three random equipment cards. They can equip one of these cards on free slots on their character board at the beginning of the game and upgrade later on if they gain skill cards that say so. They can then go out into different areas of the map where buildings are divided by smaller zones inside separated by walls within each building zone. Within these smaller zones, there are rooms separated by double-sided tiles (one side showing an outside area while another side shows a room interior). People who have played Pandemic before might think is familiar territory because it works in a similar way.

Each zone can fit a maximum of one zombie group at the start of the game. When survivors kill zombies in that zone, more zombies spawn until they take them all out and survivors claim it as their own. Zombie groups must exhaust after spawning before they activate again which makes killing them much easier and once they run out in a zone then no more zombies will spawn there in future rounds. If too many zombies spawn then the board becomes overrun and everyone loses so players must cooperate to prevent this from happening by managing how many zombies appear on each turn depending on how skilled they are when compared with other survivors in their party.

Zombies for Days

Zombies come in two types: Walkers or Runners . Walkers shuffle slowly towards the nearest survivor they see and kill them on their next attack phase (they do not take turns like survivors). Runners move faster and can activate every turn instead, allowing them to eventually catch up to their target. Players must either balance killing zombies or fighting other hostile survivors also roaming around the map who will try to take out as many of your group as possible before you manage to overcome them.

Zombies come with their own inherent traits that change up strategies somewhat such as Hunters that run straight for the closest survivor instead of walking around the map, Brutes that cannot be killed until their armour has been destroyed or Virals who stand idle in a zone until a player enters it which allows them to move.

The core gameplay sounds simple but strategies start forming when we consider survivor abilities and how they work with each other which is why I enjoy this game so much. Each character has a certain ability that can help in specific situations such as having more than one survivor adjacent for extra defense against incoming enemies or taking two actions during your turn such as moving twice, searching twice or shooting twice in one turn. These abilities, combined with what equipment you have and other survivor buffs can lead to interesting tactical situations such as blocking another player’s line of sight while they shoot at the zombies or using your health for extra damage against a powerful enemy instead of risking it all fighting zombies.

A human-only game is also available where players control only survivors and no overseer exists but I’ve never tried this mode before so I can’t personally say how different (if at all) it is from the regular version.

Zombicide: Black Plague Expansion

Zombicide: Black Plague takes place after the events that transpired in Zombicide, and the heroes return to medieval times but this time, we get to play as the zombies instead!

The gameplay is still the same: players control survivor teams and fight against hordes of zombies with a deck of cards and dice. There are 104 miniatures, 100 double-sided tiles, 15 modular map sections, 6 pre-assembled board sections for different setups and more than 1000 cards to choose from when building your deck.

You start off by choosing a scenario which will determine what equipment you use (note: poison gas zones can be present in some scenarios so avoid entering these), how many zombies spawn per round based on our skills compared with other survivors in our group, where certain items are located within the map and what kind of starting abilities we get each turn.

A nice change from Zombicide is having NPC survivors working alongside you with different agendas and starting locations on the map. Some ally survivors will ignore your group but others may attack you so you have to be careful when entering new zones since they can add an additional hazard to avoid while fighting zombies.

The goal is to end up with more Name cards than anyone else at the end of 8 rounds, thus winning you that game; however, players can also win immediately if they manage to spell their own Name (the one written on their character sheet) which requires collecting any 6 Word cards in your hand, placing them all down at once and then revealing your choice for everyone to confirm. This mechanic feels like it might be too powerful compared to everyone else but no one has managed it yet so I’d say games are usually close enough despite this small edge someone might have.

Host your own night of horror and buy Zombicide today.

 

 

The Fantasy World of Everdell

Everdell is an city-building fantasy game. This worker placement board game for 1 to 4 players, ages 12+, takes 50–60 minutes to play. “Everdell” was conceived by an international team of game designers and artists from Europe and America.

The Basics of a Fantasy World

The fantasy world of Everdell is inhabited by all manner of fantastical creatures (We like that word… It’s Fantastic!). There are squirrels and badgers and chipmunks, foxes and rabbits and mice; there are elk and sparrows, robins and blue jays—and the list goes on.

It seems that every creature has its place in this land’s bustling ecosystem. From their forest home, these furry friends live quite comfortable lives: they eat nuts and berries (and often each other) for food, shelter from the elements in the hollows of ancient trees, sticks for stoking fires…the finer things in life really. One might be tempted to think everyone here leads a peaceful existence. However! Things have changed in recent seasons.

There’s something new in the forest now—a bustling city that could prove to be either a blessing or a curse for these woodland creatures, depending on who you ask. It is up to you and your furry friends to settle this wild frontier, building cities of your own while competing with other players for the best plots of land, favorable trade agreements… and enough food to stave off starvation!

The Several Play Modes

“Everdell” offers several distinct play modes: solo, cooperative, competitive, team-based. Of course there are many ways to enjoy “Everdell”. The game can be played mainly as a worker placement game (1–4 players) where the goal is gaining points by completing goals or fulfilling orders; but there is also a resource management mode (1–4 players) where the goal is to gather as many resources as possible and outlast other players; finally, there is a fully cooperative or solo mode (1 player) where players try to complete different objectives that come with the game.

There are 3 rounds in each “Everdell” match: Spring, Summer and Fall. During these rounds, you can take actions by placing one worker at a time on an action space on the board. There are three types of workers: red workers can be placed on building spaces; blue workers can be placed on event spaces; green workers can be placed on resource spaces (to gather food). Alternatively, if your was already used this round you can choose to instead take one star (points) by placing your worker on the star space. Once all workers have been placed, you must resolve all active events before moving onto the next round.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most points wins; if there is a tie, then players play in sudden death mode for 1 additional turn and whoever scores the highest total number of stars takes the win!

The Four Main Cards Types

Each of the five card types yield six different actions. Those actions include resource generation (wood, stone, sap), worker placement, collecting resources, gaining points/stars, taking special abilities/events/cards or additional action spaces. There is also a reference sheet on each player’s mat with all possible actions and their costs. Many times players may never want to gather exactly what they need to complete an action due to future plans towards other game objectives; this means that it is ok for them to overspend in order to gain more than enough of any one type of resource.

The game ends immediately after the final event of fall has been resolved and points are counted. The player with the most stars wins; if there is a tie, then the player with the most points wins. In solo play, you must complete several objectives before your time is up.

Create a fantasy world with your family and friends and purchase Everdell today!

 

 

Colonize The Galaxy In Cosmic Encounter

The game is set in the future, when travelers of different nations and races met each other. The result was a time of chaos; wars, conquests, alliances between now unknown beings.

The space-time surrounding our planet became fragile because it had to protect itself from the constant attacks by aggressive forces that wanted to use it as their gate into our world.

The only hope for humanity is to try and establish a defense system using powerful radio transmitters. This way, we can know when an attack is coming; send our own ships into the space in time and protect the Earth in the present or past. That’s where you come in: You play as one of 19 commanding aliens trying to establish the defense system.

Overall Gameplay

Your goal is to create a complete command file that, when transmitted back into time will be used by Earth’s forces in the past to defend our planet against alien aggression. To do this you have to fight for planetary systems and establish colonies on them before your opponents do. Also, you should attack other traveler’s ships to make them join your alliance or steal their power cards.

You win the game by being the first player to establish colonies on five planets outside of your own color system.

Each of you starts with five ships, each of which has a unique special power that can be used once per turn. At the beginning of each turn, you assign one of these ships to a planet that does not have one of your colonies on it.

Each player, including you, gets a chance as the offense during every turn. Each time the offense encounters another player, both players reveal a card from their encounter hand and carry out what they can according to the hidden information-that is, alliance cards and power cards.

Cards for Days

Power Card – There are over 100 different power cards available in the game, each of which is illustrated with full-color images that depict various alien species, their starships and other objects. Each card has a text description of its special ability on it.

When you use your power you must announce who’s power you are using, and then the other players have the chance to use that power too. If more than one player decides to use that power then they must place their ships on their power card first. Then you follow in order starting with the player who has had fewer turns since initiating their special ability.

Alliance Card: Every Alliance Card contains between three and five different races that are allied with each other during the game. Each race has a unique special ability listed on it, in addition to an alliance score which determines how many ships of each separate species need to be present at the encounter in order for the card to have effect

Encounter: When two ships belonging to two different players meet one another on the same planet or moon, they carry out an encounter. The player who initiated the offense is known as the offensive player, and he or she places his ships on his power card first. The other players can place their ships either on their own power cards or by placing them directly under one of the races present on one of the two encounter cards.

When the encounter is over, all ships involved must return to their owners’ colonies.

Planet Card: Each planet has five areas on it where two or more ships can meet and carry out an encounter. All planets have one of each of these four kinds of areas: home base, home colony, warp point and foreign colony. They are colored differently to make it easier to identify their purpose

Warp points are the warp gates that allow ships to move from one planet to another. Each player has three of these on his or her power card at the start of the game, but more can be added throughout play by spending power cards. There are three types of warp points; one colored like the home bases, another like the foreign colonies and a third that is half blue, half orange.

These two colors are always found together on planets near each other in space. When ships move through these gateways they can enter any other gateway on that planet that matches its colors.

If your opponent has a colony on the destination planet, you must carry out an encounter to move from one warp point to another.

Home Base: Each player begins with three home bases in his or her color system. You can have more than one each of these in play at a time if your power card shows more than one symbol

Foreign Colony: The foreign colonies are the only places in space where ships can land to start a colony. You cannot have more than one foreign colony area on any planet, but you can have four home bases and two warp points.

You do not move your ships through your opponent’s home base or foreign colony areas-they are off limits to everyone except for the offensive player on his or her turn. Once you have met the requirements to form a colony, your ships must return to one of these areas

Colony Card: When you start a new colony, place the cards from your hand face down and put them under the race with which you want to ally. You may not look at them again until the colony is finished, and you cannot add or remove cards from the colony until it is done.

When your race forms a colony, all ships that are in that race’s home base or foreign colonies return to the new colony instead. This counts as one of their moves for the turn and does not affect their position on planets and other places where they land.

Multi-Colony System: You can extend your own empire by forming more than one colony in a single system. To do this, you must have at least four home bases under different powers.

If you have four home bases, for example, you can join them all up to form a single colony. You decide where the new system’s warp points are placed-one may be in your home base or foreign colony area, one may be in your opponent’s home base or foreign colony area and the other two must be somewhere else in the new system.

The only way to land your ships on this planet is by entering through one of these warp points, so you must do so before you can start a colony there. If you play your cards right, you may even triumph. 

Go on a science fiction adventure and buy Cosmic Encounter today.

 

Eastern European Engine Building at Its Best: Scythe

Scythe is a miniatures board game set in an alternate history of Eastern Europe that combines mechanics from engine-building games like Brass and worker placement like Lords of Waterdeep. The combination of these elements allows for Scythe to play out as a kind of hybrid between the two genres, giving it more depth than your typical engine-builder while still keeping the pacing brisk enough to make the game enjoyable.

Miniatures for Days

Scythe uses miniatures to represent units in combat – minis can be upgraded and used over and over again, allowing for battles to take place (with the possible addition of cards) between miniatures on the board. This adds a miniatures game element to Scythe that is highly anime-inspired, but minis are typically used in miniatures games to represent armies rather than individual soldiers themselves – minis are not merely for combat purposes here.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

The miniatures are miniatures in both senses of the word – miniatures in terms of physical size, but miniatures also in terms of quality, detail, and artistry. There’s something very familiar about them, but they all retain a unique flair that makes each one memorable and exciting to behold.

Combat Mechanics

Combat is handled through miniatures in this game, so there’s something decidedly anime-inspired about Scythe. However, miniatures games are typically done with the miniatures representing heroes or armies rather than being representative of soldiers themselves. I’m not sure if that means it’s more like Legend of the Five Rings meets Axis & Allies, but it seems fitting. The miniatures themselves are beautiful and detailed, which makes combat fun as you watch each miniature do its thing.

In Scythe, players begin the game with a faction board that has three mech miniatures on it – one for a worker, a soldier, and a noble. Each player takes turns placing their minis onto various locations on the board. These miniatures represent individual units, but instead of being used to simply fight battles or lay claim to territory, minis are also used to execute various actions throughout the game. For example, at the beginning of the game each player takes one minis from their faction board and places it onto an action space that allows them to build buildings – miniatures are also used to upgrade minis, move minis through territories you control (more minis = more territory), or to take resources.

Mechanics in Scythe revolve around miniatures and minis in a few ways: miniatures represent units that can be placed on the board in order to take actions, minis are used for combat purposes, minis are upgraded throughout play, minis cycle in and out of play each round.

Overall Gameplay

At the beginning of each game, each player receives a player board that has spaces for miniatures on it, but also several other actions which can be taken throughout the duration of play. These actions are broken up into four categories: managing energy, building structures, playing cards/upgrading miniatures/fighting battles. All these actions require the use of miniatures to take place, so it may be necessary to refocus on minis throughout the game in order to accomplish certain things even when it’s not your turn.

Scythe is played over the course of 8 rounds, with miniatures being returned to minishelves on one’s player board at the end of each round. This means that miniatures are constantly cycling in and out of play throughout the game, lending a sense of urgency to minis-related actions throughout play. It also lends itself well to the idea that miniatures are being recruited, so minis can be placed onto miniature shelves at the end of each round.

It is possible to upgrade miniatures throughout the course of play, but it’s somewhat expensive in terms of resources or actions that must be used to do it. I think this serves two purposes: it limits miniatures upgrading to a certain extent, and also incentivizes minis-related actions throughout the course of play.

Create an alternate history and buy Scythe today.

 

 

Achieve Glory with Twilight Imperium

Twilight Imperium is, simply put, a science fiction based board game. The goal of Twilight Imperium is to eliminate all other players, and there are many paths to victory, but only one player will win the game.

Alien Races

Each player controls between two and six unique alien races that offer different play styles and strategies. Each race has their strengths and weaknesses as well as special abilities that can be used throughout the game.

Among the seventeen races available for play are “the Federation of Sol,” “the fearsome, machine gun-toting Barony of Letnev,” and “the graceful, psychic Yin Brotherhood.”

When setting up the game, players place their home system on one of sixteen locations on the map. These locations are home to various planets, which are used for producing units, science, culture, trade goods, activating special abilities and for determining who goes first in each round. Each player then takes turns placing their other home systems on any of the remaining unoccupied planets around the map.

Lead Your Troops To War

At its core Twilight Imperium is a war game. The science fiction setting allows for battles to take place in outer space. The board is modular, allowing the players to constantly add new systems and wormholes to the map leading from one system to another creating a unique galactic map each time it is played. There are two main types of units, warships and leaders . Warships have a variety of statistics including combat strength, command points, and hit points. The number of command points a ship has determines the maximum number of other ships that can be commanded by a leader or admiral attached to that unit. Leaders have a variety of statistics as well though these are focused mainly around science, culture, trade goods production, politics and special abilities.

The science fiction setting also allows science to play an important role in the game. Each player is given science points at the start of each round, with science points gained during the round based on what you control and where it is located. Science can be used to activate special abilities , upgrade units, or research technology.

Technology offers a variety of bonuses including science production , culture production , and combat upgrades.

Game Culture

Culture is another important aspect of the game. When a player first gains control of a planet they place one culture counter on it and receive one point for each other counter on the planet. Culture counters can be used to purchase trade goods, science, units, technology upgrades , activate special abilities , or commission science and culture ships . Trade goods can be used to activate special abilities , upgrade units, science, culture, or provide bonuses at the end of the game.

Galactic Politics

Each player receives an amount of politics tokens based on their political standing with other players at the beginning of each round. At this point each player may use some or all of their tokens to issue edicts . These are actions that provide immediate effects such as science, culture, or combat boosts. If a player has any secret objectives they may place one of these on the board at this time as well.

Combat is not played out with dice but rather through targeted spending of command points by players involved in a battle. When one player is attacked by another, they choose how many of their units will defend the planet. The attacker then does the same for any units that are attacking from outside the system. Each side spends command points equal to the number of units they have in play in order to attack. After this is done, both sides add up their combat strength and science (if any) and apply the results. If one side has a higher strength than the other, that player wins the battle and must remove an appropriate number of units from the defender’s control.

The battle is over at this point unless both sides played at least one science card in which case there is a science phase. In this phase science points are spent by both sides to activate science cards. This determines the science value of science ships for this battle. Each science card provides a science value which is added to the science value of any science ships involved in the combat. The side with higher total science wins, destroying any units that don’t have enough science to match the enemy’s total science.

After a round is over, players receive science points, command counter refresh, and income. Players must spend science points to activate science cards. Command counters are spent on the various types of actions in the game. Income is then provided based on controlling systems and trade goods. A new round then begins with players receiving more command counters, science points, trade goods, income, science cards, and secret objectives. All of these elements are replenished until one player has eight or more command counters . At this point the game ends at the end of that round with science points being spent to buy technology upgrades .

The Spacecraft Choices

There are three types of science ships in the game: research carriers , science vessels , and science battleships . Science battleships are pure science where science vessels allow science to be used for both science and culture while research carriers convert a combat victory into science points.

The game ends when there is only one player with command counters remaining, all other players having been eliminated. At this point the player with the most Command Counters and science points wins.

At the end of the science phase science ships have science added to them from science cards played in combat, science bonuses from technology upgrades , and their own science value which is determined by how many science symbols are on the ships.

No two games of Twilight Imperium are the same. Buy Twilight Imperium today for many exciting game nights with your family and friends.

 

How to Spell Murder (of Crows)

The rules of Murder of Crows are straightforward. Two to six players take turns drawing cards and playing card powers, attempting to spell “murder” before anyone else.

Overall Gameplay

On your turn, you draw two cards from the deck or one card from the discard pile (which may include cards played by other players). If you play a card, it must be played either adjacent to another card in front of you or directly behind one card already in front of you – thus, forming a 3×3 grid which represents your murder scene. The card’s special power takes place immediately, but it stays in place until someone plays a card that covers it up or until the end of the game. When all nine lines have been filled with cards, that round of play ends.

Types of Cards

To win, you have to be the first player to spell “murder” – each card played must touch at least one card of the same letter or row. The rules for word challenges are as follows:

A-Arrow cards (♣) can slide any card horizontally along a line, as long as it keeps touching at least one card. If multiple cards can be moved with an arrow card’s power, they move in turn from left to right; if two arrow cards affect the same card and there is no order specified (or that order is unclear), resolve them in reverse alphabetical order by card title (e.g., A then K).

I-If a card is played next to two cards with arrows on them, those card must slide according to both card’s directions. When an “I” card affects another card, the player controlling the card whose power is being used decides which direction it moves. If there are multiple players controlling those cards, they can choose their own directions for the card movement – but if they cannot agree, default to left unless otherwise specified (e.g., K♠ and I♥ would move the ♥ three spaces north and one space east).

Eligible words: all standard Scrabble words; additionally including names that start with I (e.g., Ike)

J-Jokers (♣) may be played anywhere, but once they are played they must be covered by another card (which does not necessarily have to be the card resulting from their power). If multiple jokers affect one card, they may choose any card direction.

Q-Once a card with an “Q” is placed it cannot be moved or uncovered during the game. However, you can put both of your cards on top of it to flag it for yourself so other players will know not to place additional cards there. At the end of each round, any player who has not yet spelled murder can cover their own “Q” card with one card of their choice (if they do not have any cards left, it does not count as a murder).

X-If an “X” card is placed at the end of a word (i.e., if it’s touching nothing), flip it over to its alternate side which reads “-x-” and use its power again. If instead you play an “X” card touching another card, use both card’s powers in order (e.g., I♥-I♣-IXX would move the ♥ three spaces north, then the ♣ four spaces west, then the XX one space south).

Z-Cards with “Z” card powers are wild and may be placed on any card played on the table, regardless of the card’s direction or original placement. A card on top of a card can completely cover an “X” card power, if necessary.

M U R D E R

Once someone plays their final card to spell murder, play continues in reverse alphabetical order until there is a clear winner or at least two players tie for the win. If multiple players tie, whoever played their final card most recently wins.

If a card is played next to two cards with arrows on them, those card must slide according to both card’s directions. When an “I” card affects another card, the player controlling the card whose power is being used decides which direction it moves. If there are multiple players controlling those cards, they can choose their own directions for the card movement – but if they cannot agree, default to left unless otherwise specified (e.g., K♠ and I♥ would move the ♥ three spaces north and one space east).

Spell Murder Today and buy Murder of Crows from Fantastic Games!

 

 

Get into Role-playing: Gloomhaven

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world.

Gloomhaven players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven has it all: detailed character classes, hundreds of different monster types that are randomly encountered in each scenario, thousands upon thousands of potential dungeon layouts, engaging quests that help develop your character’s background.

Role-Playing

Gloomhaven is a great place to start if you are interested in role-playing. Gloomhaven might be for you!

On Gloomhaven, your characters will embark on key quests over the course of many years in the Gloomhaven world. Gloomhaven is an exciting board game with Euro-inspired tactical combat during which you can innovate and improvise when it comes to building up your team of mercenaries at the table, each with their own array of talents and abilities, then challenging Gloomhaven’s AI system or other players in single-player mode. Gloomhaven offers an epic campaign that can easily surpass thirty hours in length while current scenarios offer compelling replayability by way of multiple paths to victory, scaling difficulty levels, unique objectives, and corresponding rewards.

Gloomhaven has it all: detailed character classes with unique abilities, an innovative behavior system for monster actions that are based on player card play, thousands of different possible layouts for the nine locations, modular town events that make every game experience incredibly fresh; Gloomhaven features dozens of scenarios in which you can hunt down bandits, delve through forgotten ruins, stop a marauding army from pillaging your town’s borders… Gloomhaven challenges you to face off against difficult bosses who will test everything you’ve learned up until then. Gloomhaven players must work together out of necessity to clear out menacing dungeons and forgotten ruins.

Cooperative Play

Gloomhaven features dozens of scenarios to explore, countless items to find, a vast range of character options that unlock new strategies, and branching storylines that result from decisions made during each adventure. Gloomhaven has it all: detailed character classes, hundreds of different monster types that are randomly encountered in each scenario, thousands upon thousands of possible dungeon layouts; Gloomhaven’s AI system offers an exciting challenge that can be enjoyed solo or in multiplayer mode with up to four participants. Gloomhaven players will make decisions over the course of about 30 years, all of which will influence how the Gloomhaven world evolves; Gloomhaven has great replayability through its branching scenarios and multiple difficulty levels.

Gloomhaven features detailed character classes, hundreds of different monster types that are randomly encountered in each scenario, thousands upon thousands of possible dungeon layouts… The Gloomhaven experience is also strongly rooted in its story arc. Gloomhaven offers an epic campaign that can easily surpass thirty hours in length while current scenarios offer compelling replayability by way of multiple paths to victory, scaling difficulty levels, unique objectives, and corresponding rewards. Gloomhaven offers an epic campaign that can easily surpass thirty hours in length while current scenarios offer compelling replayability by way of multiple paths to victory, scaling difficulty levels, unique objectives, and corresponding rewards.

Game Play

Gloomhaven players will make decisions over the course of about 30 years, all of which will influence how the Gloomhaven world evolves; Gloomhaven features dozens of scenarios to explore, countless items to find, a vast range of character options that unlock new strategies… Gloomhaven’s AI system offers an exciting challenge that can be enjoyed solo or in multiplayer mode with up to four participants. Gloomhaven has great replayability through its branching scenarios and multiple difficulty levels. Gloomhaven has great replayability through its branching scenarios, which results in a completely different playthrough each time. Gloomhaven features dozens of scenarios to explore, countless items to find, a vast range of character options that unlock new strategies…

Gloomhaven’s AI system offers an exciting challenge that can be enjoyed solo or in multiplayer mode with up to four participants. Gloomhaven players will make decisions over the course of about 30 years, all of which will influence how the Gloomhaven world evolves; Gloomhaven is widely regarded as one of the best board games ever created and for good reason: It does everything so well. Gloomhaven is a fantastic experience and Gloomhaven doesn’t simply sit on its laurels as the best board game ever created, Gloomhaven is constantly evolving. Gloomhaven’s AI system offers an exciting challenge that can be enjoyed solo or in multiplayer mode with up to four participants.

Gloomhaven has great replayability through its branching scenarios and multiple difficulty levels; Gloomhaven features dozens of scenarios to explore, countless items to find, a vast range of character options that unlock new strategies, etc. Gloomhaven is widely regarded as one of the best board games ever created and for good reason: It does everything so well. Gloomhaven doesn’t simply sit on its laurels as the best board game ever created; it’s constantly evolving.

Make a fantastic choice and buy Gloomhaven today!

Get In with the “Out” Crowd: Geek Out!

Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects.

You draw cards asking you to list a certain number of things that fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin however the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to “out-geek” their friends. Collect a predetermined number of cards and you win!

Playing Geek Out!

There are many ways Geek Out! helps add to the party atmosphere: it’s fast, fun, and easy to learn for casual gamers of all levels; Geek Out! can be played competitively or cooperatively with friends; Geek Out!’s unique play style makes it a great ice breaker with new acquaintances; Geek Out! is, most importantly, perfect for those nights when you can’t decide what to do. Geek Out! will be the highlight of your part and even start some lively debates amongst friends.

Geek Out is so much fun and everyone I know loves playing games like this on game night.

It’s a great way to get everyone together and have a laugh. The Trivia cards are always fun, but I really love the “miscellaneous” category as it allows for some hilarious answers from my friends. Sometimes you just can’t beat those nights full of laughter!

What Makes a Great Trivia Game?

Trivia games are a great way to build friendships and bring people together. Trivia games can be the perfect addition to parties, game nights, or casual get-togethers. They are fun no matter who you play with!

I don’t think there is anything better than playing trivia at home with my friends on our own personal game night. It’s something everyone loves doing when they’re not working hard all week long. Trivia has always been one of my favorite things to do because it brings out so much laughter in any situation – especially during those stressful moments where we could use some laughs!

A good trivia game will always impress your guests and family members alike by bringing them together over their shared interests. Trivia games are also great icebreakers when you have friends or family over, and they make for a fun way to bond with the people closest in your life. Trivia games can be played competitively or cooperatively depending on what everyone is looking for – it’s nice to know there are options out there! Trivia games can also help determine once and for all who really knows their stuff about one certain thing that interests you- talk about bragging rights! Trivial Pursuit has always been an old reliable classic game but I’m excited to try this new trivia game called Geek Out because it seems like something different compared to other board/card games.

The Value of Trivia Games for a Game Night

Trivia games are a great way to spend time with friends and family as well as bond over your shared interests. Trivia games can be fun whether you’re playing competitively or cooperatively! Trivia games also make for a fantastic ice breaker when meeting new people because it gives everyone something in common that they love to discuss. Trivial Pursuit is an old reliable classic trivia game, but I’m excited about testing out Geek Out- this one seems like it’s going to bring some laughs too!

Sometimes we need those nights where there isn’t anything else happening besides hanging out with our closest friends and family. Trivia games are a great way to bring everyone together and have some fun “geeking out”. Trivia games especially make for an awesome ice breaker when you’re meeting new people because it helps get the conversation going somewhere other than awkward silence!

Let’s be honest- trivia night is always more fun with friends By playing Geek Out, my family gets unique insight into each of our interests in geek culture such as video gaming, comics & superheroes, anime/manga, or just Star Wars… It’s so much fun that we even had all the adults play against the kids at our last game night party and let me tell ya: they did not stand a chance! That was probably one of my favorite things I’ve done yet this year.

Geek Out Trivia Game: Get in with the Out Crowd

Trivia games like Geek Out are a great way to bring everyone together and bond over your shared interests. Trivia nights especially make for an awesome ice breaker when meeting new people because it helps get the conversation going around something that you all love! It’s also super fun to play against each other (even adults vs kids) at game night parties like I did recently- they didn’t stand a chance against me 😉

Do You Plan on Testing out Geek Out With Your Friends? Let Us Know what You Think About Trivial Pursuit Games in the Comments Below! Can’t wait to read them… And of course, don’t forget about sharing this post if you know someone who would love this game!

So, if you’re interested in Trivia games, or just a good laugh, check out Geek Out! and buy it today!

 

Backgammon: One of the Original Boardgames

Backgammon was originally called Alquerque in good old Mesopotamia. That is, 5,000 years ago, anyways. Backgammon has been around so long that it was actually mentioned in Homer’s Iliad and Odyssey from approximately 800 BC. That’s old.

In the Iliad and the Odyssey, Nestor advises his son to play games with Achilles. That game was backgammon. Game pieces from backgammon have been found among Egyptian remains dating all the way back to 1900 BC. Pharaohs apparently issued edicts against playing this decad “game of chance.” However, we’re pretty sure they didn’t understand it very well.

Backgammon was discovered in Mesopotamia and has been around ever since, but the Mesopotamians called it Alquerque. Backgammon became popular among the Romans, who spread it to Egypt. Backgammon was then passed on through trade routes until medieval chancellor Edward I banned it in England because he thought that Backgammon encouraged gambling and brought chaos to monasteries.

I’m sensing a theme here…

The Growth of Backgammon

Backgammon was spread further through the Crusades, to Persia. Backgammon had initially been played with dice, but by the time it reached Persia, Backgammon boards were being used so that Backgammon could be enjoyed even when there were no dice around. Backgammon thrived in Persian culture for centuries before moving on to other countries, such as Turkey and Russia. By the early 20th century it was estimated that between 50-100 million people across the world were playing backgammon at any given moment!

That’s a popular game!

Backgammon also shares a name with an ancient Greek gambling game, but they are completely unrelated! Backgammon just happens to have the same name, that’s all.

The Growth of Backgammon in America

Back in the States, Backgammon was originally played by traveling carnival workers in the South – it is believed that Backgammon became popular among them because Backgammon boards were easily transportable and Backgammon could be enjoyed without dice (which were expensive). Back in 2010, there was even a Backgammon World Championship held in Las Vegas. That’s a fun fact.

The precursor to modern Backgammon began when two friends at Dartmouth College got together and simplified Backgammon into its current form with Dice.

So what about today? These days, Backgammon is enjoyed by both veterans and newcomers alike. Backgammon is a fun game that can be played with friends or on Backgammon apps, so it’s always easy to find Backgammon boards at your local gaming store! (Shameless plug for Fantastic Games) Back

gammon is a fun game that can be played with friends or on Backgammon apps, so it’s always easy to find Backgammon boards at your local gaming store!

The Backgammon community has also seen several world champions, including Bill Robertie and Jake Jacobs. Backgammon is an extremely popular board game for gambling. Back in 2015, Backgammon was estimated to have a nine billion dollar per year market in the United States alone!

Nice!

Fantastic Games isn’t here to give you a history lesson, though. Some background is nice, but, is backgammon fun? Yes, yes it is. It’s been around for so long because it’s an addictive game. Backgammon is enjoyed by people all over the world, young and old alike because Backgammon is one of the more popular games that ever existed.

So what are you waiting for? Buy Backgammon today from Fantastic Games and start playing.

Spot It!: The Family Game of Matching

Spot it! is a card game for 2 to 8 players, but can be played with up to 13. Super unlucky number, I know…

Spot It! has 55 circular cards each of which contains eight symbols varying by shape and color. One card will contain all the symbols matching in either shape or color (or both), while the other card will show something different; this is what you are matching.

Spot It! requires speed, observation skills, and pattern recognition to find matches between pairs of cards as quickly as possible and get rid of your hand before everyone else. The winner is the player who gets rid of their cards first and has collected the fewest cards at that point; ties go to the player with more sets.

This card game was created in 2008 by Blue Orange Games, an American game publisher that offers an array of card games, board games, puzzle toys, and party games. The game was the winner of Dr. Toy’s 10 Best Active Play Games Award in 2011, among many other awards.

Spot It! has also earned the Specialty Retailers’ 2012 Game Of The Year Award as well as multiple Teachers’ Choice Awards for its educational value.

Some card games may last up to 30 minutes or so but Spot it! can be finished much faster than that since each hand usually lasts only a few minutes. This card game is perfect for a family night where everyone will have fun matching symbols while competing against one another at the same time!

The Many Versions of Spot It!

Spot It! comes in several versions, including Holiday Spot it!, Disney Princess, Frozen Fever, Halloween, and Harry Potter. Disney Spot it! also comes in a Disney Villains version, and Frozen Fever has a second version with alternate symbols to play the game with.

Holiday Spot it! was the first expansion to this card game, released in 2012. This version features Christmas-related symbols such as Santa Claus, wreaths, Christmas trees, and candy canes.

Disney Princess Spot It! was released in 2013 as part of the Spot it! Challenge expansions. It includes various princesses from Disney movies such as Pocahontas and Rapunzel as well as other characters like Belle and Tiana. The symbols used on cards are different than those found in Holiday Spot it! and each card contains two character images instead of one.

Frozen Fever was the second Spot it! Challenge expansion, released in 2015. Like its predecessor, Disney Princess, it uses a different set of symbols than Holiday Spot it! and each card contains two images instead of one. However, Frozen Fever has characters from both the Frozen movie as well as characters from Disney’s short film Frozen Fever such as Anna and Elsa.

The Harry Potter expansions were also expansions to the Spot it! Challenge expansions and was released in September 2016 along with Disney Villains. The symbols used on cards are different than those found in Holiday Spot it!, Disney Princess, and Frozen Fever; each card contains two images instead of one just like all other expansions/variations of this game. There are five sets: “Heroes,” “Alumni,” “Romance,” “Action Shots,” and “Magical Places.”

The expansions mentioned above are not the only expansions to Spot it! This card game comes in various expansions you can add on or purchase separately from one another. These expansions as include Marvel Super Heroes, Star Wars Ep. 1-6, and many more.

Family Game Night With Spot It!

Spot It! will make a fantastic addition to any family game night. It is perfect for ages 7 and up. Compete as a family, and play as a family.

With Spot it!, you’ll enjoy seeing the happy expressions on family member’s faces as everyone works together at finding matching symbols before time runs out! Matching cards is both fun and educational for kids (and adults)!

So what are you waiting for? Prepare your family game night, and get ready to play Spot It! Buy Spot It! from Fantastic Games today.

 

Guess Who: The Game that Teaches Logical Deduction

Guess Who is a board game that most everyone remembers playing as a kid. I say most because there are some of us that never have heard of the game. In Guess Who, players take turns asking “yes” or “no” questions about the other player’s randomly chosen character in order to determine who they are. As a player guesses, they remove the a pool of characters from otheir own board until there is only one remaining. The first player to figure out that one character wins the game. This game of greatness has been around “forever,” and it’s a great way to introduce your kids to the process of logical deduction.

What Makes the Game Great (and Some Boaring Stuff)

Deduction is a kind of logical reasoning or inference that starts with a generalization (a premise or claim that is accepted as true) and, through the process of elimination of some sort or another, narrows that generalizaiton into a specific conclusion.

The word Logic is derived from the Greek word Logicos, meaning “reason.” Logic is a branch of philosophy concerned with reasoning and arguing. Logic and Deduction are closely related and rely on well-established rules in order to form sound conclusions.  Rules that a kiddo automatically starts to use when playing Guess Who. With a little help, your kiddo can easily learn the prociss of logci and deduction.

The word Deduction comes from Latin: deducere , meaning “to lead or bring.” There are two main types of deduction:  1) Mathematical Deduction which refers to the process of deriving logical conclusions from mathematical axioms.  2) Logic & Deduction which refers to the process of drawing valid conclusions based on presented evidence or given information.

What makes Logic and Deduction very useful, is that it can be applied in all areas of life! Whether you are dueling with your siblings, shopping for a new car, or presenting to the board of directors for your company Logic and Deduction is there to help you make good decisions. Logic and Deduction can be very helpful in everyday life.

A Popular Family Game

Guess Who can be played by players of all ages and it’s a great way to spend quality time with the family. The only requirement is the ability to point and’or talk. Guess Who will provide hours of entertainment while sharpening your skills in deductive reasoning!

The actual Guess Who board game is strictly a two player game. Each card features a character from various walks of life, such as sports players or other characters that you come across in your daily life.

“Does your character have glasses?” Yes! or No?

If your opponent answers yes then, then you can remove all the characters from yoru pool of posibilities that do not have glasses.

The first person to correctly identify the opponent’s chosen character wins! Games are fast paced and exciting so it makes a great family game night option!

It is fun to play and riviting to watch.

Stay Social and Stay Together

This game will give players a chance to learn how to concentrate and think in order to make it through each question. Logic is a very important skill that we often take for granted! Guess Who will get your kids thinking logically while they have fun at the same time!

Board games are great for the family because they give parents a chance to teach their kids valuable skills like logic and deduction. This is one of the reasons Fantastic Games exists.

Board games encourage social interaction and they’re a great way to bond with your kids! Board games are also educational and that’s why it’s so important for parents to play board games with their children. Board games like Guess Who encourage players to think outside the box and come up with creative solutions through logic.

Board games bring people together, teach valuable skills and get kids thinking logically! Board games are a great way to learn while having fun!

Buy Guess Who today from Fantastic Games!

 

Wingspan: It’s for the Birds

An engine builder-style board game is a type of tabletop strategy game that focuses on building a powerful player engine. Chances are you may already know this, though. That’s why you are here, right. You want to learn about one of the greatest engine builders of all time, Wingspan. However, you’re still going to get something out of this even if you don’t know what engine builders are.

Board games such as Wingspan are common examples of this gameplay style. By way of summary, the term “engine builder” refers to the construction of an engine in which one piece feeds into another with little delay or dependence on other sources. See? Simple!

Gameplay and Birds

Wingspan is a 2-4 player game about birds that was designed by Stonemaier Games, the creators of other boardgame favorites including Scythe and Euphoria… Seriously, this is quite the resume for these guys.

Wingspan is a relatively new game. Its Kickstarter campaign started on April 7th, 2017, and it met its funding goal in 22 hours. It ended 3 days later with over $1,300,000 dollars raised! Wingspan has had exceptional success as it drew in backers with its beautiful art style (a huge factor when supporting an independent designer) by artist Kwanchai Moriya (who has worked on games such as Islebound). Wingspan’s gameplay also gets high ratings for players who enjoy trying to collect sets of different species of birds. Additionally, wingspan has received astonishingly great reviews by the community for its unexpected depth and interesting but yet familiar gameplay.

Wingspan isn’t just a great game, it’s also an educational tool! Players learn more about birds while playing as they encounter species new to them. This terrific game can be used to introduce children as young as 8 years old, and players of all ages can enjoy it. Wingspan is also a great game for those who aren’t into “birding,” which according to the Cornell Lab of Ornithology, there are roughly 40% of Americans that don’t dabble in bird watching.

May I just take a moment to point out significantly low that number actually is? Think about it… This stat means that 60% of Americans DO dabble in bird watching. 🤯

The SImplicity of this Engine Builder

Wingspan, as stated, can be played by anyone, and is a truly family-oriented game that event the younger folk can enjoy. The game even has the ability to set different difficulty levels for different skill levels of play through the inclusion of optional card sets. Wingspan also allows players to use their powers strategically throughout the game as they try to collect sets and build them into larger chains without being blocked by other player(s). Let’s face it… Every playgroup has that one player who dedicates all of their time and effort to foiling the plans of others.

Wingspan’s potential for this level of strategy and hidden interactions is something that all board game enthusiasts enjoy. The game has also received a surprisingly large amount of praise from non-board gaming communities, such as the Reddit community, because of Wingspan’s simplistic but yet deep gameplay as well as its vast art design.

Wingspan’s artwork and card designs are spectacular, by the way. The game is simple in its rules, complex in its interactions, and deep in strategy; all characteristics of a classic, and successful, board game.

The Expansions of Wingspan

Wingspan even has its own expansion, Wingspan: Rocs and Rivals which was funded in the same manner as Wingspan. Wingspan’s Kickstarter campaign also managed to break another record (not Wingspan itself this time) by becoming one of the top five most-funded tabletop games on Kickstarter with over 7400 backers! Wingspan has been successful for many reasons, but Wingspan: Rocs and Rivals added another title to Wingspan’s list of accomplishments.

Wingspan may be an engine-builder, but it certainly isn’t anything like any other game out there. It has beautiful art, easy-to-learn rules, and an interactive play style. Wingspan is the game for every bird enthusiast and nonbird enthusiast alike.

Wingspan is a family game that will provide hours of fun for everyone! This best seller has the ability to bring people together in laughter and happiness, which we all need more of these days. Buy it today from Fantastic Games so you can start playing with your friends and family soon.

 

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